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USETHE CONTINUE GAME OPTION FROM THE MAIN MENU...";:49168,0:A$::D$"PR#3"::tD$"PREFIX/":D$"PREFIX":P$:D$:D$"PREFIX"P$:100(~216,0:D$"PREFIX/":D$"PREFIX":P$:D$:D$"PREFIX"P$_Z32ĺO$"CHAR.EXT,L256":W$"CHAR.EXT,R"RE:"":C$D$"PREFIX":P$:D$:D$"PREFIX"P$AN$(Z,2)F$"EAMON.NAME":216,0:O$F$:R$F$:AN$:C$::5:"You are about to adventure in":::AN$::X110000:VO$"FRESH.MEAT":W$"FRESH.MEAT":RE500:200:C$:D$"-EAMON."(AN$(Z,2),3)".INTRO"g WEP SHOP %FF$::A$"As you enter the weapon shop, Marcos Cavielli (the owner) comes from out of the back room and says, "Q$"Well, as I live and breathe, if it isn't my old pal, "NA$"!":10:A$Q$"So, do you want to: Buy a weapon, Sell a weapon, or get some better armour?"Q$:10::"(Hit a key, B, S, A, or N(othing) :";A$:A$:A$"N"100:TR13:A$("BSA",TR,1)Ă:20107TRTRTR::C2CH(11(1)5):C2C2(C20):RT10C2:TR12080,2280,2590C  BUY %WN$(4)"NONE"A$"Marcos smiles at you and says, "Q$"Thatsa good, but first you gotta sell me a weapon. You know the law: No more than four weapons per person!"Q$:10:2280*A$"Marcos smiles at you and says, "Q$"Good! I gotta the best. You wanta (A)xe, (B)ow, (M)ace, s(P)ear, or (S)word?":10:2760:N$4:A$"Marcos says, "Q$"Well, I just happen to have three "N$"S in stock, of varying quality!":10:>A$Q$"I've got a very good one for "(P(2BP))" GP, a fair one for "(P(BP))" GP, and a kinda shabby one for "(P(BP2))" GP. Which do you want?"Q$:10:H"(Hit a key: G, F, P, or (N)othing :";RA$:A14:A$("GFPN",A,1)Ă:2130,\A$:A4100:QA:AAA::PBPBP(Q1)BP2(Q3):PP(P)pPGOA$"Marcos shakes a finger at you and says, "Q$"You shouldn't play tricks on an old friend! Come back when you gotta more gold!"Q$" He then walks away.":10:7000:100W14:WN$(W)N$N$N$"#":2180':W14:WN$(W)"NONE"ĂsWN$(W)N$:WT%(W)TP:WO%(W)10(2Q):WD%(W)1:WS%(W)SI:GOGOP:WWW:A$"Marcos hands you your weapon and takes the price from you.":10:GOP(50)2270*A$"He now asks you, "Q$"Now how about some armour?"Q$:10::"(Hit Y or N) -->";JA$:A$:A$"N"ĺA$::2270A$"Y"A$"Marcos looks at your strangely then says, "Q$"Don't you be a-talking gibberesh to old Marcos, now, "NA$"!"Q$:10::2230:2590c:A$"Marcos smiles and says, "Q$"Come back again soon, "NA$"!"Q$" as he shoos you out of his shop.":10:7000:100p SELL A$"Marcos asks you, "Q$"Is this weapon you want to sell me a standard weapon like I sell?"Q$:10::"(Hit Y or N) :";A$:A$"Y"A$"N"2290:A$:A$"Y"2440 P(50RT5):A$"Marcos says, "Q$"Then I can only give you "(P)" gold pieces for it, take it or leave it!"Q$::10::"(Hit T or L) -->"; A$:A$"L"100:A$"T"2320:A$A$ :A$"Marcos says, "Q$"Okay, what've ye got?"Q$:10::A14:WN$(A)"NONE"ĺA": ";WN$(A)::AA1y) :"Enter the # (1-"A")";:A$:W(A$):W1WA2345. W:X$WN$(W):WN$(W)"NONE"ĺ:A$"Marcos frowns and says, "Q$"You can't sell a weapon you don't own!"Q$:10:7000:100Q8 L(X$,5)"SWORD"(X$,5)"SPEAR"(X$,4)"MACE"(X$,3)"BOW"(X$,3)"AXE":L2380B A$"Marcos frowns at you and says, "Q$"This is a weapon like I sell, remember?"Q$:10:7000:100dL A$"Marcos gives you your money and takes your weapon.":10:GOGOP:WW4:AW1:WN$(W)WN$(A):WT%(W)WT%(A):WO%(W)WO%(A):WD%(W)WD%(A):WS%(W)WS%(A)::WN$(4)"NONE"` :A$"Marcos asks you, "Q$"How about buying a weapon?"Q$:10::"(Hit Y/N) :";j A$:A$"Y"A$"N"2410:A$:A$"Y"2080:2220> :A$"Marcos asks, "Q$"Well, what weapon you wanta return?"Q$:10:2760 W14:(WN$(W),(N$))N$Ă:A$"Marcos laughs and says, "Q$"You never bought one from me, remember?"Q$:10:2270 BPBPBP(WO%(W)5)BP2(WO%(W)5):P(BPRT.5):PBP4P(BP4.5) A$"Marcos examines your weapon and says, "Q$"Well, you've banged it up a bit, but I can give you "(P)" gold pieces for it, take it or leave it."Q$:10::"(Hit T or L) :"; A$:A$"T"A$"L"2490:A$:A$"L"2270:2380+ :W14:("ABMS",W,1)(X$,1)ĴW2540,2550,2560,25702 WB BP25:2460R BP40:2460b BP20:2460 (X$,2,1)"P"BP25:2460  BP50:2460  ARMOR # A2(AC2):SHACA22:B125(A21)60(A22)100(A23):TI(B1RT.5)t!( A$"Marcos takes you to the armour section of his shop and shows you suits of leather, chain, and plate armour.":10:TIB12TIB12*"2 :A$"He says, "Q$"I can put you in any of these very cheaply. I need "(P(100))" GP for the leather, "(P(250))" for the chain, and "(P(500))" for the plate.":10:"< TIA$Q$"Also, I can give you a trade-in on your old armour of "(TI)" gold pieces.":10:"F Q$"Well, what will it be?"Q$::"(Hit N for nothing or L, C, or P) -->";#P A$:A14:A$("NLCP",A,1)Ă:2640#Z A$:A12680#d PP(100(A2)250(A3)500(A4))TI:PGOA$"Marcos frowns when he sees that you do not have enough to pay for your armour and says, "Q$"I don't give credit!"Q$:10:2680:$n A$"Marcos takes your old armour and your gold and helps you into your new armour.":10:GOGOP:A2A1G$x SH2750$ A$"Marcos smiles and says, "Q$"Now how about a shield? I can let you have one for only "(P(50))" gold pieces!"Q$:10::"Hit (Y/N) :"; % A$:A$"Y"A$"N"2710:A$:A$"N"2750% :GOP(50)A$"When he sees that you do not have enough gold to buy the shield, Marcos frowns and says, "Q$"I'm sorry, but you know I don't give credit!"Q$:10:2750& GOGOP(50):SH1:A$"Marcos takes your gold and gives you a shield.":10:& ACA22SH:2270Q& :"(Hit a key, A, B, M, P, S, or (N)othing :";}& A$:A16:A$("ABMPSN",A,1)Ă:2770& A$:A6ġ:AAA::100& WA:AAA::W2790,2800,2810,2830,2850& N$"AXE":BP25:TP1:SI6:' N$"BOW":BP40:TP2:SI6:%' N$"MACE":BP20:TP3:SI4:F' N$"SPEAR":BP25:TP4:SI5:g'" N$"SWORD":BP50:TP5:SI8:v' SPELLS 1( FF$::5:A$"After a few minutes diligent searching, you find Hokas Tokas, the old mage. He looks at you and says, "Q$"So you want old Tokey to teach you some magic, heh heh?":10( :A$Q$"Well, it'll cost you. Today my fees are:":10::C2CH(11(1)5):C2C2(C20):RT10C2) " BLAST..."P(3000)"GP":" HEAL...."P(1000)"GP":" SPEED..."P(5000)"GP":" POWER..."P(100)"GP":Q) Q$"Well, which will it be?"Q$::"(Hit a key, B, H, S, P, or (N)one :";e) A$:A$"N"100) SP14:A$("BHSP",SP,1)Ă:3060) SP3090,3100,3110,3120) "Blast":PP(3000):3130) "Heal":PP(1000):3130*& "Speed":PP(5000):3130*0 "Power":PP(100)*: :PGOA$"When Hokas sees that you don't have enough to pay him, he stalks to the bar, muttering about youngsters who should be turned into frogs.":10:7000:100+N SA%(SP)03165:GOGOP:SA%(SP)((1)5026):A$"Hokas teaches you your spell, takes his fee, and returns to his stool on the bar. As you walk away, you hear him order a Double Dragon Blomb."+X 10:7000:100!,] A$"Hokas says, "Q$"I ought to take your gold anyway, but haven't you forgotten something? I already taught you that spell!"Q$n,b 10::A$"Shaking his head sadly, he returns to the bar.":10:7000:100}, BANKER ,(12)::5*-A$"You have no trouble spotting Shylock McFenney, the local banker, due to his large belly. You attract his attention, and he comes over to you.":10:-A$Q$"Well, "NA$", my dear ":7010:A$A$"what a pleasure to see you! Do you want to make a deposit or a withdrawl?"Q$:10'.:A$"(You have "(GO)" gold in hand, "(BA)" in the bank.)":10::"(Hit 'D' for Deposit, 'W' for Withdrawl) :";C.A$:A$"D"ĺA$::4140U.A$"W"4050.A$::A$"Shylock says, "Q$"Well, you have "(BA)" gold pieces stored with me. How many do you want to take back?"Q$:10:/"(Enter the number of gold pieces to withdraw) -->";A$:MN(A$)/MN0MN(MN)(MN)A$ĺ:A$"The banker scowls and says, "Q$"Come, come, you're not making sense! Try again!"Q$:10::4080k0(MNBA)ĺ:A$"The banker throws you a terrible glance and says, "Q$"That's more than you've got! You know I don't make loans to your kind!"Q$" With that, he loses himself in the crowd.":100GOGOMN:BABAMN::A$"The banker hands you your gold and says, "Q$"That leaves you with "(BA)" pieces in my care."Q$:10*1":"He shakes your hand and walks away."::7000:1001,A$"Shylock gets a wide grin on his face and says, "Q$"Good for you! How much do you want to deposit?"Q$:1016:"(Enter the amount you want to deposit) -->";A$:MN(A$)k2@MN0MN(MN)(MN)A$ĺ:A$"The banker scowls at you and says, "Q$"Come, come, you're not making sense! Try again."Q$:10::4150?3JMNGOĺ:A$"The banker was very pleased when you told him the sum, but when he discovered that you didn't have that much on you, he walked away shouting about fools who play tricks on a kindly banker.":10W3TMNGOĺ:7000:1003^GOGOMN:BABAMN:A$"Shylock takes your money, puts it in his bag, listens to it jingle, then thanks you and walks away.":10::7000:1003 DISPLAY 40 COL 54A14:SP$(A)(SA%(A))"%":SA%(A)SP$(A)"None"4:A(AC2):SH(AAC2):A(A5)A(A4)4:AR$AR$(A):SHAR$AR$" & Shield"4EA5(AR2AC):AREAEAAR10:AR3EAEA304FF$::A$"You are the ":7040:A$A$NA$:10::CP805500w53:20:"GOLD:":"HARDINESS:";:12:HD;:21:"IN HAND: "GO:"AGILITY:";:12:AG;:21:"IN BANK: "BA:"CHARISMA:";:12:CH520:"WEAPON ABILITY:":"SPELL ABILITY:";:21:"1.AXE:";:30:WA%(1):" BLAST:";:12:SP$(1);:21:"2.BOW:";:30:WA%(2)b6" HEAL:";:12:SP$(2);:21:"3.CLUB:";:30:WA%(3):" SPEED:";:12:SP$(3);:21:"4.SPEAR:";:30:WA%(4)6" POWER:";:12:SP$(4);:21:"5.SWORD:";:30:WA%(5)6:"ARMOR: "AR$:" EXPERTISE: "AE"%"::"WEAPON INFORMATION:"87" NAME TYPE CMPLX DMG ODDS";:W14:(WN$(W))18WN$(W)(WN$(W),18)r7WN$(W)18(WN$(W)))WT%(W)6((WO%(W))))WO%(W)"%";77((WD%(W))"D"(WS%(W))))WD%(W)"D"WS%(W);:A$((EAAE)(EAAE)WO%(W)WA%(WT%(W))2AG):5(A$))A$"%"7:7000:100 8| DISPLAY 80 COL 8H1403:"Hardiness: "HD;:H,20:"Agility: "AG;:H,37:"Charisma: "CH" ";:"(Charm Mon: ";:A(CH10)2:("+",(A1)11,1);A;"%)"8:"Weapon Abilities:";:H,41:"Spell Abilities:"-9" 1. Axe: "WA%(1);:H,42:"Blast..."SP$(1):" 2. Bow: "WA%(2);:H,42:"Heal...."SP$(2)9" 3. Mace: "WA%(3);:H,42:"Speed..."SP$(3):" 4. Spear: "WA%(4);:H,42:"Power..."SP$(4):" 5. Sword: "WA%(5);9H,24:"Gold: "GO;:H,56:"In bank: "BAC::"Armour: "AR$;:H,34:"Armour Expertise: "AE"%"::"Weight Carryable: ";:AHD10:A" Gronds ("A10" DOS)"::"Weapon Names:";:H,27:"Complexity:";:H,47:"Damage: Odds to Hit:":A171:"-";:::W14:WN$(W)"NONE"5590;WN$(W);31(WN$(W)));:A$(WO%(W))"%":A$;18(A$));:A$(WD%(W))"D"(WS%(W))[;A$;14(A$));(EAAE)(EAAE)WO%(W)WA%(WT%(W))2AG;"%"l;:7000:100z;p LEAVE "yA04:AR$(A)::34000:D$(4):Q$(34):FF$(12):O$D$"OPEN":R$D$"READ":W$D$"WRITE":C$D$"CLOSE"C>'yNA:AN$(NA,2):X1NA:AN$(X,1),AN$(X,2):{>,yO$"THE.ADVENTURER":R$"THE.ADVENTURER":NA$,RE:C$>1yCF$"CHAR.EXT":CL256:RE500CF$"CHARACTERS":CL150 ?6yO$;CF$",L"CL:R$;CF$",R"RE:NA$,HD,AG,CH:X14:SA%(X)::X15:WA%(X)::AEl?@ySE$,GO,BA,AC:W14:WN$(W),WT%(W),WO%(W),WD%(W),WS%(W)::C$:X14:WN$(X)""WN$(X)"NONE"?Jy:P(X)(XRT.5):RE500100:RERE500:100?Є 80 COL? ?䄉::CP80:(4)"PR#3"::SP$" ":@*Clothes,Leather,Chain Mail,Plate Mail,Magic/ExoticO@ 34,THE BEGINNER'S CAVE,E001,LAIR OF THE MINOTAUR,E002@THE CAVE OF THE MIND,E003,THE ZYPHUR RIVERVENTURE,E004,CASTLE OF DOOM,E005,THE DEATH STAR,E006,THE DEVIL'S TOMB,E007S$;"14. ADD AS A NEW RECORD":S$;"15. CANCEL CHANGES"::" INPUT (1-15) ";SxHS2200,2400,2600,2800,3000,3200,3400,3600,3800,4000,4200,4400,4600,4800,510R2060DD$(0)""ĺ:"THIS CHARACTER IS DEAD. THE PREVIOUS NAME OF THIS CHARACTER WAS:"::15:"(?)";DD$(0)::2220:"OLD NAME: "NA$(0)i"NEW NAME: ";X$:(X$)0(X$,1)"A"(X$,1)"Z"(X$)20ĺ:"INVALID NAME.":2200I1NC:NA$(I)X$ĂNA$(I)X$CIĺ:"THAT NAME IS ALREADY BEING USED.":2200DD$(0)"":UP1:NA$(0)X$:E` :"OLD HARDINESS:";HD(0):"NEW HARDINESS:";X:X3X300X(X)ĺ:"INVALID HARDINESS.":2400Xj UP1:HD(0)X:( :"OLD AGILITY:";AG(0):"NEW AGILITY:";X:X3X300X(X)ĺ:"INVALID AGILITY.":26002 UP1:AG(0)X:( :"OLD CHARISMA:";CH(0):"NEW CHARISMA:";X:X3X300X(X)ĺ:"INVALID CHARISMA.":2800; UP1:CH(0)X: :8:" SELECT SPELL:":S$;"1. BLAST",SA%(1,0):S$;"2. HEAL",SA%(2,0):S$;"3. SPEED",SA%(3,0)  S$;"4. POWER",SA%(4,0):S$;"----------":S$;"5. RETURN TO MENU":X5:600::S3020,3030,3040,3050,30609 UP1:"NEW BLAST RATING:";SA%(1,0):3000e UP1:"NEW HEAL RATING:";SA%(2,0):3000 UP1:"NEW SPEED RATING:";SA%(3,0):3000 UP1:"NEW POWER RATING:";SA%(4,0):3000 / :8:" SELECT WEAPON ABILITY:":S$;"1. AXE",WA%(1,0):S$;"2. BOW",WA%(2,0):S$;"3. CLUB",WA%(3,0) S$;"4. SPEAR",WA%(4,0):S$;"5. SWORD",WA%(5,0):S$;"----------":S$;"6. RETURN TO MENU":X6:600 :S3230,3240,3250,3260,3270,3280 UP1:"NEW AXE EXPERTISE:";WA%(1,0):3200 UP1:"NEW BOW EXPERTISE:";WA%(2,0):3200G UP1:"NEW CLUB EXPERTISE:";WA%(3,0):3200w UP1:"NEW SPEAR EXPERTISE:";WA%(4,0):3200 UP1:"NEW SWORD EXPERTISE:";WA%(5,0):3200 /H UP1::" ARMOR CLASS:"::S$;"1. SHIELD ONLY":S$;"2. LEATHER ARMOR":S$;"3. LEATHER ARMOR & SHIELD":S$;"4. CHAIN ARMOR"R S$;"5. CHAIN ARMOR & SHIELD":S$;"6. PLATE ARMOR":S$;"7. PLATE ARMOR & SHIELD"\ :S$;"(CURRENTLY ";AC(0);")":X7:600:AC(0)S::"OLD SEX: ";SEX$(0)"NEW SEX: ";X$:X$"M"X$"F"ĺ:"INVALID SEX":3600&$UP1:SEX$(0)X$:UP1::8:"SELECT ONE:"::S$;"1. GOLD IN HAND",GOLD(0):S$;"2. GOLD IN BANK",BANK(0):X2:600::S3810,3830"HOW MUCH GOLD IN HAND:";X:X0X50000X(X)ĺ:"INVALID AMOUNT.":3810GOLD(0)X:F"HOW MUCH IN BANK:";X:X0X50000X(X)ĺ::"INVALID AMOUNT.":3830VBANK(0)X::"OLD ARMOR EXPERTISE:";AE(0):"NEW ARMOR EXPERTISE:";X:X0X99ĺ:"INVALID EXPERTISE.":X0:4000UP1:AE(0)X:0 h:8:"SELECT WEAPON TO CHANGE:"::" NAME TYPE CMPLX DMG ODDS";::I14 rI;".";WN$(I,0);16(WN$(I,0)));WT%(I,0);6((WO%(I,0))));WO%(I,0);"%"; !|7((WD%(I,0))"D"(WS%(I,0))));WD%(I,0);"D";WS%(I,0);5((2AG(0)WA%(WT%(I,0),0)WO%(I,0))));2AG(0)WA%(WT%(I,0),0)WO%(I,0);"%"!J!"-----------------":"5. RETURN TO MENU":X5:600[!WS::S5ı!" SELECT FIELD TO CHANGE:"::S$;"1. NAME",WN$(W,0):S$;"2. TYPE",WT%(W,0):S$;"3. COMP.",WO%(W,0):S$;"4. DICE",WD%(W,0):S$;"5. SIDES",WS%(W,0)6"S$;"6. NEXT WEAPON":S$;"7. RETURN TO WEAPON MENU":X7:600b":S4290,4300,4340,4350,4360,4370,4200"UP1:"NEW NAME:";WN$(W,0):4260"UP1:"NEW TYPE:"":S$;"1. AXE":S$;"2. BOW":S$;"3. CLUB":S$;"4. SPEAR":S$;"5. SWORD"":WT%(W,0):4260$#UP1:"NEW TYPE:";WT%(W,0):4260I#UP1:"NEW ODDS:";WO%(W,0):4260n#UP1:"NEW DICE:";WD%(W,0):4260#UP1:"NEW SIDES:";WS%(W,0):4260#WW1:W4260,4260,4260,4260,4380##0C1C:C0:SUB1:5000:CC1:# /// CHANGE ARRAY]$NA$(C)NA$(0):SEX$(C)SEX$(0):GOLD(C)GOLD(0):BANK(C)BANK(0):HD(C)HD(0):AG(C)AG(0):CH(C)CH(0)$ I14:SA%(I,C)SA%(I,0)::I15:WA%(I,C)WA%(I,0):%AE(C)AE(0):AC(C)AC(0):I14:WN$(I,C)WN$(I,0):WT%(I,C)WT%(I,0):WO%(I,C)WO%(I,0):WD%(I,C)WD%(I,0):WS%(I,C)WS%(I,0):(% DD$(C)DD$(0)?%*UP1UP(C)1:UP0J%4:510%FULL0ĺ:"THE DIMENSIONED ARRAYS ARE FULL. YOU MAY NOT ADD A CHARACTER TO THIS FILE UNTIL THE PROGRAM IS RERUN.":720:%I1NC:NA$(I)NA$(0)Ă0&NA$(I)NA$(0)ĺ:" THAT NAME IS ALREADY BEING USED.":720:_&NCNC1:CNC:ADD1:UP(C)1:NCFULLFULL0i&4610& /// DISPLAY CHARACTER &:"RECORD #: ";:SUB1ĺC1;&SUB0ĺC;&15:"NAME: ";NA$(C)&:SEX$(C)"M"ĺ"MALE";'SEX$(C)"F"ĺ"FEMALE";'20:"GOLD:"Q'"HARDINESS:";:12:HD(C);:21:"IN HAND: ";GOLD(C)'"AGILITY:";:12:AG(C);:21:"IN BANK: ";BANK(C)'"CHARM:";:12:CH(C)'20:"WEAPON ABILITY:"'"SPELL ABILITY:";:21:"1.AXE:";:30:WA%(1,C),(" BLAST:";:12:SA%(1,C);:21:"2.BOW:";:30:WA%(2,C)h( " HEAL:";:12:SA%(2,C);:21:"3.CLUB:";:30:WA%(3,C)(" SPEED:";:12:SA%(3,C);:21:"4.SPEAR:";:30:WA%(4,C)(" POWER:";:12:SA%(4,C);:21:"5.SWORD:";:30:WA%(5,C)((A$"NONE")2AC(C)1A$"SHIELD ONLY":52206)<AC(C)1A$"LEATHER ARMOR"T)FAC(C)3A$"CHAIN ARMOR"r)PAC(C)5A$"PLATE ARMOR")Z(AC(C)2)AC(C)2A$A$" & SHIELD")d:"ARMOR: ";A$)n" EXPERTISE: ";AE(C);"%")x:"WEAPON INFORMATION:"*" NAME TYPE CMPLX DMG ODDS";P*I14:(WN$(I,C))18WN$(I,C)(WN$(I,C),18)*WN$(I,C);18(WN$(I,C)));WT%(I,C);6((WO%(I,C))));WO%(I,C);"%";'+7((WD%(I,C))"D"(WS%(I,C))));WD%(I,C);"D";WS%(I,C);5((2AG(C)WA%(WT%(I,C),C)WO%(I,C))));2AG(C)WA%(WT%(I,C),C)WO%(I,C);"%"<+:SUB2SUB0:E+720]+AU1CNCAU0:C0l+AU11300+SUB1SUB0:+510+p /// FILE MAINTENANCE +z:8:" SELECT ACTION:":;,S$;"1. LIST FILE":S$;"2. SHORT LIST":S$;"3. CONDENSE FILE":S$;"4. INIT FILE":S$;"5. LIST/DELETE CHARACTERS"e,S$;"6. RETURN TO MAIN MENU":X6:600,S6100,6800,6200,6400,6600,510,///LIST FILE,AU1:C0:1300,8/// CONDENSE FILE,BI1NC,LNA$(I)""6300d-VJINC1:NA$(J)NA$(J1):SEX$(J)SEX$(J1):GOLD(J)GOLD(J1):BANK(J)BANK(J1):HD(J)HD(J1):AG(J)AG(J1):CH(J)CH(J1)-`K14:SA%(K,J)SA%(K,J1):-jK15:WA%(K,J)WA%(K,J1):-tAC(J)AC(J1):AE(J)AE(J1)7.~K14:WN$(K,J)WN$(K,J1):WT%(K,J)WT%(K,J1):WO%(K,J)WO%(K,J1):WD%(K,J)WD%(K,J1):WS%(K,J)WS%(K,J1):F.UP(J)1:JX.NCNC1:ADD1.I:::16)"DONE":I1500:I:6000./// INIT FILE. :6:16::"WARNING":.I13:(7);:/::" THIS SUBROUTINE WILL DELETE EVERY CHARACTER ON THIS DISK!!!"j/(::" DO YOU WANT TO DELETE ALL THE":" CHARACTERS ON THIS DISK? ";A$/2A$"Y"ĺ::13:"ARE YOU SURE? ";A$/<A$"Y"6000/FD$"DELETE CHAR.EXT"/PNC1:D$"OPEN CHAR.EXT,L256":D$;"WRITE CHAR.EXT,R0":NC&0ZD$"WRITE CHAR.EXT,R1"::D$:NC0:410@0/// CHAR LIST/DELETEN0:I1NCo0:"RECORD #";I;": ";NA$(I)0" KEEP THIS RECORD?";:A$:A$:A$"N"NA$(I)"":UP(I)10060000/// SHORT LIST0I1NC:DD$(I)""S$""0<1:8:"SHORT LIST:"::S$;"REC # NAME";:S$""Ė20:"OLD NAME";1::I1NC:S$;" ";I;".";:8(S$):NA$(I);:DD$(I)""Ė21:"(?)";DD$(I);1:1S$" ":720:60001X /// MOVE CHARACTER 1bC0SUB1:1000w2l:"THIS ROUTINE WILL MOVE AN ADVENTURER FROM ONE DISKETTE/FILE TO ANOTHER. THE CHARACTER MUST BE LOADED WHEN THIS FUNCTION IS EXECUTED."2v:"THE CHARACTER NOW LOADED IS:"::(40(NA$(C)))2:NA$(C)%3:"IF THE CHARACTER IS ALREADY LOADED, INSERT THE DISK IT IS TO BE TRANSFERED TO, AND PRESS 'C'."^3:"HIT ANY OTHER KEY TO RETURN TO THE MAIN MENU.":u3A$::A$"C"5103D$"CLOSE":D$"OPEN CHAR.EXT,L256":D$"READ CHAR.EXT,R0":C2:D$d4:" SELECT ACTION:":S$;"1. ADD CHARACTER AS NEW":S$;"2. REPLACE EXISTING CHARACTER":S$;"3. LIST CHARACTERS IN THIS FILE":S$;"4. RETURN TO MAIN MENU":X4:6004S7200,7300,7800,76004 /// ADD NEW CHARACTER4*IC21:770044D$"WRITE CHAR.EXT,R0":I:IC:75304/// REPLACE CHARACTERg5:" SELECT METHOD:":S$;"1. REPLACE BY NAME":S$;"2. REPLACE BY RECORD #":S$;"3. RETURN TO FIRST MENU":X3:600}5S7400,7500,70805:10:"NAME:";N1$5I1C2:D$"READ CHAR.EXT,R"I:N2$:N2$N1$Ă:D$::"I DON'T FIND THAT NAME.":70806D$:7700:75306L/// REPLACE BY REC#6VD$::10:"RECORD #:";I:I(I)IC2I1ĺD$::"THE HIGHEST RECORD IN THIS FILE IS ";C2:70806`77006j91206t:18:"DONE."::7206/// RETURN7D$"CLOSE"::5:" INSERT ORIGINAL DISKETTE AND PRESS":16:"ANY KEY":A$:07D$"OPEN CHAR.EXT,L256":510W7J1C2:D$;"READ CHAR.EXT,R"J:N$7NA$(C)N$IJĺD$:(7):"THE CHARACTER NAME ";NA$(C):"ALREADY EXISTS IN THIS FILE IN RECORD ";J::70807(:8x:J1C2:D$;"READ CHAR.EXT,R"J:N$:S$;J;". ";N$::D$:708018@ // GENERATE NEW RECORD Y8J:"NAME OF NEW CHARACTER: ";NA$(0)8THD(0)0:AG(0)0:CH(0)0:I15:WA%(I,0)0:8^I14:SA%(I,0)0::GOLD(0)0:BANK(0)0:I14:WN$(I,0)"NONE":WT%(I,0)0:WD%(I,0)0:WO%(I,0)0:WS%(I,0)0:9hAE0:AC079rADD1:NCNC1:CNC:UP(C)1:NCFULLFULL0O9|NA$(C)NA$(0):2000h9(# /// QUIT ROUTINE x92#D$;"CLOSE"9<#I1NC:UP(I)1İ91109F#9P#ADDĺD$"OPEN CHAR.EXT,L256":D$"WRITE CHAR.EXT,R0":NC:D$9U#D$"CLOSE":D$"-STARTUP"-:Z#D$;"CLOSE":20:8:"*** END OF PROGRAM ***"::F:# /// WRITE RECORD b:#D$"OPEN CHAR.EXT,L256"}:#D$"WRITE CHAR.EXT,R"I:#DD$(I)""NA$(I)"":#NA$(I):HD(I):AG(I):CH(I):J14:SA%(J,I)::J15:WA%(J,I): ;#AE(I):SEX$(I):GOLD(I):BANK(I):AC(I)N;#J14:WN$(J,I):WT%(J,I):WO%(J,I):WD%(J,I):WS%(J,I)::D$];#D$"CLOSE"c;#|;' ///ONERR ROUTINE ;'768;$'NC1(222)5NC0:410;.'D$;"CLOSE";8'D$"OPEN CHAR.EXT,L256";B'410E001u' ' 'EAMON.001.INTRO(EAMON.NAME6(/EAMON.ROOM.NAME@)+EAMON.ROOMS@)'MAKE.FSp**FAST.STARTe**EAMON.DESC&6)SEARCH.RTN!BEAMON.UTILSB(MAIN.PGM s=SAVED.GAMEB 'Ì' EAMON ADVENTURE #1 THE BEGINNERS CAVE BY DONALD BROWN EAMON ADVENTURER'S GUILD 7625 HAWKHAVEN DR. CLEMMONS, NC 27012  (4)"-MAIN.PGM" THE BEGINNERS CAVE 6 6.0 CONVERTED FROM A 1.0 VERSION "the cave entrance. (N/S) "a dark north/south tunnel." "the west side chamber. (E)" "a large chamber. (N/S/E/W) "the east side chamber. (W)" "a west cell. (E)" "the N end of a long passage. (N/S/E/W)" "an east cell. (W)" "a west cell. (E)" "the middle of a long passage. (N/S/E/W)" "an east cell. (W)" "a west cell. (E)" "the S end of a long passage. (N/S/E/W)" "an east cell. (W)" "a broken north/south tunnel." "an e/w tunnel with faint music." "an e/w tunnel with loud music." "the temple. (W)" "the library. (E)" "a T-intersection; North by E/W." "an e/w tunnel." "the top of a stairway. (W/D)" "the bottom of a stairway. (E/U)" "an east/west tunnel." "an e/w tunnel smelling of salt." "the pirate's cove. (E/W) -99 2 0 0 0 0 1 1 4 0 0 0 0 1 0 0 4 0 0 0 1 2 7 5 3 0 0 1 0 0 0 4 0 0 1 0 0 7 0 0 0 1 4 10 8 6 0 0 1 0 0 0 7 0 0 1 0 0 10 0 0 0 1 7 13 11 9 0 0 1 0 0 0 10 0 0 1 0 0 13 0 0 0 1 10 15 14 12 0 0 1 0 0 0 13 0 0 1 13 20 16 0 0 0 1 0 0 17 15 0 0 1 0 0 18 16 0 0 1 0 0 0 17 0 0 1 0 0 20 0 0 0 1 15 0 21 19 0 0 1 0 0 22 20 0 0 1 0 0 0 21 0 23 1 0 0 24 0 22 0 1 0 0 25 23 0 0 1 0 0 26 24 0 0 1 0 0 -1 25 0 0 1 #1 THE BEGINNERS CAVE 7 SET UP VAR. TABLE A0:MA:K72:W92:C%M:RO1:R%A:CP40:D$(4):DFM:OFM:NZM:NAM:NMM:A$D$"OPENEAMON.":S$D$"READEAMON.":R21:RM:SM:D%M:LM:ACM:WTM:A%M:M%M INIT x 2CZ$D$"CLOSE":A$"DESC":S$"DESC":NR,NZ,A,NM:CZ$:K128:NANZ4:A$(NA),A%(NA,8),M$(NM),M%(NM,14),SA%(3),S2%(3),SM$(2),BV$(5,2),WA%(5),W$(4),T(3) <A$"ARTIFACTS,L"K:A1NZ:S$"ARTIFACTS,R"A:A$(A):A218:A%(A,A2)::A%(A,2)MA%(A,2)ROLL1M F:A$"MONSTERS,L"K:M1NM:S$"MONSTERS,R"M:M$(M):A112:M%(M,A):::CZ$:NC:C$(NC):A1NC:C$(A): PRO1:R21:ND6:A02:SM$(A)::A05:A202:BV$(A,A2):::A04:W$(A): ZLL4:V%((LNR)L(NRL)NR):L0& dQ$(34):M%(0,9)1:M%(0,14)3:DBNZNM:A$"":S$A$:CZ$A$:M%NM:A%NA:D$"STORE FAST.START" (#26,North,South,East,West,Up,Down,Get,Drop,Look,Examine,Read,Ready,Open,Drink,Attack,Flee,Give,Request,Inventory,Blast,Heal,Power,Speed,Smile,Say,TrollsFire 2#growls at,ignores,smiles atQ <#lunge,tear,claw,swing,chop,swing,shoot,shoot,shoot,swing,swing,swing,stab,lunge,jab,swing,chop,stabo F#axe,bow,club,spear,swordnA M0KW8ÀROҀCP DmDFOFNZ8NAXNM AkSkR2RSĀLACWT̀ CkNRPA2@NCPND@QmDBPA[mmmm mmmmm mmm mmm m xm lm _m Um Jm >m 3m 22(dd,K,K,22d   M( *m !mmm mmmlll̀S    2A_ K<ddd Kd,K2, 7- (< ӲS ll lB?llllllllllllllllllWl|lxlslnlTCXildl`l\lZlVlSlOlKlDl@l;l7l2l,l(l$ll ll lllkk kր=TrollsFireSaySmileSpeedPowerHealBlastInventoryRequestGiveFleeAttackDrinkOpenReadyReadExamineLookDropGetDownUpWestEastSouthNorthswordspearclubbowaxestabjabswingshootswingclawchoplungeswingshootchoptearswingstabswingshootswinglungesmiles atignoresgrowls atPirateCynthiaPriestMimicHeinrichGorillaHermitTan RatBrown RatBlack Ratdead Piratedead Cynthiadead Priestdead Mimicdead Heinrichdead gorilladead Hermitdead tan ratdead brown ratdead black ratempty bottlechestjewelsTrollsFirebookspicesmaceringgold coinsswordbottleaxediamonds"26 23 9 10 64 128 128 "You are at the entrance of a cave. To the south, over the tunnel entrance, is a sign saying, @Beginners only.@ To the north is the road back to town." "To the north you see the bright light streaming in from the outside. To the south you see flickering torchlight, but you cannot make out any details." ght, butyou cannot make out any details." "You are in a small side chamber to the west of the large chamber. It is very cold here, and the only light comes in dimly from the large chamber." ." "You are in a huge chamber, the roof rises out of sight. Burning torches line the walls making it easy to see. Tunnels lead north and south, and there are small chambers to the east and west." t." "You are in a small side chamber to the east of the large chamber. It is very cold here, and the only light comes in dimly from the large chamber." ." "You are in a small, stark cell with a door on the east side of the room." " "You are at the north end of a long hall. A tunnel goes north, and east and west are doors that are bolted shut (locking something in?). In the dim light you can see that the hall goes south but you cannot make out any details." ANY DETAILS." "You are in a small, stark cell with a door on the west side of the room." " "You are in a small, stark cell with a door on the east side." " "You're in the middle of a long hall. Doors are bolted on both sides of you (east and west). The hall extends north and south." ." "You are in a small, stark cell with a door on the west side." " "You are in a small, stark cell with a door on the east side." " "You are at the south end of the long hall. To your great shock two doors are on the east and west. The hall goes north from here, and a broken tunnel goes south." south." "You are in a small, stark cell with a door on the west side." " "You are in a tunnel going north and south. The sides of the tunnel are very broken and rough. You see torchlight to the south." " "You are in a secret east/west passage. You hear a faint melody coming from the east." "You are in an east/west passage. You can very clearly hear religious music being played and can smell incense from the east." "You are in the temple. Pictures of great deeds cover the walls. There are two altars here, one covered with gold paint and the other stained with blood. The only exit leads to the west." "You are in what was once obviously a library. Most of the books have been destroyed, with the scraps lying on the ground. A door, torn from its hinges, also lies on the floor. The exit is to the east." ast." "You are in a T-intersection. A brightly-burning torch is bolted to the south wall. Dark tunnels lead north and east. To the west is a place where once a door stood, but it has been torn from its hinges." " "You are in a dark east/west tunnel. You can see torchlight both directions." "You are at the top of a flight of stairs. A torch is on the wall. It looks very dark down there. A tunnel heads west." st." "You are at the bottom of a flight of stairs. A light can be seen at the top and a very dim light can be seen down the tunnel to the east." st." "You are in an east/west tunnel. Dim light can be seen in both directions." ." "You are in an east/west tunnel. You see light to the east, and feel a cool wind coming from there. In the wind you smell a hint of salt." "You are in a small bay. Cliffs rise on either side; the only exit is back to the tunnel in the west. To the east is the sea." " "There is a pile of diamonds here!" "There is a standard Marcos axe here." "There is a bottle with a strange potion inside of it here!" "There is a poor quality Marcos sword here." ." "There are 50 gold pieces here!" "There is an unmarked gold ring here." "There is a high quality Marcos mace here." e." "There are several rare spices here." "There is an old book here. It glows in the darkness and is remarkably well-preserved." d." "There is a beautiful sword here with intricate carving on the hilt. Written on the blade is the name, @TrollsFire@." ." "There is a large pile of jewels here!" "There is a large chest in the center of the room." "There is an empty bottle here." "There is a dead black rat here." "There is a dead brown rat here." "There is a dead tan rat here." "The Hermit's body lies on the floor." "The shaggy corpse of the gorilla is here." e." "Heinrich's broken body lies on the floor here. You can still see the sticker on his shield saying, @Hi, I'm Heinrich!@" "The dead Mimic lies in a formless blob on the floor." "The Priest's corpse lies on the floor, his face frozen in a fanatic's sneer." "Cynthia's dead body lies sprawled here --a pitiful sight." "The body of the pirate, his fine-looking clothing now slashed and bloody, lies here." "As you approach the chest, it suddenly becomes alive and two tentacles come out of the sides, holding you fast. Another tentacle rises from the top and attempts to hurt you." "As the pirate mutters a word that you can't make out, bright green flame surrounds the blade of his sword." d." "As the pirate chokes and dies, the flame on his sword also dies." "As you say the sword's name (TrollsFire) bright green flames appear around the sword's blade." "Since you were wearing the sword when it flamed on, you took some burn damage until the sword (hearing your cries of pain?) extinguished its flame." ." "As you say the sword's name, the bright green flame disappears from the sword." "As you read the book, you feel a weird sensation overtaking you. You suddenly realize that you are turning into a small fish." "You have no trouble finding a horse that you, well, borrow to take you on your first adventure. You follow several signs which lead you to the Beginners Cave." "He shakes his head and says, @You must have at least one weapon to adventure here! Go back to the Main Hall.@" "There is a huge black rat with sharp white teeth here!" !" "There is a huge brown rat with sharp white teeth here!" !" "There is a huge tan rat with sharp white teeth here!" "There is a grizzled old hermit (who smells as if he hasn't taken a bath in forty years) in the room." om." "There is a huge, hairy, strong and angry gorilla in the room with you!" "A human warrior stands before you, armed with a longsword and carrying a shield. On his shield is a sticker which says, @Hi, I'm Heinrich!@" "A chest-shaped monster is in the room, holding you with two tentacles and attempting to disassemble you with a third one." rd one." "There is huge man in religious garb with an insane look on his face here. In his right hand he carries a mace." "You see a beautiful girl in a flowing white dress. You recognize her as Cynthia, Duke Luxom's not-too-bright daughter." aughter." "You see a man with a beard and a brass ring in his ear. He is wearing clothes made out of silk and is wielding a very fancily engraved sword." Ak ߠȱ ߅ ߅ ߠȱ8ܩ`R 8E ߠృȱȱ i祜i ߅Bȱȱ0,6`)_08eiЩ`L` { ޥSLA P45:LL1:(37):G @56:300S A8:100_ B8:300j C8:51 EWTWTA%(A,3)(A%(A,4)1): FM%(0,9)A:M%(0,10)(EAAE)(EAAE)WA%(A%(A,6))A%(A,5)2M%(0,2): ZA$"The "A$(A)" is locked.":65* ["You don't have it and it's not here.":99S ^A$"You can't "C$(C)" "S$".":65t `"Nobody here by that name!"| c56 d YOU SEE n51 xSPSPSP1:SPM%(0,2)M%(0,2)2:"Your speed spell has just expired!":AM%(0,9):A070:56@ zA03:S2%(A)SA%(A)S2%(A)S2%(A)1.1:S2%(A)SA%(A)S2%(A)SA%(A)F } "You are standing in":" "RN$:56:V%(RO)V%(RO)1:RRO:45 M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::160 M%(M,0)M%(M,0)1:RM300:62:"("M$(M)" is here.)":56::160& M$(M)" is here.":52:d A1NA:C%A:S,A,R%,A%(C%,4),C%,A%:AC%:C%ANA::210 ANZĺ"Your "A$(A)" is here.":52::210 A%(A,0)A%(A,0)1:RA100:62:"(You see "A$(A)".)":56::210 "You see "A$(A)".":52:/51:"Your command? ";A$:L0:51:A$""Ę1:A,A$:IDP(A$,1)" "A$(A$,2):215~A$""A$CZ$:(37)1:15:1403,15:A$:A$""275:CZ$A$:A2(A$):(A$,A,1)" "ĂV$(A$,A1):S$(A$,A1)A$S$:F0:S2$"":A1(S$):(S$,A,1)" "Ă:270cS2$(S$,A1):S$(S$,A1):Z$(S2$,3):Z$"TO "Z$"ON "Z$"IN "F1:S2$(S2$,4):265Z$(S2$,5):Z$"FROM "Z$"WITH "F1:S2$(S2$,6) FS$A$:S2$""AAA::S,S,V$,C$,C%:CC%:CCNC290"Valid Commands:"::C1NC:C$(C),;:::210"CND13000:CND4000,5000,6500,6000,23000,17000,20000,22000,7000,8000,9000,25000,10000,11000,12000,13000,14000,15000,16000,24000&"Attack non-enemy?"'" (Y/N)?";S$:S$""295:4920:S$"Y"S$"N"295:L1::, PICK FOE b6T(1)T(1)(T(1)0):T(1)500:51:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::500yJM%(M,14)2Ă:500MM%(M,13)M%(M,1)(1)100M%(M,4)350:M$(M)" flees!":56:NXĺ"But can't find an exit!":56::500T8510:M%(M,5)R2:3650:490g^OFM:DF0:M%(M,14)3400:T(3)M%(0,1)480:K1NM:C%K:S,A,R%,M%(C%,5),C%,M%:C%KNM:380wKC%:M%(K,14)3ĭ(1).25DFK:KNM|:480C%1S,A,R%,M%(C%,5),C%,M%:M%(C%,14)1C%C%1:410DFC%:DFNM480)KDF1NM:C%K:S,A,R%,M%(C%,5),C%,M%:C%KNM:430RKC%:M%(K,14)1ĭ(1).25DFK:KNMXb7500rT(1)MNMxT(1)0520:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::520OFM:M%(M,9)07400: SPECIAL STUFF 100 MOVE O R2R%(C):T(1)A$"You can't do that with unfriendlies about!":65e R20R2NR3500{ SPECIAL MOVES  R299ĺ"You successfully ride off":" into the sunset.":DI0:32000  R21A$"Sorry, but I'm afraid to go into the water without my life preserver.":65B> "You can't go that way!":99M GO i R3RO:ROR2:R%RO:3600 D$"READEAMON.ROOMS,R"RO:NX0:A1ND:R%(A):R%(A)0R%(A)NRĭV%(RO)2R%(A)(R%(A))NXNX(R%(A)0R%(A)NR)::D$:D$"READEAMON.ROOM.NAME,R"RO:RN$:D$:A,RN$:1002 MONS FOLLOW? vD%R3:K1NM:C%K:S,A,D%,M%(C%,5),C%,M%:KC%:KKNM::3650$M%(K,14)3M%(K,5)RO::3650.M%(K,14)1ĭ(1)100M%(K,4)M%(K,5)RO8B SET UP T(X) .LT(1)0:T(3)M%(0,1):K1NM:C%K:S,A,R%,M%(C%,5),C%,M%:KC%:KKNM::VM%(K,14)RL%M%(K,3)(CH102)(M%(K,3)0):M%(K,14)1(RL%(1)100)(RL%(1)100)`XM%(K,14):T(X)T(X)M%(K,1):: GET 4900:S$"ALL"4100:HARO:4805:F94:ADBANZĺ"Dead bodies are best if left alone.":99*4200:64hA1NA:C%A:S,A,R%,A%(C%,4),C%,A%:AC%:C%ANA::300ADBANZĂ:64:IGNORE BODIES"4200::64h RESULTS OF GET |A$(A)" ";:A%(A,3)900A%(A,2)8ĺ"cannot be moved.":52"WTA%(A,3)10M%(0,1)ĺ"is too heavy.":52"taken.":A%(A,4)1:WTWTA%(A,3):M%(0,9)1ĭA%(A,2)2A%(A,2)3İ70::A$(A)" readied.":LL1:5452\ MONS SEARCH fSL(S$):F0:C%0:D%0:S,S,S$,M$,C%:C%ĭSL1ĭ(S$,1)"S"S$(S$,SL1):4710pC%ı(zD%C%:XC%:M%(X,5)RO4760;FF1:F1MXR(M$(X))SLMX:hS,R:C%D%4730n ARTIF SEARCH HA1:WHHA:EMHA:4810HA1WHRO:EMRO200SL(S$):F0:C%0:D%0:S,S,S$,A$,C%:C%ıX1NADD%C%:A2A%(C%,4):A2WHA2HAA2EMFF1:AC%:(A$(A))SLXNA::YS,R:C%D%Ă:XNA::F1A$"Which "Q$S$Q$" do you mean?"::65$ GET S$ .S$""ĺ:C$(C)" who or what";:S$::L0:491081:A,S$:ID: DROP -4900:S$"ALL"5100:4801:F91:5200:300pD%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA:5120z5200:WT0:M%(0,9)1:64PAM%(0,9)M%(0,9)1ZWTWTA%(A,3):A%(A,4)RO:A$(A)" dropped.":52p EXAMINE z4900:4804:F60501ANZĺ"This is your "A$(A)".":64lA%(A,2)6ĺ"(There are "A%(A,7)" swallows left.)":56RA100:45:A%(A,0)1:3004700:Fĺ"You see nothing special.":64RM300:45DFM:7650:300d LOOK 2nRO15A$"You found a hidden tunnel going off to the east!":8:51DRRO:45:300SX ATTACK bM%(0,9)1ĺ"You have no weapon ready!":100lTA0:4900:4700:F7300v4804:F96:ADBANZİ69:"You hack the body to bits!":A%(A,4)0:300"Why would you do that?":994M%(M,14)1İ294:S$"Y"100ROF0:DFM:7500:HI7360UPWA%(M%(0,9),6):WA%(W)WA%(W)2:A$M$(0)"'s "W$(W1)" ability increased!":AM%(0,9):70:67O EAAE7360:((1)1001)M%(0,10)7360:A(EAAE1)1:AEAEA:M%(0,10)M%(0,10)A:A$M$(0)"'s Armour Expertise increased by "(A)"!":67 M%(DF,14)1300:M%(DF,3)1(M%(DF,14)3)25:M%(DF,14)0:3650:300  MONS P/U WEAP X(M%(OF,9))1:X0XNZĭA%(X,4)RO7460!X0:W1NA:C%W:S,A,R%,A%(C%,4),C%,A%:WC%:WWNA::7460@!A%(W,2)2A%(W,2)3Ă:7460p!XĭA%(W,7)A%(W,8)A%(X,7)A%(X,8)Ă:7460z!XW:!$D%K:XA$M$(OF)" picks up "A$(X)".":8:A%(X,4)OF1:M%(OF,9)X:51!.!L DO BATTLE !"QHI0:WM%(OF,9):W07400:A%(0,7)M%(OF,11):A%(0,8)M%(OF,12)"SA$M$(OF)" "BV$(A%(W,6),(1)3)"s at "M$(DF)"...":8:" --- ";:RL%(1)1001:HI0:(RL%5RL%M%(OF,10)M%(DF,7))RL%96HI1"`HI7600:RL%97ĺ"Missed!":56#e"Fumbled!":52:RL%(1)1001:RL%36Wĺ"...Fumble Recovered.":56r#jRL%61A$M$(OF)" drops "A$(W)"!":A%(W,4)RO:M%(OF,9)W1:WTWTA%(W,3)(DF):67#lA%(W,2)3A$"Sparks fly from "A$(W)"!":67$tRL%957550:"...Weapon Broken!":52:A%(W,4)0:M%(OF,9)1:WTWTA%(W,3)(DF):RL%1051($y"Broken weapon hits user!":52Y$~RL%100DA%(W,7):SA%(W,8):DFOF:A1:7635$DA%(W,7)2:SA%(W,8):DFOF:A0:7635$UP(((1)1001)M%(OF,10)):M%(OF,10)M%(OF,10)2UP$DA%(W,7):SA%(W,8):A1:RL%5ĺ"A hit! ---":52:76354%"A critical hit!":52:RL%(1)1001:RL%51A0:7635N%RL%86S1.5S:7635f%RL%96D2D:7635v%D3D:7635%D20:K1D:D2D2(S(1)1)::D2D2AM%(DF,8):D21ĺ"**Armour absorbs damage!":56&M%(DF,13)M%(DF,13)D2:M%(DF,13)M%(DF,1)7700_&M$(DF)" is ";:(M%(DF,13)5M%(DF,1))2(M%(DF,13))7652,7655,7660,7665,7670,7675}&"in perfect health.":56&"in good shape.":56&"hurting.":56&"in pain.":56&"badly injured.":56 '"at death's door,":" knocking loudly.":54 ' MONSTER DIES J'M$(DF)" is dead!":DFġ:DI1:32000'2M%(DF,5)0:M%(DF,13)0:M%(DF,9)NAM%(DF,9)0M%(DF,9)M%(DF,9)1'7XDF1:K1NA:A%(K,4)XA%(K,4)RO'<:DF10R203:459(FDF7A$"As the Mimic dies, it rolls over and you find something underneath it!":67:A%(6,4)ROo(nA%(DFDB,4)RO:KM%(DF,14):T(K)T(K)M%(DF,1):56|(@ FLEE (JT(1)ĺ"Calm down.":99(TNXĺ"There's no place to run!":99 )^M%(7,5)ROA$"You are held fast by the Mimic and cannot flee!":66K)hS$""8500:S,S,S$,C$,C%:DC%:DDND8500:R2R%(D):3040[)4!8510:3500)>!R2R%((1)ND1):R21R2NR8510:)(# GIVE )2#4900:K(S$):Kİ4801:Fĺ"You don't have it.":99*<#S2$""Ą"To whom?";S$::L0:S$""4920:S2$S$:9020M*F#S$S2$:4700:F96:K9100:GOKĺ"You don't have that much!":99*P#GOGOK:XK:A$M$(M)" takes the money...":8:M%(M,14)3M%(M,3)300:M%(M,3)M%(M,14)X100:9140*#"Okay.":56:AM%(0,9)M%(0,9)1 +#A%(A,2)6ĭM%(M,13)A%(A,6)A%(A,7)9300c+#69:A%(A,4)M1:M%(M,9)0ĭA%(A,2)2A%(A,2)3M%(M,9)A:M%(M,10)M%(M,10)A%(A,5)+#M%(M,14)3M%(M,3)100M%(M,14)(30A%(A,1)100)+#3650:300-,T$A$M$(M)" takes a drink and hands it back to you.":67:A%(A,7)A%(A,7)1:M%(M,14)3M%(M,3)(4060M%(M,13)M%(M,1))A%(A,6)0{,^$M%(M,13)M%(M,13)A%(A,5):M%(M,13)M%(M,13)(M%(M,13)0):DFM:7650:9140,' INVEN ,'M0:S$""10100:4900:4700:F96:M%(M,14)110100:MMM:150305-t'M$(M)" is carrying:":56:W0:D%M1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA:10130g-'W1:" "A$(A);:AM%(M,9)ĺ" [Ready Weapon]";-'ALSĺ" (Providing Light)";-'51::Wĺ" (Nothing)":56-'MĺGO" gold pieces.":56-'DFM:7650:300-* BLAST %.+4900:4700:TA1:F7030:M%(M,14)1İ294:S$"N"100d. +S0:11500:"Direct hit!":56:S5:D2:DFM:A0:7635:7360.,W0:SA%(S)D%(1)1001:W(((D%S2%(S))(D%5))(D%95)).,D%100A$"Spell backlash! You temporarily forget how to cast "C$(C)"!"::66/-Wĺ"Nothing happened."::64/ -D%(1)1001:D%S2%(S)S2%(S)S2%(S)2:SA%(S)SA%(S)2:A$M$(0)"'s "C$(C)" ability increases!":67/-S2%(S)S2%(S).8:/. HEAL 0.M0:S$""4700:FS$""96:M%(M,13)10150:S1:11500:M$(M)"'s health improves!":56P0.M%(M,13)M%(M,13)310(1):M%(M,13)M%(M,13)(M%(M,13)0):10150^02 POWER 02A$"You hear a loud sonic boom which echoes all around you.":6606 SPEED 06SPĺ"Nothing happened.":64c16S2:11500:M%(0,2)M%(0,2)2:SP((1)2510):AM%(0,9):A070:A$"You can feel the new agility flowing through you!":AM%(0,9):A070:66q1: SMILE 1:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::3001:M$(M)" "SM$(M%(M,14)1)" you.":52::3001> SAY 2>4900:S$"TROLLSFIRE"24000+2BA$"Okay, "Q$S$Q$".":6692hB READY 2rB4900:4801:F91:A%(A,2)2A%(A,2)3ĺ"That isn't a weapon!":992B70:A$(A)" readied.":A1064:TR0:M%(0,12)10:56:240002 N OPEN 3*N4900:4804:F91:A1294:R201:45:A%(12,4)0:M%(7,5)RO:R2RO:3500)3U DRINK t3U4900:4804:F94:A%(A,2)694:A%(A,7)1ĺ"There's none left.":643VA%(A,7)A%(A,7)1:M%(0,13)M%(0,13)A%(A,6):"You feel "("betterworse",(A%(A,6)0)61,6)"!":M%(0,13)0M%(0,13)04V56:M0:10150 4Y READ ^4Y4900:4804:F94:A13ĺ"It says:":56::" HEALING POTION ";:::56:3004YA994:R207:45:A$"You fall into the sea and are promptly eaten by a big fish.":RO268:A$"You flop three times and die.":RO268:DI1:32000 5] TROLLSFIRE 45]A%(10,4)1ĺ"Nothing happens.":99w5]TRR206:45:TR0:A%(10,8)6:M%(0,9)10300:M%(0,12)6:3005]R204:45:M%(0,9)10R205:45:S5:D1:DF0:A0:7635:3005]TR1:M%(0,12)10:A%(10,8)10:3005a REQUEST 6a4900:A$S$:S$S2$;6aS$""Ą"From whom?";S$:S$""4920:L0::250206a4700:F96:S$A$:WHM1:HAWH:EMWH:4810:FA$M$(M)" doesn't have it.":656aMMM:M%(M,14)315030::MM1:"Okay.":56:4220:AM%(M,9)M%(M,9)17aRA100:A%(A,0)45:A%(A,0)1:3007y INIT 7"y216,0:D$(4):(26)"1":(21):::(103)(104)2562338Ĺ768,(103):769,(104):103,34:104,9:2337,0:"RELOCATING...":D$"-MAIN.PGM"7,y34000:60:10:"PLEASE WAIT A SHORT WHILE"::" (WAKING UP THE MONSTERS)"X81yD$"RESTOREFAST.START":X(768):K(769):D$"BLOADSEARCH.RTN":D$"-EAMON.UTILS":768,X:769,K86yD$"OPENFRESH.MEAT":D$"READFRESH.MEAT":RE,M$(0),M%(0,1),M%(0,2),CH:A03:SA%(A):S2%(A)SA%(A)::A15:WA%(A)::AE,SE$,GO,BA,AC 9@yNANZ:ANZ1NZ4:A$(A),A%(A,6),A%(A,5),A%(A,7),A%(A,8)9JyA$(A)""A$(A)"NONE"NANA1:A%(A,2)2(A%(A,7)A%(A,8)20):A%(A,3)2:A%(A,4)1:WTWT29Ty:D$"CLOSE":CP(231):ID(249):ID:IDįP,:D$(4) :^yWNZ1NA:KW:A$A$(W):C%0:S,S,A$,A$,C%:AC%:C%ANZAK::WWW:310907:hy(A$(A))(A$)A$(A)A$(A)"#":31070`:ry:M(AC2):M2ACM%(0,8)1:EA5:|yMM%(0,8)M%(0,8)M:EAEAM10:M3M%(0,8)M%(0,8)2:EAEA30:yNANZANZ1:70;yIDāA1NZ:A,A$(A)::M1NM:A,M$(M)::A1NC:A,C$(A)::A02:A,SM$(A):H;yIDāA05:A202:A,BV$(A,A2):::A04:A,W$(A):;yA%NA:60:24:31150:R208:45:V%(1)1:R1:45:A$"As you stand there, the local Knight Marshall comes out to inspect you.":67:LL4;yNANZR209:45:DI0:32000Q(}1:A1NA:A,A$(A)::ID:A14:V%(A)0::A$(0)"NONE":A58:A%(0,A)0:g>2}W0:D%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA::32080><}A%(A,2)2A%(A,2)3WW1:V%(W)A:A%(A,4)0>F};?P}W532300:60:A$"As you try to leave, the Knight Marshall reappears and tells you, "Q$"You have too many weapons -- 4 is the legal limit."Q$:8:59?Z}60:"Your weapons are:":56:A1W:4)A" - "A$(V%(A)):52::51:"Enter # of weapon to sell (1-"W")":52?d}" >";A$:M(A$):M1MWM(M)Ģ(37):32100$@n}A%(V%(M),4)1:WW1:MW1W432090:V%(M)V%(W1):W432090@,~60:L4:A$"You deliver your goods to Sam Slicker, the local buyer of treasure. He looks them over and pays you...":67:TP0:A1NA:A%(A,4)1Ă:AAA:323200A6~M(A%(A,1)((A%(A,2)0)CH10(A%(A,2)0))):M0ĺM" gold pieces for the "A$(A)".":54:TPTPMA@~:TP(TP):GO(GOTP)(GO0):51:"He pays you ";:TP1ĺ"nothing.":32340AJ~TP" gold pieces total.":56BO~M%(9,5)1TPCH10:GOGOTP:A$"Additionally, you receive "(TP)" gold pieces for the safe return of Cynthia.":8BT~D$"CLOSE":A$D$"DELETE":D$"OPENFRESH.MEAT":D$"CLOSE":A$"FRESH.MEAT":D$"STORESAVED.GAME":A$"SAVED.GAME":59B~32510B~D$"CLOSE":(26)"1":(21): CD$"PREFIX/":D$"PREFIX":S$:D$"PREFIX"S$:D$"VERIFYCHARACTERS":216,0bCA$"THE.ADVENTURER":S$"CHARACTERS,":DIĺD$"OPEN"A$:D$"CLOSE":D$"DELETE"A$:32900CD$"OPEN"S$"L150":D$"WRITE"S$"R"RE:M$(0):M%(0,1):M%(0,2):CH:A03:SA%(A)::A15:WA%(A)::AED&SE$:GO:BA:AC:A14:WV%(A):A$(W):A%(W,6):A%(W,5):A%(W,7):A%(W,8):QD0D$"OPEN"A$:D$"WRITE"A$:M$(0):RE:D$"CLOSE"D103,(768):104,(769):(103)(104)2561,0:D$"-MAIN.HALL"DЄ 80 COL? Eڄ:49168,0:"80 COLUMN DISPLAY? ";:Z$:Z$:Z$"Y"Z$"N"34010:Z$"Y"ĺD$"PR#3"::80:0:qE䄙40:0:"DO YOU NEED A CAPS-ONLY DISPLAY?":"(Y/N) :";:A$:A$"Y"A$"N"34020:A$:A$"N"15:1:  EAMON ADVENTURE #2 THE LAIR OF THE MINOTAUR BY DONALD BROWN EAMON ADVENTURER'S GUILD 7625 HAWKHAVEN DR. CLEMMONS, NC 27012 (21):::D$(4):1000 D$"VERIFY FRESH.MEAT":216,0% 8)"THE LAIR OF THE MINOTAUR"::12)"BY DONALD BROWN":7 (" YOU WERE SEARCHING FOR A FRIEND OF YOURS WHO HAD RECENTLY DISAPPEARED, WHEN YOU FELL THROUGH A TRAP DOOR AND LANDED IN A DARK ROOM.":. 2" YOU WILL HAVE TO FIND A WAY OUT OF THIS STRANGE PLACE AND TRY TO FIND YOUR FRIEND IN THE PE002u' ' '/EAMON.002.INTRO," !EAMON.NAME.<|!+EAMON.ROOMS0 @|!/EAMON.ROOM.NAME= @|!/EAMON.ARTIFACTSJ }!.EAMON.MONSTERSU-|!'MAKE.FSY\" |!*FAST.START] Z|!*EAMON.DESCdM6}!SEARCH.RTN!B!EAMON.UTILSB!(MAIN.PGM"@!E003u' ' '/EAMON.003.INTROM\"EAMON.NAME8\"/EAMON.ROOM.NAME@]"+EAMON.ROOMS@]"/EAMON.ARTIFACTS ]".EAMON.MONSTERS%]"'MAKE.FS" ]"*FAST.START^"*EAMON.DESC%6^"SEARCH.RTN!B"EAMON.UTILSB"(MAIN.PGMz7"XE004u' ' '/EAMON.004.INTRO;&#EAMON.NAME=;#+EAMON.ROOMS? @#/EAMON.ROOM.NAMEK @#/EAMON.ARTIFACTSW #.EAMON.MONSTERS^#'MAKE.FSc#*FAST.STARTg #*EAMON.DESCtB(;#SEARCH.RTN!B#EAMON.UTILSB#(MAIN.PGM:#E005u' ' '/EAMON.005.INTRO $EAMON.NAME4$+EAMON.ROOMS @$/EAMON.ROOM.NAME @$/EAMON.ARTIFACTS$.EAMON.MONSTERS $'MAKE.FS$*FAST.START "T$*EAMON.DESCOG$SEARCH.RTNf!B$EAMON.UTILSgB$(MAIN.PGMi%G$E006u' ' '/EAMON.006.INTROG%EAMON.NAME2G%/EAMON.ROOM.NAME @G%+EAMON.ROOMS @G%/EAMON.ARTIFACTSH%.EAMON.MONSTERSH%'MAKE.FSH%*FAST.STARTUH%*EAMON.DESC>3H%SEARCH.RTN!B%EAMON.UTILSG%(MAIN.PGM4%E007u' ' '/EAMON.007.INTRO$D&EAMON.NAME&4C&/EAMON.ROOM.NAME( @&+EAMON.ROOMS0 @&/EAMON.ARTIFACTS8 &E&.EAMON.MONSTERSDE&'MAKE.FSID&*FAST.STARTL bE&*EAMON.DESCS:<&SEARCH.RTN!B&EAMON.UTILSB&(MAIN.PGM&iH&=E008u' '  '/EAMON.008.INTROf'EAMON.NAME;e'+EAMON.ROOMS P@m'/EAMON.ROOM.NAME T@m'/EAMON.ARTIFACTS '.EAMON.MONSTERS( ''MAKE.FSg'*FAST.START v'*EAMON.DESCI&>'FRIEND:'SEARCH.RTN;!B'EAMON.UTILS<B'E009u' '  '/EAMON.009.INTROc=c(EAMON.NAMEf>c(/EAMON.ROOM.NAMEh@c(+EAMON.ROOMSm@c(/EAMON.ARTIFACTSr c(.EAMON.MONSTERSz c('MAKE.FScc(*FAST.START  ]c(*EAMON.DESC6wWe(SEARCH.RTN!B(EAMON.UTILSB((MAIN.PGM;(E010u' '  '/EAMON.010.INTRO)EAMON.NAME;)+EAMON.ROOMS @)/EAMON.ROOM.NAME @)/EAMON.ARTIFACTS ).EAMON.MONSTERS )'MAKE.FS)*FAST.START )*EAMON.DESC7?)SEARCH.RTNS!B)EAMON.UTILSTB)(MAIN.PGMV P<)E011u' '  '/EAMON.011.INTROv*EAMON.NAMEy7*+EAMON.ROOMS{ @*/EAMON.ROOM.NAME @*/EAMON.ARTIFACTS *.EAMON.MONSTERS%*'MAKE.FS**FAST.START 5Y**EAMON.DESC><*MIRROR*SEARCH.RTN!B*EAMON.UTILS*E020u' '  '/EAMON.020.INTRO+EAMON.NAME3++EAMON.ROOMS @+/EAMON.ROOM.NAME! @+/EAMON.ARTIFACTS+ +.EAMON.MONSTERS4& +'MAKE.FS;d+*FAST.START? +*EAMON.DESCFBeB+SEARCH.RTN!B+EAMON.UTILSB+(MAIN.PGM#C+ -ROCCESS.":^ <:"[HIT ANY KEY TO BEGIN]";:49168,0:A$: :5:" (WAKING UP THE MONSTERS)"::" PLEASE WAIT" D$"-MAIN.PGM" 216,0:(222)6ij "YOU MUST FIRST RUN THE EAMON MASTER DISKAND PREPARE YOURSELF IN THE MAIN HALL.":THE LAIR OF THE MINOTAUR 6 6.0 CONVERTED FROM A 2.0 VERSION 0 2 0 0 0 0 1 1 0 7 3 0 0 1 4 5 2 0 0 0 0 0 3 0 0 0 0 0 3 0 0 0 0 0 0 0 7 -9 0 0 0 1 6 8 -10 2 0 0 1 /123456789:;7 0 -11 0 0 0 1 0 10 0 6 0 0 1 0 11 0 7 0 0 1 0 12 0 8 0 0 1 0 13 0 0 0 0 1 0 14 0 17 0 0 1 0 15 0 23 0 0 1 0 16 0 27 0 0 1 0 0 0 0 0 0 1 0 0 -13 18 0 0 1 0 0 17 19 0 0 0 0 20 18 0 0 0 0 19 21 0 0 0 0 0 20 24 22 28 0 0 0 0 0 23 21 0 0 0 0 0 -14 22 0 0 1 21 25 0 0 0 0 0 24 0 26 0 0 0 0 0 0 27 25 0 0 0 0 0 -15 26 0 0 1 0 0 21 29 0 0 0 30 39 28 53 0 0 0 31 29 0 0 0 0 0 0 30 32 34 0 0 0 0 0 33 31 0 0 0 0 0 0 32 0 0 0 35 0 31 0 0 0 0 36 34 0 0 0 0 0 37 35 0 0 0 0 0 38 36 0 0 0 0 0 38 38 38 37 38 38 0 29 40 0 0 0 0 0 39 41 0 0 0 0 0 40 46 44 42 0 0 0 0 0 41 43 0 0 0 0 0 42 0 0 0 0 0 0 45 41 0 0 0 0 0 0 44 0 0 0 41 47 0 0 0 0 0 46 52 50 48 0 0 0 0 0 47 49 0 0 0 0 0 48 0 0 0 0 0 0 51 47 0 0 0 0 0 0 50 0 0 0 47 0 0 0 0 0 0 0 0 29 54 0 0 0 0 0 53 117 0 0 0 56 65 54 69 0 0 0 57 55 0 0 0 0 0 0 56 0 58 0 0 0 0 0 57 59 0 0 0 60 70 58 71 0 0 0 61 59 0 0 0 0 0 62 60 0 74 0 0 0 63 61 0 0 0 0 0 66 62 64 73 0 0 0 0 0 65 63 0 0 0 55 0 0 64 0 0 0 67 63 0 0 0 0 0 68 66 0 0 0 0 0 70 67 69 72 0 0 0 0 0 55 68 0 0 0 59 68 0 0 0 0 0 0 0 59 82 0 0 0 0 0 68 80 0 0 0 0 0 63 77 0 0 0 0 0 61 75 0 0 0 76 0 74 83 0 0 0 77 75 0 0 0 0 0 78 76 73 0 0 0 0 79 77 0 0 0 0 0 80 78 0 0 0 0 0 81 79 72 0 0 0 0 82 80 0 0 0 0 0 0 81 71 0 0 0 0 0 0 75 84 0 0 0 85 0 83 0 0 0 0 86 84 0 0 0 0 0 87 85 0 0 0 0 0 88 86 0 0 0 0 0 89 87 0 0 0 0 0 90 88 0 0 0 0 1 91 89 92 92 0 0 1 -99 90 92 92 0 0 1 92 92 90 90 0 0 1 "below the trap door." "in a T-intersection; N and E/W. "in a T-intersection; E and N/S." "in the coffin room." "in the stone room. "on the north beach." "on the middle beach." <>?@ABCDEFGH"on the south beach." "on the river near the north beach." "on the river near the middle beach." "on the river near the south beach." "on the river in a tunnel." "on the river near the north grotto." "on the river near the middle grotto." "on the river near the south grotto." "on the river crashing into a grate." "in the north grotto. "in an E/W corridor. "in a bend in the corridor E and S. "in a N/S corridor." "in cross of two corridors." "in an E/W corridor." "in the middle grotto." "in a N/S corridor." "in a bend in the corridor; N and E." "in an E/W corridor." "in the south grotto." "in an E/W corridor." "in a 4-way intersection." "in a N/S corridor." "in a T-intersection; S and E/W." "in an E/W corridor." "in the bag room." "in a bend in the corridor; N and E." "in a N/S corridor." "in a N/S corridor." "at Witt's End." "in the insanity room." "in a N/S corridor." "at the temple entrance." "in a 4-way intersection." "in an E/W corridor." "in the jewel room." "in an E/W corridor." "in the supplies room." "in a N/S corridor." "in a 4-way intersection." "in an E/W corridor." "in the high priest's room." "in an E/W corridor." "in the priest's treasury." "in the chapel." "in an E/W corridor." "in an E/W corridor with a grate west. "in the blacksmith's room." "in a N/S corridor." "in a bend in the corridor; S and W." "in an E/W corridor." "in a 4-way intersection." "in a N/S corridor." "in a T-intersection; W and N/S." "in a N/S corridor." "in a 4-way intersection." "in an E/W corridor." "in a bend in the corridor; N and W." "in a N/S corridor." "in a N/S corridor." "in a 4-way intersection." "in a E/W corridor." "in a N/S corridor." "in an E/W corridor." "in an E/W corridor." "in an E/W corridor." "in an E/W corridor." "in a T-intersection; N and E/W." "in a N/S corridor." "in a T-intersection; E and N/S." "in a N/S corridor." "in a N/S corridor." "in a T-intersection; E and N/S." "in a N/S corridor." "in a bend in the corridor; E and S." "in a rough E/W corridor." "in a bend in the corridor; E and N." "in a rough N/S corridor." "in a rough N/S corridor." "in the Minotaur's Lair!" "in a rough N/S corridor." "at the tunnel's entrance." "in the Gypsy camp." "on the road to town." "in the forest." lantern 2 5 4 1 1000 0 0 0 0 "skeleton key" 0 9 1 -2 0 0 0 0 "boat" 0 1 999 6 0 0 0 0 IKLMNOPQRSbottle 0 1 1 8 0 0 0 0 0 water 0 1 1 -900 0 0 0 0 0 gold coins 100 0 40 327 0 0 0 0 0 bag 400 1 -150 33 0 0 0 0 0 9999 0 emerald 50 1 10 125 0 0 0 0 0 shovel 5 1 30 45 0 0 0 0 0 "Jewel of Molinar" 150 1 10 43 0 0 0 0 books 250 1 50 49 0 0 0 0 0 silver coins 500 0 100 51 0 0 0 0 0 candlestick 75 1 10 52 0 0 0 0 0 dagger 100 3 5 52 0 5 1 1 1 anvil 300 1 300 55 0 0 0 0 0 coffin 0 1 999 4 0 0 0 0 0 iron grate 0 8 999 54 55 2 9999 0 0 sword 50 2 3 -5 10 5 1 8 8 mace 10 2 3 -6 0 3 1 4 4 morning star 100 3 3 -7 15 3 1 6 6 hammer 100 3 3 -8 0 3 1 3 3 broad sword 100 3 3 -9 -10 5 1 7 7 "short sword" 100 3 3 -5 5 5 1 5 battle axe 100 3 3 -11 15 1 1 10 0 huge stone 0 1 999 5 0 0 0 0 0 "BOUND FRIEND" 0 10 150 52 9 28 5 0 leaflet 0 7 1 1 1 2 1 0 0 2 9999 0 0 "silver key" 10 9 1 -6 0 0 0 0 0 0 0 0 0 0 0 0 smashed skeleton -10 0 0 0 0 0 0 0 0 dead killer bunny -10 0 0 0 0 0 0 0 0 0 0 0 0 dead wandering minstrel eye -10 0 0 0 0 0 0 0 dead Black Knight -10 0 0 0 0 0 0 0 dead priest -10 0 0 0 0 0 0 0 0 0 dead high priest -10 0 0 0 0 0 0 0 dead blacksmith -10 0 0 0 0 0 0 0 dead gypsy -10 0 0 0 0 0 0 0 dead friend -10 0 0 0 0 0 0 0 0 dead minotaur -10 0 0 0 0 0 0 0 "Skeleton" 15 12 0 100 116 10 0 0 0 30 1 5 "Killer Bunny" 2 12 10 75 14 4 0 1 0 40 1 3 "Wandering Minstrel Eye" 10 7 90 100 24 0 0 0 0 10 1 2 TVW"Black Knight" 15 8 5 70 21 200 0 3 18 20 1 8 "Priest" 11 12 0 100 52 100 0 2 19 50 1 4 "High Priest" 13 10 10 75 49 150 10 2 20 75 1 5 "Blacksmith" 12 15 50 75 55 300 0 1 21 65 1 4 "Gypsy" 18 12 75 80 90 300 0 0 22 75 1 8 "Larcenous Lil" 6 18 100 35 0 75 0 1 -24 40 1 6 "Minotaur" 24 13 0 100 87 300 0 1 24 75 1 10 < SET UP VAR. TABLE A0:MA:K72:W92:C%M:RO1:R%A:CP40:D$(4):DFM:OFM:NZM:NAM:NMM:A$D$"OPENEAMON.":S$D$"READEAMON.":R21:RM:SM:D%M:LM:ACM:WTM:A%M:M%M  INIT } 2CZ$D$"CLOSE":A$"DESC":S$"DESC":NR,NZ,A,NM:CZ$:K128:NANZ4:A$(NA),A%(NA,8),M$(NM),M%(NM,14),SA%(3),S2%(3),SM$(2),BV$(5,2),WA%(5),W$(4),T(3) <A$"ARTIFACTS,L"K:A1NZ:S$"ARTIFACTS,R"A:A$(A):A218:A%(A,A2)::A%(A,2)MA%(A,2)ROLL1R F:A$"MONSTERS,L"K:M1NM:S$"MONSTERS,R"M:M$(M):A112XZ[:M%(M,A):::CZ$:NC:C$(NC):A1NC:C$(A): PRO1:R21:ND6:A02:SM$(A)::A05:A202:BV$(A,A2):::A04:W$(A): ZLL4:V%((LNR)L(NRL)NR):L0+ dQ$(34):M%(0,9)1:M%(0,14)3:DBNZNM:A$"":S$A$:CZ$A$:M%NM:A%NA:D$"STORE FAST.START" (#28,North,South,East,West,Enter,Get,Drop,Look,Examine,Read,Ready,Open,Drink,Attack,Flee,Give,Request,Inventory,Blast,Heal,Power,Speed,Smile,Say,Free,Dig,Save,Resume 2#growls at,ignores,smiles at^ <#lunge,tear,claw,swing,chop,swing,shoot,shoot,shoot,swing,swing,swing,stab,lunge,jab,swing,chop,stab| F#axe,bow,club,spear,swordA M0KW8ÀROҀCP DDFOFNZNA(NM ASR2RSĀLACWT*̀ CNR8A2@NC`ND@QDB`A+ ܕ ҕϕȕ•  } qk ` U K A 5. $ה ̔  +d2Kd,2 ddddd\^_`ab    (j  2d ,|G!}-+13447647  ' M(  wa UO D :5 ( ̀S       Z 2KddKdFdKKP#dt417ZW d,,K, ( 2KAK(K ӲS  B?ݓؓӓϓ˓ƓWTC^xtokf`\XQ HC?:50-)&"ր]ResumeSaveDigFreeSaySmileSpeedPowerHealBlastInventoryRequestGiveFleeAttackDrinkOpenReadyReadExamineLookDropGetEnterWestEastSouthNorthswordspearclubbowaxestabjabswingshootswingclawchoplungeswingshootchoptearswingstabswingshootswinglungesmiles atignoresgrowls atMinotaurLarcenous LilGypsyBlacksmithHigh PriestPriestBlack KnightWandering Minstrel EyeKiller BunnySkeletondead minotaurdead frienddead gypsydead blacksmithdead high priestdead priestdead Black Knightdead wandering minstrel eyedead killer bunnysmashed skeletonsilver keyleafletBOUND FRIENDhuge stonebattle axeshort swordbroad swordhammermorning starmaceswordiron gratecoffinanvildaggercandlesticksilver coinsbooksjewelshovelemeraldbaggold coinswaterbottleboatskeleton keylantern"92 38 5 10 64 128 128 "You are at the bottom of a long shaft. There is no way to climb back up. The natural light is very dim here, but you can see an exit to the south." cefghijklmnopqrstuvwxyz{|}~"You see a T-intersection, with an east/west corridor and a north-bound passage." ssage." "You see a T-intersection, with an east-bound corridor going into a north/south one." "You are in a small chamber with the only exit to the south. Standing in the middle of the chamber is a coffin." ." "You are in a small chamber with the only exit to the north. A large stone stands in the middle of the room. In a mirror you see the word @CIGAM@." "You are on the north end of a very long beach. To the east is a river running swiftly to the south." "You are in the middle of a long beach running north/south. You cannot tell if there is anything at either end. A tunnel leads back to the west. To the east is a river running swiftly to the south." outh." "You are on the south end of a long beach. To the east is a river running swiftly to the south." uth." "You are in a boat on the river. To the east is a cliff wall--Can't land there. To the west is the north end of the long beach, where you can land. The current is too strong to go north, but south you may continue to follow the beach." " "You are in a boat on the river. To the west is the middle of the long beach. The river continues south along the beach." ch." "You are in the boat on the river. To the west is the south end of the long beach. If you continue taking the boat south you will go into a tunnel where you cannot make out any details." " "You are in a boat on the river. You are drifting through a tunnel, with no beaches on either side of the river to land on. You can only continue downstream to the south." "You are in a boat on the river. Cliff walls keep you from landing to the east. To the west is a small grotto, called 'North Grotto'. The river continues south and appears to ride next to other grottos." s." "You are in a boat on the river. To the west is a small grotto with a sign, 'Middle Grotto'. The river continues south, going next to another grotto." tto." "You are in a boat on the river. To the east is a small grotto called 'South Grotto'. To the south the river turns into another tunnel where you cannot make out any details." ails." "As you enter the tunnel on the river, you see light ahead. It is light coming through a grate that blocks the river. Your boat smashes into it, is destroyed, and you drown." "You are in a small grotto. To the east is a swiftly flowing river. A tunnel leads into blackness to the west." " "You are in a corridor going from east towest." "You are in a sharp bend in the corridor, with exits leading east and south." "You are in a north/south corridor." "You are in a cross of two corridors, so exits lead off in all directions. You see the remains of a campfire here." "You are in an east/west corridor" "You are in the middle grotto. To the east is a swiftly flowing river. To the west is a tunnel leading into deep blackness." ess." "You are in a north/south corridor." "You are in a sharp bend in the corridor, with exits north and east." "You are in an east/west corridor." "You are in the south grotto. A swiftly flowing river is to the east. To the west is a tunnel leading into darkness. The ground here looks as if it has been recently dug up." "You are in an east/west corridor." "You are in a four-way intersection, with exits north, south, east, and west. You feel a cool breeze here, but you can't tell where it's coming from." om." "You are in a north/south corridor." "You are in a T-intersection, with an east/west corridor also exiting south." ." "You are in an east/west corridor." "You are in a small, featureless chamber with the only exit to the west." "You are at a sharp bend in the corridor, with exits to the north and east." "You are in a north/south corridor." "You are in a north/south corridor." "You are in a north/south corridor. A sign on the wall says, @STOP! GO NO FURTHER! DUNGEON UNDER CONSTRUCTION BEYOND HERE. DANGER! -- Witt Construction Company@." witt construction company'" "You are in a room designed to attack your very mind. Exits go off in >>all<< directions, and mad scrawlings on the wall threaten to reduce you to a babbling idiot if you look at them too long." too long." "You are in a very well built north/south corridor." "To the north is a tunnel leading back to the main corridors. To the south is a huge, open door with a sign over the door saying @Temple of Kalimar@. Scratched beside the door is the saying, @ABANDON HOPE ALL YE WHO ENTER HERE@." here'" "You are in a four-way intersection, with very well built tunnels going off in all directions." "You are in an east/west corridor." "You are in a small room with the only exit to the east. A stand here has written on it, @JEWEL OF MOLINAR -- DO NOT TOUCH!@" '" "You are in an east/west corridor." "You are in what appears to be a storage room. The floor is littered with odds and ends which are valueless to you." "You are in a north/south corridor." "You are in a four-way intersection." "You are in an east/west corridor." "You are in a bedroom garishly decorated by purple drapes and sequins (which are magically held in place and cannot be gotten). There is a faint scent of incense in the air." air." "You are in an east/west corridor." "You are in what was once a treasury, with empty bags marked @FOR HOLDING GREAT TREASURE@ on the floor that disintegrate as you pick them up." ck them up." "You are in a huge chamber. On the south wall stands a huge leering idol. In the center of the room is a sacrifical altar, stained with the blood of past victims." ms." "You are in an east/west corridor." "You are in an east/west corridor." O THEWEST END OF IT, YOU FIND A HUGE LOCKED IRON DOOR." "You are in a hot and steamy blacksmith's workshop. His tools are welded to an anvil that is too heavy to lift. Exits go in all four directions." "You are in a north/south corridor." "You are in a sharp bend in the corridor, with exits going south and west." "You are in an east/west corridor." "You are in a four-way intersection." "You are in a north/south corridor." "You are at a T-intersection, with a north/south corridor also exiting west." t." "You are in a north/south corridor." "You are in a four-way intersection." "You are in an east/west corridor." "You are in a sharp bend in the corridor, with exits going north and west." "You are in a north/south corridor." "You are in a north/south corridor." "You are in a four-way intersection." "You are in an east/west corridor." "You are in a north/south corridor." "You are in an east/west corridor" "You are in an east/west corridor" "You are in an east/west corridor" "You are in an east/west corridor." "You are at a T-intersection, with an east/west tunnel also branching to the north." h." "You are in a north/south corridor." "You are in a T-intersection, with a north/south corridor also branching to the east." east." "You are in a north/south corridor." "You are in a north/south corridor." "You are in a T-intersection, with a north/south tunnel also branching to the the east." east." "You are in a north/south corridor." "You are at a sharp bend in the corridor, with exits going east and south." "You are in a very rough east/west corridor. It appears as if it might have been carved naturally, and a slight breeze comes from the west." rom the west." "The rough corridor takes a sharp bend here, going north and east." " "You are in a very rough north/south corridor. It seems as if there is a slight slant of the corridor, going up to the north!" north!" "You are in a rough north/south corridor, with a definite rise to the north." "You are in a large chamber, with tunnels exiting to the north and south. The odor of minotaur droppings fills the air." "You are in a rough north/south corridor that rises up to the north." "You are at the entrance to the tunnel, hidden from view by some bushes. To the south is the entrance back into the caves. To the north is a large clearing." "You are in very large clearing. To the east and west is thick forest. A road stretches off to the north. To the south you can make out the cave entrance." "You are on the road. It leads south back to the Gypsy camp, and north to the Main Hall." all." "You are in a dark, thick forest. You may walk in any direction, but you cannot be sure of where you are wandering." "You see a lantern here, brightly lighting the room." room." "You see a skeleton key here." "You see a large boat. It is too large to carry, but you can use it to travel on the river. (@ENTER BOAT@)" )" "You see an empty bottle here. A label reads, @Acme Red Herring Oil@." "This is plain, ordinary salt water." "You see one hundred gold coins, slightly damp from the dirt." "You see a bag here with the label, @Acme Bag Company@." As you study it, you notice a small key hole." "You see a large green emerald here." "You see a small shovel here." "You see a jewel (possibly an opal) that glows in the darkness." "You see many ancient books. They are written in a language you cannot read." " "You see 5,000 coins of silver here!" "You see a large candlestick made out of gold and silver." "You see a small jeweled dagger here, with a bright blue jem in the handle, to contrast with the dull red stains on the blade." "You see a beautiful anvil here, made out of gold. The reflections of the light from the lantern in the shine are almost hypnotic." "You see a huge, closed coffin here." "You see the sturdy iron grate which blocks passage west. As you study it, you notice a small key hole." "You see a high-quality standard sword." "You see a fair quality mace." "You see a glowing morning star here." "You see a hammer, that can be used either as a metal-working tool or a war hammer." hammer." "You see a nasty-looking broad sword." "You see a sharp short sword with your friend's initials on it." " "You see a huge battle axe here, with a bull's head carved into the handle." "You see a huge stone here, with a hole in the top that you can neither see nor reach into." "You see your friend here, chained to the altar!" l altar!" nto the handle." "You see a tattered sheet of paper lying at your feet." As you study it, you notice a small key hole." ." "The priest dropped a shiny silver key with a skull-shaped handle." "You see the dead bones of an un-animated skeleton." ny." "You see the dead and soggy remains of the killer bunny." "You see the old husk of the dead wandering minstrel eye." "You see the dead body of the Black Knight." "You see the dead body of the priest." st." "You see the dead body of the high priest." "You see the dead body of the blacksmith." "You see the dead body of the Gypsy." " "You see the dead body of your friend." "You see the dead body of the minotaur." "@Welcome to Eamon, a completely self-contained universe. The Lair of the Minotaur is the second adventure ever written for the system (the first being The Beginners Cave)." "@This version of the Lair of the Minotaur is a new, enhanced edition which features an optional 80-column display and lots of other good features. Enjoy!@" "As you open the coffin, a skelton lunges out at you, slamming the lid shut behind him!" "As you touch the jewel, an electric shock runs up your arm. You hear a voice chuckling as it says, @I told you not to touch it.@" "As you say the word, there is a small eruption from the center of the stone and an emerald pops out of it." "There is an animated skeleton here, who has for a weapon ten very sharp bony fingers." ." "You see swimming towards you a large rabbit with soft tan fur and a maniacal look in his pink eyes." ." "You see floating about three feet off the ground a huge disembodied eye. It has no limbs, but from somewhere it is humming a song: A Wandering Minstrel Eye." eye." "You see a knight carrying a sword and outfitted in black chain mail. He does not look friendly!" " "You see a man dressed in flowing religious garb. He is wearing chain mail and is carrying a mace." ce." NG SPEAR." "You see a man dressed in the robes of a high priest. He wears chain mail and has a morning star in his hand." ." "You see a huge, burly man wearing the apron and gloves of a blacksmith. He carries a hammer in his right hand that has strange red stains on it." t." "You see a carefree Gypsy here, playing an accordian. His music is so lovely you almost fail to notice the wicked broad sword lying next to him." him." "You see your old pal, the one you came looking for!" "You see before you a minotaur, straight out of the legends with his bull's head, human body, and a very nasty battle axe. He does not smell very clean." Ak ߠȱ ߅ ߅ ߠȱ8ܩ`R 8E ߠృȱȱ i祜i ߅Bȱȱ0,6`)_08eiЩ`L` { ޥSLA P45:LL1:(37):I @56:300U A8:100a B8:300l C8:51 EWTWTA%(A,3)(A%(A,4)1): FM%(0,9)A:M%(0,10)(EAAE)(EAAE)WA%(A%(A,6))A%(A,5)2M%(0,2): ZA$"The "A$(A)" is locked.":65, ["You don't have it and it's not here.":99@ ]S$"the "A$(A)i ^A$"You can't "C$(C)" "S$".":65 `"Nobody here by that name!" c56 d YOU SEE  n51:LS120:A%(LS,5)A%(LS,5)1:MA%(LS,5):Mĺ"Your "A$(LS)" has gone out!":LS0:LTNL:997 sM10ĺ"Your "A$(LS)" is almost out!":56:120a uM20ĺ"Your "A$(LS)" grows dim!":56 xSPSPSP1:SPM%(0,2)M%(0,2)2:"Your speed spell has just expired!":AM%(0,9):A070:56 zA03:S2%(A)SA%(A)S2%(A)S2%(A)1.1:S2%(A)SA%(A)S2%(A)SA%(A): }:LTĺ"It's too dark to see.":56:200p "You are":" "RN$:56:V%(RO)V%(RO)1:RRO:45 RO16DI1:32000 BTĺ"(You are in the boat.)":56 M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::160/M%(M,0)M%(M,0)1:RM300:62:"("M$(M)" is here.)":56::160KM$(M)" is here.":52:A1NA:C%A:S,A,R%,A%(C%,4),C%,A%:AC%:C%ANA::200ANZĺ"Your "A$(A)" is here.":52::200A%(A,0)A%(A,0)1:RA100:62:"(You see "A$(A)".)":56::200"You see "A$(A)".":52:NA%(26,4)ROİ51:M$(9)" asks to be freed.":5251:"Your command? ";A$:L0:51:A$""Ę1:A,A$:ID(A$,1)" "A$(A$,2):215A$""A$CZ$:(37)1:15:1403,15:A$: A$""275:CZ$A$:A2(A$):(A$,A,1)" "Ă(V$(A$,A1):S$(A$,A1)_A$S$:F0:S2$"":A1(S$):(S$,A,1)" "Ă:270S2$(S$,A1):S$(S$,A1):Z$(S2$,3):Z$"TO "Z$"ON "Z$"IN "F1:S2$(S2$,4):265Z$(S2$,5):Z$"FROM "Z$"WITH "F1:S2$(S2$,6)  FS$A$:S2$""6AAA::S,S,V$,C$,C%:CC%:CCNC290i"Valid Commands:"::C1NC:C$(C),;:::210"C53000:C421000,4000,5000,6500,6000,23000,17000,20000,22000,7000,8000,9000,25000,10000,11000,12000,13000,14000,15000,16000,24000,26000,18000,18500&"Attack non-enemy?"_'" (Y/N)?";S$:S$""295:4920:S$"Y"S$"N"295:L1::p, PICK FOE 6T(1)T(1)(T(1)0):T(1)500:51:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::500JM%(M,14)2Ă:500QMM%(M,13)M%(M,1)(1)100M%(M,4)350:M$(M)" flees!":56:NXĺ"But can't find an exit!":56::500qT8510:M%(M,5)R2:3650:490^OFM:DF0:M%(M,14)3400:T(3)M%(0,1)480:K1NM:C%K:S,A,R%,M%(C%,5),C%,M%:C%KNM:380wKC%:M%(K,14)3ĭ(1).25DFK:KNM|:480C%1GS,A,R%,M%(C%,5),C%,M%:M%(C%,14)1C%C%1:410\DFC%:DFNM480KDF1NM:C%K:S,A,R%,M%(C%,5),C%,M%:C%KNM:430KC%:M%(K,14)1ĭ(1).25DFK:KNM7500T(1)MNM.T(1)0520:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::520IOFM:M%(M,9)07400:_ SPECIAL STUFF h100u MOVE  R2R%(C):T(1)ĭNLLTA$"You can't do that with unfriendlies about!":65 R299R22003400:R20R2NR3500 SPECIAL MOVES M R299ĺ"You successfully ride off":" into the sunset.":DI0:32000t R2ĺ"You can't go that way!":99 A%(3,4)ROBTĺ"You would drown.":99 R2(R2):A%(3,4)R2:3500H GATE/DOOR R AR2100:A%(A,6)R2A%(A,5):3040 f "The "A$(A)" blocks the way!":99+ GO F RO8RO17A%(3,4)R2 BTĭR216R29ĺ"(You get out of the boat.)":56:BT0 R3RO:ROR2:R%RO:3600 D$"READEAMON.ROOMS,R"RO:NX0:A1ND:R%(A):NXNX(R%(A)0R%(A)NR)::NL:D$<LTNLLSA%(1,4)RO:D$"READEAMON.ROOM.NAME,R"RO:RN$:D$:A,RN$:100Q MONS FOLLOW? D%R3:K1NM:C%K:S,A,D%,M%(C%,5),C%,M%:KC%:KKNM::3650$M%(K,14)3M%(K,5)RO::3650.M%(K,14)1ĭ(1)100M%(K,4)M%(K,5)RO8B SET UP T(X) MLT(1)0:T(3)M%(0,1):K1NM:C%K:S,A,R%,M%(C%,5),C%,M%:KC%:KKNM::VM%(K,14)RL%M%(K,3)(CH102)(M%(K,3)0):M%(K,14)1(RL%(1)100)(RL%(1)100)`XM%(K,14):T(X)T(X)M%(K,1):: GET ;4900:S$"ALL"4100:HARO:4805:F94:ADBANZĺ"Dead bodies are best if left alone.":99I4200:64A1NA:C%A:S,A,R%,A%(C%,4),C%,A%:AC%:C%ANA::300ADBANZĂ:64:IGNORE BODIES"4200::64h RESULTS OF GET rA10R204:45:D2M%(0,1)2:DF0:7640pwA11ĭM%(6,5)ROM%(6,14)1A$M$(6)" says, "Q$"Hey! Get your hands of my books!"Q$:8:M%(6,14)1:3650|A$(A)" ";:A%(A,3)900A%(A,2)8ĺ"cannot be moved.":52WTA%(A,3)10M%(0,1)ĺ"is too heavy.":52A%(A,2)10ĺ"is tied down!":52l"taken.":A%(A,4)1:WTWTA%(A,3):M%(0,9)1ĭA%(A,2)2A%(A,2)3İ70::A$(A)" readied.":LL1:54zA1LSA52\ MONS SEARCH fSL(S$):F0:C%0:D%0:S,S,S$,M$,C%:C%ĭSL1ĭ(S$,1)"S"S$(S$,SL1):4710pC%ızD%C%:XC%:M%(X,5)RO4760*FF1:F1MXA(M$(X))SLMX:WS,R:C%D%4730]s ARTIF SEARCH HA1:WHHA:EMHA:4810HA1WHRO:EMWH:(RO5RO18)RO23RO27EM900SL(S$):F0:C%0:D%0:S,S,S$,A$,C%:C%ıX1NAQD%C%:A2A%(C%,4):A2WHA2HAA2EMFF1:AC%:(A$(A))SLXNA::fS,R:C%D%Ă:XNA::F1A$"Which "Q$S$Q$" do you mean?"::65$ GET S$ )LTġ:100.S$""ĺ:C$(C)" who or what";:S$::L0:4910 81:A,S$:ID: DROP J4900:S$"ALL"5100:4801:F91:5200:300D%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA:51205200:WT0:M%(0,9)1:64PAM%(0,9)M%(0,9)1 ZWTWTA%(A,3):A%(A,4)RO:A$(A)" dropped.":ALS52:LS0:52 p EXAMINE Y z4900:4804:F6050:ANZĺ"This is your "A$(A)".":64x RA100:45:A%(A,0)1:300 4700:Fĺ"You see nothing special.":64 RM300:45 DFM:7650:300 d LOOK RRO:45:300 X ATTACK )!bM%(0,9)1ĺ"You have no weapon ready!":100F!lTA0:4900:4700:F7300!vHARO:WHHA:EMHA:4810:F96:ADBANZİ69:"You hack the body to bits!":A%(A,4)0:300!A%(A,2)8ĺ"Why would you do that?":99"A$"Wham!! You "("hitblast",TA31,3TA2)" the "A$(A)"!":66?"M%(M,14)1İ294:S$"Y"100]"OF0:DFM:7500:HI7360"UPWA%(M%(0,9),6):WA%(W)WA%(W)2:A$M$(0)"'s "W$(W1)" ability increased!":AM%(0,9):70:67Z#EAAE7360:((1)1001)M%(0,10)7360:A(EAAE1)1:AEAEA:M%(0,10)M%(0,10)A:A$M$(0)"'s Armour Expertise increased by "(A)"!":67#M%(DF,14)1M%(DF,5)300:M%(DF,3)1(M%(DF,14)3)25:M%(DF,14)0:3650:300# MONS P/U WEAP #X(M%(OF,9))1:X0XNZĭA%(X,4)RO74604$X0:W1NA:C%W:S,A,R%,A%(C%,4),C%,A%:WC%:WWNA::7460U$A%(W,2)2A%(W,2)3Ă:7460$XĭA%(W,7)A%(W,8)A%(X,7)A%(X,8)Ă:7460$XW:$$D%K:XA$M$(OF)" picks up "A$(X)".":8:A%(X,4)OF1:M%(OF,9)X:51$.$L DO BATTLE %NOF3ıB%QHI0:WM%(OF,9):W07400:A%(0,7)M%(OF,11):A%(0,8)M%(OF,12)%SA$M$(OF)" "BV$(A%(W,6),(1)3)"s at "M$(DF)"...":8:" --- ";:RL%(1)1001:HI0:(RL%5RL%M%(OF,10)M%(DF,7))RL%96HI1%`HI7600:RL%97ĺ"Missed!":568&e"Fumbled!":52:RL%(1)1001:RL%36Wĺ"...Fumble Recovered.":56&jRL%61A$M$(OF)" drops "A$(W)"!":A%(W,4)RO:M%(OF,9)W1:WTWTA%(W,3)(DF):67&lA%(W,2)3A$"Sparks fly from "A$(W)"!":67%'tRL%957550:"...Weapon Broken!":52:A%(W,4)0:M%(OF,9)1:WTWTA%(W,3)(DF):RL%1051I'y"Broken weapon hits user!":52z'~RL%100DA%(W,7):SA%(W,8):DFOF:A1:7635'DA%(W,7)2:SA%(W,8):DFOF:A0:7635'UP(((1)1001)M%(OF,10)):M%(OF,10)M%(OF,10)2UP(DA%(W,7):SA%(W,8):A1:RL%5ĺ"A hit! ---":52:7635U("A critical hit!":52:RL%(1)1001:RL%51A0:7635o(RL%86S1.5S:7635(RL%96D2D:7635(D3D:7635(D20:K1D:D2D2(S(1)1)::D2D2AM%(DF,8):D21ĺ"**Armour absorbs damage!":56')M%(DF,13)M%(DF,13)D2:M%(DF,13)M%(DF,1)7700)M$(DF)" is ";:(M%(DF,13)5M%(DF,1))2(M%(DF,13))7652,7655,7660,7665,7670,7675)"in perfect health.":56)"in good shape.":56)"hurting.":56)"in pain.":56)"badly injured.":56,*"at death's door,":" knocking loudly.":54A* MONSTER DIES k*M$(DF)" is dead!":DFġ:DI1:32000*2M%(DF,5)0:M%(DF,13)0:M%(DF,9)NAM%(DF,9)0M%(DF,9)M%(DF,9)1*7XDF1:K1NA:A%(K,4)XA%(K,4)RO+n:A%(DFDB,4)RO:KM%(DF,14):T(K)T(K)M%(DF,1):56#+@ FLEE @+JT(1)ĺ"Calm down.":99i+TNXĺ"There's no place to run!":99+hS$""8500:S,S,S$,C$,C%:DC%:DD48500:R2R%(D):3040+4!8510:3500+>!R2R%((1)41):R21R2NR8510:+(# GIVE ,2#4900:K(S$):Kİ4804:F91J,<#S2$""Ą"To whom?";S$::L0:S$""4920:S2$S$:9020,F#S$S2$:4700:F96:M3ĺ"Don't be absurd.":99,K#K9100:GOKĺ"You don't have that much!":99-P#GOGOK:XK:A$M$(M)" takes the money...":8:M%(M,14)3M%(M,3)300:M%(M,3)M%(M,14)X100:9140B-#"Okay.":56:AM%(0,9)M%(0,9)1-#69:A%(A,4)M1:M%(M,9)0ĭA%(A,2)2A%(A,2)3M%(M,9)A:M%(M,10)M%(M,10)A%(A,5)-#M%(M,14)3M%(M,3)100M%(M,14)(30A%(A,1)100)-#3650:300-' INVEN 6.'M0:S$""10100:4900:4700:F96:M%(M,14)110100:MMM:15030.t'M$(M)" is carrying:":56:W0:D%M1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA:10130.'W1:" "A$(A);:AM%(M,9)ĺ" [Ready Weapon]";.'ALSĺ" (Providing Light)"; /'51::Wĺ" (Nothing)":56,/'MĺGO" gold pieces.":56@/'DFM:7650:300N/* BLAST /+4900:4700:TA1:F7030:M%(M,14)1İ294:S$"N"100/ +S0:11500:"Direct hit!":56:S5:D2:DFM:A0:7635:73600,W0:SA%(S)D%(1)1001:W(((D%S2%(S))(D%5))(D%95))]0,D%100A$"Spell backlash! You temporarily forget how to cast "C$(C)"!"::660-Wĺ"Nothing happened."::640 -D%(1)1001:D%S2%(S)S2%(S)S2%(S)2:SA%(S)SA%(S)2:A$M$(0)"'s "C$(C)" ability increases!":671-S2%(S)S2%(S).8:1. HEAL o1.M0:S$""4700:FS$""96:M%(M,13)10150:S1:11500:M$(M)"'s health improves!":561.M%(M,13)M%(M,13)310(1):M%(M,13)M%(M,13)(M%(M,13)0):1015012 POWER 22A$"You hear a loud sonic boom which echoes all around you.":6626 SPEED 726SPĺ"Nothing happened.":6426S2:11500:M%(0,2)M%(0,2)2:SP((1)2510):AM%(0,9):A070:A$"You can feel the new agility flowing through you!":AM%(0,9):A070:662: SMILE 3:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::300B3:M$(M)" "SM$(M%(M,14)1)" you.":52::300N3> SAY 3>4900:S$"MAGIC"A%(25,4)ROA%(8,4)125A%(8,4)RO:R205:45:3003BA$"Okay, "Q$S$Q$".":663hB READY 4rB4900:4801:F91:A%(A,2)2A%(A,2)3ĺ"That isn't a weapon!":99+4B70:A$(A)" readied.":6484PF SAVE {4ZF"Save this game?":295:S$"Y"100:D$"STORESAVED.GAME":1004DH RESUME GAME 4NH"Resume saved game?":295:S$"N"1004XH18550 5bHCP:D$"RESTORESAVED.GAME":CZ$"":CP(231):ID(249):216,0:100h5vH216,0:"Load error "(222)::(222)6ĺ"There is no saved game.":L99:DI100:32000y5HD$"CLOSE":5 N OPEN 5*N4900:4804:F91:A%(A,2)820300:A1693:M%(1,0)ĺ"It's stuck.":6454NR203:45:M%(1,5)RO:3650:3006LO DOOR A6VOA%(A,4)RO:A%(A,6)0A%(A,6)NZĭA%(A%(A,6),4)1906`OA%(A,6)NZ90:A%(A,6)0A$"[With the "A$(A%(A,6))"]":676jOA%(A,6)0:A$"You've opened the "A$(A)".":666R ENTER 87R4900:4804:F94:A3A593:A5A$"Sorry, I'm afraid to go in the water without my life preserver.":65d7RBTĺ"You are already in the boat.":997&RBT1:"You are now inside the boat.":3007U DRINK 7U4900:4804:F91:A4A593:A4ĺ"It's empty.":997V"Yech! Too salty!":998Y READ k8Y4900:4804:F94:A%(A,2)7A%(A,7)93:"It says:":56:M1A%(A,6):RA%(A,5)199M:45::300x8] FREE 8]4900:4804:F94:A%(A,2)1094:MA%(A,5):KA%(A,6):WA%(A,7):WĭM%(W,5)ROA$M$(W)" won't let you!":66*9]KĭA%(K,4)1A%(K,4)ROĺ"You don't have the key!":99e9]A$"You have freed "M$(M):KA$A$" with the "A$(K)9]A$A$".":M%(M,5)RO:A%(A,4)0:3650:669a REQUEST 9a4900:A$S$:S$S2$9aS$""Ą"From whom?";S$:S$""4920:L0::25020E:a4700:F96:S$A$:WHM1:HAWH:EMWH:4810:FA$M$(M)" doesn't have it.":65:aMMM:M%(M,14)315030::MM1:"Okay.":56:4220:51:AM%(M,9)M%(M,9)1:aRA100:A%(A,0)45:A%(A,0)1:300:e DIG ;eA%(9,4)1A%(9,4)ROĺ"The ground is too hard to dig with your hands.":99C;eS2$""ĺ"[With the shovel]":56;e"Digging ";:10:"...........":255:56:A%(6,4)RO300ĺ"You find nothing.":64;eA%(6,4)RO:"You found a bag of gold coins!":64;y INIT m<"y216,0:D$(4):(26)"1":(21):::(103)(104)2562338Ĺ768,(103):769,(104):103,34:104,9:2337,0:"RELOCATING...":D$"-MAIN.PGM"<,y34000:D$"RESTOREFAST.START":X(768):K(769):D$"BLOADSEARCH.RTN":D$"-EAMON.UTILS":768,X:769,K`=6yD$"OPENFRESH.MEAT":D$"READFRESH.MEAT":RE,M$(0),M%(0,1),M%(0,2),CH:A03:SA%(A):S2%(A)SA%(A)::A15:WA%(A)::AE,SE$,GO,BA,AC=@yNANZ:ANZ1NZ4:A$(A),A%(A,6),A%(A,5),A%(A,7),A%(A,8)=JyA$(A)""A$(A)"NONE"NANA1:A%(A,2)2(A%(A,7)A%(A,8)20):A%(A,3)2:A%(A,4)1:WTWT28>Ty:D$"CLOSE":CP(231):ID(249):ID:IDįP,:D$(4)>^yWNZ1NA:KW:A$A$(W):C%0:S,S,A$,A$,C%:AC%:C%ANZAK::WWW:31090>hy(A$(A))(A$)A$(A)A$(A)"#":31070>ry:M(AC2):M2ACM%(0,8)1:EA5"?|yMM%(0,8)M%(0,8)M:EAEAM10:M3M%(0,8)M%(0,8)2:EAEA308?yNANZANZ1:70?yIDāA1NA:A,A$(A)::M1NM:A,M$(M)::A1NC:A,C$(A)::A02:A,SM$(A):?yIDāA05:A202:A,BV$(A,A2):::A04:A,W$(A):?ySE$"F"M$(9)"Slippery Sven"@yA$(26)M$(9):A%NA:60:24:31150:3500j@yD$"OPENEAMON.DESC,L256":D$"OPENEAMON.ROOMS,L64":D$"OPENEAMON.ROOM.NAME,L64":w@} DONE @ }:59:SPM%(0,2)M%(0,2)2A}DI32040:60:"Now what?"::"1. Resume the saved game":"2. Start over":"3. Give up and accept death."KA}:"Enter 1-3: ";A$:K(A$):K118520:D$"CLOSE":K332500::A(}1:A1NA:A,A$(A)::ID:A14:V%(A)0::A$(0)"NONE":A58:A%(0,A)0:A2}W0:D%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA::32080B<}A%(A,2)2A%(A,2)3WW1:V%(W)A:A%(A,4)0BF}BP}W532300:60:A$"As you enter the Main Hall, Lord William Missilefire approaches and says, "Q$"You have too many weapons -- 4 is the legal limit."Q$:8:590CZ}60:"Your weapons are:":56:A1W:4)A" - "A$(V%(A)):52::51:"Enter # of weapon to sell (1-"W")":52gCd}" >";A$:M(A$):M1MWM(M)Ģ(37):32100Cn}A%(V%(M),4)1:WW1:MW1W432090:V%(M)V%(W1):W432090QD,~60:L4:A$"You deliver your goods to Sam Slicker, the local buyer of treasure. He looks them over and pays you...":67:TP0:A1NA:A%(A,4)1Ă:AAA:32320D6~M(A%(A,1)((A%(A,2)0)CH10(A%(A,2)0))):M0ĺM" gold pieces for the "A$(A)".":54:TPTPME@~:TP(TP):GO(GOTP)(GO0):51:"He pays you ";:TP1ĺ"nothing.":32340"EJ~TP" gold pieces total."ET~D$"CLOSE":A$D$"DELETE":D$"OPENFRESH.MEAT":D$"CLOSE":A$"FRESH.MEAT":D$"STORESAVED.GAME":A$"SAVED.GAME":59E~E~D$"CLOSE":(26)"1":(21):ED$"PREFIX":P$:D$:D$"PREFIX"(P$,(P$)5)JFA$"THE.ADVENTURER":S$"CHARACTERS,":DIĺD$"OPEN"A$:D$"CLOSE":D$"DELETE"A$:32900FD$"OPEN"S$"L150":D$"WRITE"S$"R"RE:M$(0):M%(0,1):M%(0,2):CH:A03:SA%(A)::A15:WA%(A)::AEG&SE$:GO:BA:AC:A14:WV%(A):A$(W):A%(W,6):A%(W,5):A%(W,7):A%(W,8):9G0D$"OPEN"A$:D$"WRITE"A$:M$(0):RE:D$"CLOSE"|G103,(768):104,(769):(103)(104)2561,0:D$"-MAIN.HALL"GЄ 80 COL? Gڄ:49168,0:"80 COLUMN DISPLAY? ";:Z$:Z$:Z$"Y"Z$"N"34010:Z$"Y"ĺD$"PR#3"::80:0:YH䄙40:0:"DO YOU NEED A CAPS-ONLY DISPLAY?":"(Y/N) :";:A$:A$"Y"A$"N"34020:A$:A$"N"15:1:HȌ"You find a bag of gold coins!":A%(6,4)RO:64[ EAMON ADVENTURE #3 THE CAVE OF THE MIND BY JIM JACOBSON AND RED VARNUM - JAN 1980  (21):::"AS YOU PREPARE FOR YOUR NEXT ADVENTURE,":"YOU MEET A SHORT LITTLE MAN OUTSIDE THE""HALL. HE BECKONS YOU TO SEE WHAT HE IS":"HOLDING." :"AS YOU GET CLOSER, YOU NOTICE A GRAIL ":"WITH A STRANGE, BUBBLING GREEN LIQUID ":"WITHIN. IN A STRANGE LOW VOICE HE SAYS:"::"'MOST ADVENTURES ARE FOR NORMAL":"ADVENTURERS. BUT YOU ARE SPECIAL, AND"E ("SHOULD TRY THE MOST CHALLENGING":"ADVENTURE YOU COULD IMAGINE.'":"WITH A SLY WINK, HE HANDS YOU THE GRAIL."; 2:"YOU LOOK AT THE POTION, THEN BACK TO":"THE MAN --- BUT HE HAS DISAPPEARED." <:"NOT BEING ONE WEAK ON COURAGE, YOU RAISE"; F"THE GRAIL TO YOUR LIPS AND QUAFF THE ":"POTION."L P:"(HIT ANY KEY TO CONTINUE...)";:49168,0:A$::(4)"-MAIN.PGM"THE CAVE OF THE MIND 6 6.0 CONVERTED FROM A 3.0 VERSION "a dimly lit room." "an E/W tunnel." "an E/W by North intersection." "a narrow E/W tunnel." "a small room." "a 4-way intersection." "the dining hall." "the kitchen." "a N/S corridor." "a N/S corridor with rooms E & W." "the East guest room." "a closet." "the West guest room." "a T-intersection; N/S by E." "an E/W tunnel." "a large chamber." "a N/S tunnel." "a very large room." "a small room." "the cold storage room." "an immense room." "a N/S corridor with a room east." "the elevator shaft." "the North end of a N/S tunnel." "the bottom of a pit." "the garden." 0 0 2 0 0 0 1 0 0 3 1 0 0 1 6 0 4 2 0 0 1 0 0 5 3 0 0 1 0 0 0 4 0 0 1 26 3 7 25 0 0 1 9 0 8 6 0 0 1 0 0 0 7 0 0 1 10 7 0 0 0 0 1 14 9 11 13 0 0 1 0 12 0 10 0 0 1 11 0 0 0 0 0 1 0 0 10 0 0 0 1 22 10 15 0 0 0 1 0 0 16 14 0 0 1 17 0 0 15 0 0 1 18 16 0 0 0 0 1 21 17 19 20 0 0 1 0 0 0 18 0 0 1 0 0 18 0 0 0 1 0 18 0 0 0 0 1 24 14 23 0 0 0 1 0 0 0 22 0 0 1 0 22 0 0 0 0 1 0 0 6 0 0 0 1 0 6 0 0 0 0 1 "pearl" 100 1 25 5 0 0 0 0 "picture" 500 1 20 11 0 0 0 0 "diamond" 400 1 2 26 0 0 0 0 "Sony TV" 10 1 10 25 0 0 0 0 "scroll" 0 1 1 16 0 0 0 0 "lead box" 5 1 10 17 0 0 0 0 "miner's pick" 10 2 5 24 5 1 1 5 "dagger" 50 2 2 14 10 5 1 5 "crucifix" 25 1 1 13 0 0 0 0 "helmet" 300 1 15 20 0 0 0 0 "magic club" 500 3 10 -6 10 3 1 15 "spear" 50 2 3 -4 -5 4 1 6 "knobberry" 75 2 5 -2 5 3 1 9 "foil" 65 2 3 -7 -10 4 1 5 "meat cleaver" 35 2 5 -8 5 1 1 8 "potion" 0 1 5 18 0 0 0 0 "dead Troll" 0 0 200 0 0 0 0 0 "dead Snake" 0 0 100 0 0 0 0 0 "dead Wizard" 0 0 65 0 0 0 0 0 "dead Flytrap" 0 0 300 0 0 0 0 0 "dead Cyclops" 0 0 500 0 0 0 0 0 "dead Fencer" 0 0 90 0 0 0 0 0 "dead Chef" 0 0 100 0 0 0 0 0 "dead Bat" 0 0 10 0 0 0 0 0 "dead Cylon" 0 0 300 0 0 0 0 0 "dead Woman" 0 0 65 0 0 0 0 0 "Troll" 20 9 0 90 16 300 0 3 13 30 1 10 "Snake" 12 10 0 65 5 30 0 2 0 30 1 5 "Wizard" 11 8 50 65 25 75 0 1 12 33 1 6 "Venus's Flytrap" 17 6 0 100 26 500 0 2 0 40 1 6 "Cyclops" 27 15 0 100 18 350 0 3 11 30 1 15 "Fencing Master" 15 17 75 100 13 85 0 2 14 30 1 6 "Chef" 12 8 20 65 8 100 0 1 15 20 1 7 "Vampire Bat" 5 15 0 20 2 10 0 1 0 20 1 4 "Cylon" 18 6 20 85 20 300 0 4 0 30 1 6 "Woman" 9 9 40 35 19 65 0 1 0 30 1 4 @ #3 THE CAVE OF THE MIND M y INIT ,yD$(4):A$D$"OPENEAMON.":S$D$"READEAMON.":S2$D$"CLOSE":A0:M2:RO3:NAA:NMA) 6yA$"DESC":S$"DESC":NR,NZ,A,NM:S2$:K128:NANZ4:A$(NA),A%(NA,8),M$(NM),M%(NM,14),SA%(3),S2%(3),SM$(2),BV$(5,2),WA%(5),W$(5) JyA$"ARTIFACTS,L"K:A1NZ:S$"ARTIFACTS,R"A:A$(A):A218:A%(A,A2)::A%(A,2)MA%(A,2)ROLL1 Ty:A$"MONSTERS,L"K:M1NM:S$"MONSTERS,R"M:M$(M):A112:M%(M,A):::S2$:NC:C$(NC):A1NC:C$(A):P yRO1:R21:ND4:A02:SM$(A)::A05:A202:BV$(A,A2):::A15:W$(A):v yLL4:V%((LNR)L(NRL)NR):L0 yG$(7):Q$(34):M%(0,9)1:M%(0,14)3 |A$"":S$"":S2$"":M%NM:A%NA:D$"STORE FAST.START"c |22,North,South,East,West,Get,Drop,Look,Examine,Read,Ready,Open,Drink,Attack,Inventory,Flee,Blast,Heal,Power,Speed,Smile,Save,Resume |growls at,ignores,smiles at |lunge,tear,claw,swing,chop,swing,shoot,shoot,shoot,swing,swing,swing,stab,lunge,jab,swing,chop,stab |axe,bow,club,spear,swordDAӔSӔSӔA@M0RONApNM NRPNZPKA2@LNC0R2NDGQ̀ AdݕՕ ɕÕ    } s h \ P E <4 * 7 d  2,2KA#   dA,Zd ,A    M(  ݔؔӔ̀S     2K(ZAAdddAU# ,K^Ud ,A !( ӲS ʔÔ B?~ytolhWeb^YTCLOJFB?;70,'#  ր=ResumeSaveSmileSpeedPowerHealBlastFleeInventoryAttackDrinkOpenReadyReadExamineLookDropGetWestEastSouthNorthswordspearclubbowaxestabjabswingshootswingclawchoplungeswingshootchoptearswingstabswingshootswinglungesmiles atignoresgrowls atWomanCylonVampire BatChefFencing MasterCyclopsVenus's FlytrapWizardSnakeTrolldead Womandead Cylondead Batdead Chefdead Fencerdead Cyclopsdead Flytrapdead Wizarddead Snakedead Trollpotionmeat cleaverfoilknobberryspearmagic clubhelmetcrucifixdaggerminer's picklead boxscrollSony TVdiamondpicturepearl"26 26 3 10 "You are in a dimly lit room. The walls are made of bare rock with strange designs engraved into them. You can see torchlight to the east, which is your only exit."  "You are in an east/west tunnel." "You are at a T-intersection. To the east and west are narrow tunnels. To the north you can see torchlight, but cannot make out any details." "You are in a narrow east/west tunnel. The floor is covered with a strange red slippery substance. To the east you see a room, to the west an intersection." "You are in a small room with quartz walls. The air is humid, and you hear harmonica music playing. The only exit is to the west." "You are at a 4-way intersection. To the north you smell flowers. To the east is an archway. To the west you can see what appears to be sunlight. To the south is an intersection." "You are in what appears to be a very large dining hall. A huge table spans the length of the room. You see very ancient paintings adorning the tile ceiling. To the north you see a small corridor, to the east a small room." "You are in a small room with stone tile floors and shiny metallic counters which are bolted to the floor. The only exit is to the west." "You are in a north/south corridor. To the south is a large dining hall, to the north the corridor continues out of sight." "You are in a north/south corridor. To the east and west you see small rooms which were probably once guest rooms." "You are in a small room with limestone floors and marble walls. You see a small room to the south, probably a closet. The only exit is to the west." "You are in a small closet, and can see a mystical inscription carved into the stone wall. The exit is to the north." "You are in what was probably once a guest room. The floor is covered with a thin film of algae. The walls are covered with a dense moss. The only exit is to the east." "You are in a north/south corridor. The corridor continues to the north and the south. To the east you see a large tunnel which is dimly lit with torchlight." "All sides of the tunnel are composed of rough rocks. To the west is a corridor, to the east you see a chamber." "You are in a rather large chamber with a small trickle of water flowing from a hole in the wall. The walls are pale green, with flecks of silver spread throughout. To the east is a tunnel, to the north the tunnel continues." "You are in a very tight north/south tunnel. You hear faint humming to the north." "You are in a large room with smooth, shiny black walls. You can hear water flowing, but can see no water in this room. Exits lead in all directions." "You are in a small room with a crude wooden floor and a stone fireplace which has glowing ashes within. An inscriptionon on the wall says @KILROY WAS HERE@. The only exit is to the west." "You are in a very cold room which is probably used to store food. You see blood stains on the floor. The only exit is to the east." "You are in a very large room, so large that you cannot see the other side. There is a very wide and deep chasm to the north. To the south is the only exit." "You are in a north/south corridor. To the north you see the end of the corridor. To the east is an entrance with a sign that says @Do Not Enter!@." "You are in an abandoned elevator shaft. You cannot see the bottom." "You are at the north end of a very long north/south corridor. A sign on the wall reads, @DEAD END@." "You are at the bottom of a very deep pit which has steep smooth walls (you can't possibly climb out). You can see clear blue sky above you. The only exit is to the east." "You are in a gigantic garden with the very walls, floor and roof covered with vegetation. The different colors of the vegetation blend together to create an almost hypnotic effect. The only exit lies south." "In the center of the room you see a large, glowing black pearl." "Hanging on one wall is a rather expensive looking painting enclosed in a solid gold frame." "In the darkness you see a single diamond glowing brightly." "You see a square shaped object in the room... It's a television set. But wait, this is no ordinary TV! This is a Sony! (And that's no baloney!)" "In the corner of the room lies a small parchment scroll with a ribbon around it." "On the floor of the chamber lies a small lead box." "A miner's pick is lying in the dust." "In the dim light you see a small dagger with jewels in the handle." "On a mound of dust, you see a small silver crucifix." x." "On a pedistal in the center of the room you see a chromium helmet with odd wires and lights covering its surface." "You see a very large magic club." "You see an old spear." "You see a knobberry." "You see a fair quality foil." "You see a butcher's meat cleaver." "You see a grail with a strange green potion within." "Before you lies the dead Troll." "You see the motionless snake." "The body of the old wizard lies before you." "You see the dead folage of the Venus's flytrap." "You see the dead Cyclops." "Before you lies the body of the fencing master." "You see the body of the dead chef." "You see the dead bat." "You see the Cylon robot, its red eye is no longer moving." "You see the body of a woman." "As you read the inscription, you begin to feel much stronger... Actually, you feel stronger because your weapons have all disappeared and your load is now lighter." "When your sight returns you find yourself at the very spot where you first drank the little man's potion. You pick yourself up and return to the Main Hall." "As you open the box, a flash of light explodes from it. The room fills with smoke and you hear a voice say: @Beware my magical spell, TRILDER!@" "Before you stands a very nasty looking troll-like creature wielding a large knobberry. He is obviously not a friend." "From the corner of the room slithers a gigantic snake with needle-like fangs. You notice a curious lump half way down his length which moves and emits mewling cries of anguish." "Sitting on a stool you see an old man, probably a one-time wizard. His clothing is old and faded, and he has a glazed look in his eyes." "Upon entering you see a rather unusual Venus's Flytrap. The unusual thing about it is it's size. It's six-foot palps snap nervously open and shut." "Before you stands the most terrifying sight you have ever seen. A Cyclops! He has one gigantic eye, two holes for nostrils, and a V-shaped mouth filled with rotten snaggly teeth and drool. His two-thumbed hand weilds a huge weapon." "You see a man in full fencing garb. A patch on his uniform reads, @Swedish Fencing Team --- 1977@. He carries a foil which flickers in the candlelight as he makes his feints." "You see a large jolly man wearing a chef's hat. He looks so friendly that you barely notice the huge meat cleaver he is holding. You do notice the strange light in his eyes and the blood stains on his apron." "As you enter you notice a bat (probably a vampire bat) hanging quietly from the cavern roof." "Before you stands a robot-like creature with shiny metallic skin and a glowing red eye that roves back and forth in a slit. He says @By your command@ and extends his arms toward you." "Before you stands a beautiful woman with waxen skin, long dark hair, glowing eyes, and ruby lips. She smiles alluringly at you, revealing two pointed teeth." Ak ߠȱ ߅ ߅ ߠȱ8ܩ`R 8E ߠృȱȱ i祜i ߅Bȱȱ0,6`)_08eiЩ`L` { ޥSLA P45:LL1:(37):i @56:300u A8:100 B8:300 C8:51 EWTWTA%(A,3)(A%(A,4)1): FM%(0,9)A:M%(0,10)(EAAE)(EAAE)WA%(A%(A,6))A%(A,5)2M%(0,2): ["You aren't carrying it.":99B ^A$"You can't "C$(C)" "S$".":65i `:"Nobody here by that name!":99q c56 d YOU SEE x51:SPSPSP1:SPM%(0,2)M%(0,2)2:"Your speed spell has just expired!":56 zA03:S2%(A)SA%(A)S2%(A)S2%(A)1.1:S2%(A)SA%(A)S2%(A)SA%(A)Z :"You are in":" "RN$:54:V%(RO)V%(RO)1:RRO:45 D%RO:M1NM:C%M:S,A,D%,M%(C%,5),C%,M%:MC%:MM999::160 M%(M,0)M%(M,0)1:RM300:62:"("M$(M)" is here.)":56::160 M$(M)" is here.":52:> A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%A999::210l ANZĺ"Your "A$(A)" is here.":52::210 A%(A,0)A%(A,0)1:RA100:62:"(You see "A$(A)".)":56::210 "You see "A$(A)".":52: 51:"Your command? ";A$:L0:51:A$""Ę1:A,A$:ID*(A$,1)" "A$(A$,2):215XA$""A$CZ$:(37)1:15:1403,15:A$:A$""275:CZ$A$:A2(A$):(A$,A,1)" "ĂV$(A$,A1):S$(A$,A1)(S$,1)" "S$(S$,2):235S2$"":A1(S$):(S$,A,1)" "Ă:265S2$(S$,A1):S$(S$,A1):(S2$,1)" "S2$(S2$,2):250xZ$(S2$,3):Z$"TO "Z$"ON "Z$"IN "S2$(S2$,4):250Z$(S2$,5):Z$"FROM "Z$"WITH "S2$(S2$,6):250 K(V$):A1ND:(C$(A),K)V$CA:A999::290:S,S,V$,C$,C%:CC%:C2908"Valid Commands:"::C1NC:C$(C),;:::210"C53000:C44000,5000,6500,6000,23000,17000,20000,22000,7000,10000,8000,11000,12000,13000,14000,15000,18000,18500&"Attack non-enemy?"'" (Y/N)?";S$:S$""295:L1::4920, PICK FOE X6T(1)500:51:D%RO:M1NM:C%M:S,A,D%,M%(C%,5),C%,M%:MC%:MM999::500oJM%(M,14)2Ă:500MM%(M,13)M%(M,1)(1)100M%(M,4)350:M$(M)" flees!":56:NXĺ"But can't find an exit!":56::5000TX((1)61):R%(X)1R%(X)NR340:M%(M,5)R%(X):3600:T(1)0495:MMM::500N^OFM:DF0:M%(M,14)3400dhT(3)M%(0,1)480rD%RO:M21NM:C%M2:S,A,D%,M%(C%,5),C%,M%:C%M2999:380wM2C%:M%(M2,14)3(1).25DFM2:M2999|:480C%1:D%RO"S,A,D%,M%(C%,5),C%,M%:M%(C%,14)1C%C%1:4107DFC%:DFNM480uM2DF1NM:C%M2:S,A,D%,M%(C%,5),C%,M%:C%M2999:430M2C%:M%(M2,14)1(1).25DFM2:M29997500T(1)M999T(1)0520:D%RO:M1NM:C%M:S,A,D%,M%(C%,5),C%,M%:MC%:MM999::5204OFM:M%(M,9)07400:J SPECIAL STUFF S100` MOVE  R2R%(C):T(1)A$"You can't do that with unfriendlies about!":65 R20R2NR3500> "You can't go that way!"G$:99 GO  R3RO:ROR2:3600= R312ĺ"Finally coming out of the closet, I see.":51D$"READEAMON.ROOMS,R"RO:NX0:A1ND:R%(A):NXNX(R%(A)0R%(A)NR)::D$ D$"READEAMON.ROOM.NAME,R"RO:RN$:D$:A,RN$:100 ENEMY? DT(1)0:T(3)M%(0,1):F(1)0:F(3)M%(0,13):XD%:D%R3:K1NM:C%K:S,A,D%,M%(C%,5),C%,M%:KC%:KK999:3640.(M%(K,14)3(M%(K,14)1)(1)100M%(K,4))M%(K,5)RO8:D%RO:K1NM:C%K:S,A,D%,M%(C%,5),C%,M%:KC%:KK999::D%X:3BM%(K,14)FRM%(K,3)(CH102)(M%(K,3)0):M%(K,14)1:FR(1)100M%(K,14)2:FR(1)100M%(K,14)3pVAM%(K,14):F(A)F(A)M%(K,13):T(A)T(A)M%(K,1)::D%X:| GET 4900:S$"ALL"4200:HARO:4805:F94:A16ANZĺ"Dead bodies are best if left alone.":994300:642hD%RO:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%A999::300OrA%(A,3)900ĺA$(A)": ";_|4300::64A%(A,3)900ĺ"Don't be absurd.":52A16ANZı SPECIAL GET EFFECTS A$(A)" ";:WTA%(A,3)10M%(0,1)ĺ"is too heavy.":52Z "taken.":A%(A,4)1:WTWTA%(A,3):M%(0,9)1ĭA%(A,2)2A%(A,2)3İ70::A$(A)" readied.":LL1:54b52v\ MONS SEARCH aWHRO:HA1fSL(S$):F0:C%0:D%0:S,S,S$,M$,C%:C%ĭSL1ĭ(S$,1)"S"S$(S$,SL1):4710pC%ızD%C%:XC%:M%(X,5)HAM%(X,5)WH4760&FF1:F1MX=(M$(X))SLMX:SS,R:C%D%4730Yo ARTIF SEARCH HA1:WHHA:EMHA:4810HA1WHRO:EMRO200SL(S$):F0:C%0:D%0:S,S,S$,A$,C%:C%ıX1NA0D%C%:A2A%(C%,4):A2WHA2HAA2EMFF1:AC%:(A$(A))SLX999::ES,R:C%D%Ă:X999::F1A$"Which "Q$S$Q$" do you want?"::65$ GET S$ .S$""ĺ:C$(C)" who or what";:S$::L0:491081:A,S$:ID: DROP 51:4900:S$"ALL"5100:4801:F91:5200:300bD%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%A999:5120l5200:WT0:M%(0,9)1:64PAM%(0,9)M%(0,9)1ZWTWTA%(A,3):A%(A,4)RO:A$(A)" dropped.":52p EXAMINE z4900:4804:F6050:A%(A,4)EMA%(A,4)RO:ANZĺ"This is your "A$(A)".":64YRA100:45:A%(A,0)1:3004700:Fĺ"You see nothing special.":64RM300:45DFM:7650:300d LOOK RRO:45:300X ATTACK bM%(0,9)1ĺ"You have no weapon ready!":100'lTA0:4900:4700:F7300uv4804:F96:A16ANZİ69:"You hack the body to bits!":A%(A,4)0:300}96M%(M,14)1İ294:S$"Y"100OF0:DFM:7500:HI7360UPW2A%(M%(0,9),6):WA%(W2)WA%(W2)2:A$M$(0)"'s "W$(W2)" ability increased!":67EAAE7360:((1)1001)M%(0,10)7360:A(EAAE1)1:AEAEA:M%(0,10)M%(0,10)A:A$M$(0)"'s Armour Expertise increased by "(A)"!":67 M%(DF,14)1DF300:M%(DF,3)1(M%(DF,14)3)25:R3RO:M%(DF,14)0:3600:300  MONS P/U WEAP L KD%:X(M%(OF,9))1:X0XNZĭA%(X,4)RO7460 D%RO:X0:M21NA:C%M2:S,A,D%,A%(C%,4),C%,A%:M2C%:M2M2999::7460 A%(M2,2)2A%(M2,2)3Ă:7460 XĭA%(M2,7)A%(M2,8)A%(X,7)A%(X,8)Ă:7460 XM2:C!$D%K:XA$M$(OF)" picks up "A$(X)".":8:A%(X,4)OF1:M%(OF,9)XK!.51]!L DO BATTLE !QHI0:WM%(OF,9):W07400:A%(0,7)M%(OF,11):A%(0,8)M%(OF,12)&"SA$M$(OF)" "BV$(A%(W,6),(1)3)"s at "M$(DF)"...":8:" --- ";:RL((1)1001):HI0:(RL5RLM%(OF,10)M%(DF,7))RL96HI1I"`HI7600:RL97ĺ"Missed!":56"e"Fumbled!":52:FR((1)1001):FR36Wĺ"...Fumble Recovered.":56 #jFR61A$M$(OF)" drops "A$(W)"!":A%(W,4)RO:M%(OF,10)M%(OF,10)A%(W,5):M%(OF,9)W1:WTWTA%(W,3)(DF):67=#lA%(W,2)3A$"Sparks fly from "A$(W)"!":67M#oFR957550#t"...Weapon Broken!"G$:52:A%(W,4)0:M%(OF,10)M%(OF,10)A%(W,5):M%(OF,9)1:WTWTA%(W,3)(DF):FR1051#y"Broken weapon hits user!"G$:56#~FR1007560$DA%(W,7):SA%(W,8):DFOF:A1:7635E$DA%(W,7)2:SA%(W,8):DFOF:A0:7635$UP(((1)1001)M%(OF,10)):M%(OF,10)M%(OF,10)2UP$DA%(W,7):SA%(W,8):A1:RL5ĺ"A hit! ---":56:7635$"A critical hit!":56:R2((1)1001):R251A0:7635%R286S1.5S:7635&%R296D2D:76356%D3D:7635%D20:K1D:D2D2(S(1)1)::D2D2AM%(DF,8):D21ĭM%(DF,8)ĺ"*** Blow Turned! ***":56%D21ĺ"**Blow bounces off armour!":56%M%(DF,13)M%(DF,13)D2:M%(DF,13)M%(DF,1)7700&AM%(DF,14):F(A)F(A)D2o&M$(DF)" is ";:(M%(DF,13)5M%(DF,1))2(M%(DF,13))7652,7655,7660,7665,7670,7675&"in perfect health.":56&"in good shape.":56&"hurting.":56&"in pain.":56&"badly injured.":56'"at death's door,":" knocking loudly.":540' MONSTER DIES 'M$(DF)" is dead!":AM%(DF,14):F(A)F(A)M%(DF,1)M%(DF,13):DFġ:DI1:32000'2M%(DF,5)0:M%(DF,13)0:M%(DF,9)0NAM%(DF,9)M%(DF,10)M%(DF,10)A%(M%(DF,9),5) (7M%(DF,9)1:A21NA:A%(A2,4)DF1Ă:7750(<A%(A2,4)RO:1(FA%(DF16,4)ROL(T(A)T(A)M%(DF,1):56Y(@ FLEE v(JT(1)ĺ"Calm down.":99(TNXĺ"There's no place to run!":99(hS$""8500:S,S,S$,C$,C%:DC%:DD68500:R2R%(D):3040)4!R2R%(ND(1)1):R21R2NR8500)>!3500)' INVEN d)'M0:S$""10100:4900:4700:F96:M%(M,14)110100:MMM:15030)t':M$(M)" is carrying:":54:W0:D%M1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%A999:10130)'W1:" "A$(A);:AM%(M,9)ĺ" [Ready Weapon]";*'51::Wĺ" (Nothing)":56<*'MĺGO" gold pieces.":56P*'DFM:7650:300^** BLAST *+S0:TA1:11500:4900:4700:F96:M%(M,14)1İ294:S$"Y"100* +"Direct hit!":56:S5:D2:DFM:A0:7635:7360+,W0:SA%(S)RL100(1):W(((RLS2%(S))(RL5))(RL95))+,RL100A$"Spell backlash!! Your ability to cast this spell temporarily diminishes!":S2%(S)S2%(S)10::66+-Wĺ"Nothing happened."::64+ -RL100(1):RLS2%(S)S2%(S)S2%(S)2:SA%(S)SA%(S)2+-S2%(S)S2%(S).8: ,. HEAL S,.S1:M0:11500:S$""4700:M%(M,13)ĺM$(M)"'s health improves!":56,/M%(M,13)M%(M,13)310(1):M%(M,13)M%(M,13)(M%(M,13)1):10150,2 POWER ,2S3:11500-2RL((1)1001):RL31A$"You are teleported somewhere in the dungeon!":8:R2((1)NR1):3500n-2RL86A$"You hear a very loud sonic boom echoing all around you.":8:300-2"All of your hits are healed.":56:M%(0,13)0:R2RO:3500-6 SPEED -6S2:11500:SPĺ"Nothing happened.":64-.6M%(0,2)M%(0,2)2:SPSP25(1)10:"Your movements quicken!":64;.: SMILE .:D%RO:M1NM:C%M:S,A,D%,M%(C%,5),C%,M%:MC%:MM999::300.:M$(M)" "SM$(M%(M,14)1)" you.":52::300.hB READY /rB4900:4801:F91:A%(A,2)2A%(A,2)3ĺ"That isn't a weapon!":99"/B70:A$(A)" readied.":64//PF SAVE {/ZF"Save this game?":295:S$"Y"100:D$"FRE":D$"STORESAVED.GAME":100/DH RESUME GAME /NH"Resume saved game?":295:S$"Y"100:CP:D$"RESTORESAVED.GAME":CZ$"":CP(231):ID(249):1000 N OPEN 20*N4900:4804:F91:A6S$"a "A$(A):94T04NOBĺ"It's already open.":64n0>NOB1:R203:45:13020|0U DRINK 0U4900:4804:F91:A16S$"a "A$(A):94 1VA%(A,4)0:A$"As you drink the potion the room gradually fades from your view...":8:51#1VR202:45:DI0:3200001Y READ h1Y4900:SL(S$):S$("INSCRIPTION",SL)ĭRO12235001Y4804:F91:A5S$"a "A$(A):942Y"The scroll says:":56:A$"THIS ENTITLES THE OWNER TO ONE FREE CYBER-BIT SHOULD THE OWNER MAKE IT OUT OF HERE ALIVE.":8:300'2[ READ INSC. 2[:40);::::" PEACE BEGETS PEACE. PUT DOWN YOUR ";::::" WEAPONS AND LEAVE VIOLENCE BEHIND YOU ";:2[::40):::LL4:A1NA:A%(A,4)1Ă:235503[A%(A,2)2A%(A,2)3WTWTA%(A,3):A%(A,4)((1)NR1)3[63[51:R201:45:M%(0,9)1:300C3y INIT 3"y216,0:D$(4):(26)"1":(21):::(103)(104)2562338Ĺ768,(103):769,(104):103,34:104,9:2337,0:"RELOCATING...":D$"-MAIN.PGM"<4,y34000:D$"RESTOREFAST.START":X(768):K(769):D$"BLOADSEARCH.RTN":D$"-EAMON.UTILS":768,X:769,K4^yD$"OPENFRESH.MEAT":D$"READFRESH.MEAT":RE,M$(0),M%(0,1),M%(0,2),CH:A03:SA%(A):S2%(A)SA%(A)::A15:WA%(A)::AE,SE$,GO,BA,AC5hyNANZ:ANZ1NZ4:A$(A),A%(A,6),A%(A,5),A%(A,7),A%(A,8)e5ryA$(A)""A$(A)"NONE"NANA1:A%(A,2)2(A%(A,7)A%(A,8)20):A%(A,3)2:A%(A,4)1:WTWT25|y:CZ$:CP(231):ID(249):ID:IDįP,:D$(4)5yW2NZ1NA5yA$A$(W2):SL(A$):C%0:S,S,A$,A$,C%:AC%:C%ANZA999:311406y(A$(A))SLA$(A)A$(A)"#":31110?6y:M(AC2):M2ACM%(0,8)1:EA56yMM%(0,8)M%(0,8)M:EAEAM10:M3M%(0,8)M%(0,8)2:EAEA306yNANZANZ1:707yIDāA1NA:A,A$(A)::M1NM:A,M$(M)::A1NC:A,C$(A)::A02:A,SM$(A)::A05:A202:A,BV$(A,A2):::A15:A,W$(A):87|60:24:31960:35007|D$"OPENEAMON.DESC,L256":D$"OPENEAMON.ROOMS,L64":D$"OPENEAMON.ROOM.NAME,L64":7} DONE 7 }:59:SPM%(0,2)M%(0,2)28}DI032500:1:A1NA:A,A$(A)::ID:A14:V%(A)0::A$(0)"NONE":A58:A%(0,A)0:88}A1NA:A%(A,4)100Ă:32060]8(}A%(A%(A,4)100,4)1A%(A,4)1c82}8<}W0:D%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%A999::320908F}A%(A,2)2A%(A,2)3WW1:V%(W)A:A%(A,4)08P}9Z}W532300:60:A$"As you enter the Main Hall, Lord William Missilefire approaches and says, "Q$"You have too many weapons -- 4 is the legal limit."Q$:8:599d}60:"Your weapons are:":56:A1W:4)A" - "A$(V%(A)):52::51:"Enter # of weapon to sell (1-"W")":521:n}" >";A$:M(A$):M1MWM(M)Ģ(37):32110t:x}A%(V%(M),4)1:WW1:MW1W432100:V%(M)V%(W1):W432100;,~60:L4:A$"You deliver your goods to Sam Slicker, the local buyer of treasure. He looks them over and pays you...":67:TP0:A1NA:A%(A,4)1Ă:32320s;6~MA%(A,1)((A%(A,2)0)CH10(A%(A,2)0)):M" gold pieces for the "A$(A)".":56:TPTPM:;@~TP(TP):51:"He pays you ";:TP1ĺ"nothing.":32340;J~TP" gold pieces total.":56:GO(GOTP):GO0GO0BSE$:GO:BA:AC:A14:WV%(A):A$(W):A%(W,6):A%(W,5):A%(W,7):A%(W,8):Y>&D$"OPEN"A$:D$"WRITE"A$:M$(0):RE:D$"CLOSE">103,(768):104,(769):(103)(104)2561,0:D$"-MAIN.HALL">Є 80 COL? ?ڄ:49168,0:"80 COLUMN DISPLAY?";:Z$:Z$:Z$"Y"Z$"N"34010:Z$"Y"ĺD$"PR#3"::80:0:x?䄙40:0:"DO YOU NEED A CAPS-ONLY DISPLAY?":"(Y/N) :";:A$:A$"Y"A$"N"34020:A$:A$"N"15:1:THE ZYPHUR RIVERVENTURE4 INTRO PROGRAM:Q BY JIM JACOBSONW (21):::8)"THE ZYPHUR RIVERVENTURE"::12)"BY JIM JACOBSON":: "YOUR NEXT TASK IS A LARGE ONE.":"A FAMOUS SCIENTIST, PROFESSOR AXOM,":"WAS KIDNAPPED 3 MONTHS AGO. THE SOCIETY FOR THE PRESERVATION OF SCIENTISTS" "(SFPOS) HAS OFFERED A REWARD FOR THE ":"SAFE RETURN OF PROFESSOR AXOM (WHO IS ALSO A FRIEND OF YOURS.)" (:"IT HAS BEEN RUMORED THAT THE INFAMOUS BLACK WARRIOR (WHO LIVES SOMEWHERE ALO:<NG";Y 2"THE ZYPHUR RIVER) WAS RESPONSIBLE FOR THE KIDNAPPING. YOU MUST FOLLOW THE" <"RIVER, FIND THE PROFESSOR, AND BRING HIMBACK...ALIVE!" F:"YOU NOW PROCEED TO THE DOCK, WHERE YOU WILL START YOUR ADVENTURE."% P23:"[HIT ANY KEY TO BEGIN]";:49168,0:A$::(4)"-MAIN.PGM"THE ZYPHUR RIVERVENTURE 6 6.0 CONVERTED FROM A 4.0 VERSION 0 0 2 -99 0 0 1 0 3 0 0 0 0 2 0 0 4 0 0 0 2 0 0 5 0 0 0 2 21 22 6 0 0 0 2 0 0 7 0 0 0 2 0 8 0 0 0 0 2 >@ABCDEFGHI0 9 23 0 0 0 2 0 10 0 0 0 0 2 9 11 0 0 0 0 2 0 12 17 0 0 0 2 0 13 0 0 0 0 2 0 14 0 0 0 0 2 0 15 0 24 0 0 2 0 16 0 0 0 0 2 0 0 0 0 0 0 2 0 0 2 0 2 1 0 0 18 11 0 0 2 0 0 19 17 0 0 2 0 0 20 18 0 0 2 25 26 0 19 0 0 2 0 5 0 0 0 0 1 5 27 0 0 0 0 1 0 0 0 8 0 0 1 0 0 14 28 0 0 1 29 20 0 0 0 0 1 20 30 0 0 0 0 1 22 38 0 31 0 0 1 45 0 24 0 0 0 1 0 25 46 0 0 0 1 26 67 68 0 0 0 1 0 0 27 33 0 0 1 0 82 0 41 0 0 1 0 0 31 34 0 0 1 36 35 33 0 0 0 1 34 0 0 0 0 0 1 37 34 0 0 0 0 1 -99 36 0 0 0 0 1 27 39 0 0 0 0 1 38 40 0 0 0 0 1 39 45 41 42 0 0 1 0 0 32 40 0 0 1 0 0 40 0 0 0 1 0 0 45 0 0 0 1 0 0 0 45 0 0 1 40 28 44 43 0 0 1 48 47 0 29 0 0 0 46 0 0 0 0 0 0 49 46 60 0 0 0 0 50 48 0 0 0 0 0 0 49 52 51 0 0 0 0 0 50 0 0 0 0 0 0 53 50 0 0 0 0 0 54 52 0 0 0 0 57 0 53 0 0 0 56 58 0 0 0 0 1 0 55 0 0 0 0 1 54 0 58 0 0 0 0 55 59 0 57 0 0 0 58 0 0 0 0 0 0 0 0 62 48 0 0 0 0 62 0 0 0 0 0 61 0 63 60 0 0 0 0 65 0 62 0 0 0 0 0 65 0 0 0 0 63 66 0 64 0 0 0 65 0 0 0 0 0 0 30 75 0 0 0 0 1 0 0 69 30 0 0 1 70 71 0 68 0 0 1 0 69 0 0 0 0 1 69 0 0 0 0 0 1 0 73 0 0 0 0 1 72 74 0 75 0 0 1 73 0 0 0 0 0 1 67 0 73 76 0 0 1 0 77 75 81 0 0 1 76 78 0 0 0 0 1 77 0 79 80 0 0 1 0 0 0 78 0 0 1 0 0 78 0 0 0 1 0 0 76 82 0 0 1 32 0 81 0 0 0 1 "on the docks. (E/W) "sailing the river. (S) "at a bend in the river. (E) "sailing the river. (E) "at a widening of the river. (N/S/E) "sailing the river. (E) "at a bend in the river. (S) JLMNOPQRSTU"sailing the river. (S/E) "at a narrow part of the river. (S) "at a narrow part of the river. (N/S) N/S) "at a 'Y' section on the river. (S/E) "sailing the river. (S) "sailing the river. (S) "sailing the river. (S/W) "sailing the river. (S) "on the waterfall! "sailing the river. (E/W) "at the tunnel entrance. (E/W) "in a dark east/west tunnel. "in a large pool. (N/S/W) "at an old army camp. (S)" "at a clearing by the river. (N/S)" "at an old temple on the beach. (W)" "on a path near the river. (E/W)" "on the north side of a large pool. (N/S)" "on a landing near a large pool. (N/S)" "on a path. (N/S/W)" "at a N/E bend in the path." "at a tunnel entrance. (S/E)" "in a large cavern. (N/S/E) "on a rough east/west path." "at a bend; south and west." "on an east/west path." "at a T-intersection; N/S by east." "in a small house. (N)" "in a large clearing. (N/S)" "outside the Main Hall. (N/S)" "on a north/south cliff path." "on a north/south cliff path." "at an intersection atop the cliff." "in a tunnel entrance. (E/W)" "in a small cave. (E)" "in a small cave. (E)" "in a small clearing atop a cliff. (W)" "on a stone path. (N/S/E/W)" "in a long corridor. (N/S/W) "in the uniform room. (N) "in a north/south corridor. east. "in a north/south corridor. "at a T-intersection; E/W by south. "at the end of the hallway. (E) "in an east/west hallway. "in an east/west hallway. "at a bend in the hallway; S & W. "in a broken tunnel. (N/S) "at a look-out post. (S)" "in a broken tunnel. (N/E) ) "at a T-intersection; N/S by west. "at a look-out post. (N) "in a secret east/west passage. "in a small storage room. (S) "in a narrow hallway. (N/E/W) "at the end of a secret hallway. (S/W) ) "in a storage room. (E) "in a laboratory. (N/S/W) "in a storage room. (N) "in a tunnel corridor. (N/S)" "in a small corridor. (E/W) "in the weaponry room. (N/S/W)" "in a small storage room. (S)" "in a small storage closet. (N)" "in the north cell. (S) )" "in the cell block room. (N/S/W)" "in the south cell. (N)" "at a T-intersection; E/W by north." "in a rough tunnel. (S/E/W)" "in a small passage. (N/S)" "at the end of the passage. (N/E/W)" "in the east barracks. (W)" "in the west barracks. (E)" "in an east/west tunnel." "in a tunnel. (N/E)" "bronze sword" 50 2 6 -2 0 5 1 6 "spear" 5 2 3 -3 0 4 1 4 "axe" 5 2 3 -8 -10 1 1 3 VXYZ[\"dagger" 10 2 1 -10 5 5 1 4 "sword" 5 2 5 -12 -5 5 1 6 "ball and chain" 15 3 6 -13 0 3 2 3 "odd-shaped stone" 0 1 300 58 0 0 0 0 "blue bottle" 10 6 3 65 0 0 0 0 "red bottle" 10 6 3 65 0 0 0 0 "clear bottle" 10 6 3 65 0 0 0 0 "uniforms" 50 1 40 47 0 0 0 0 "oak chest" 0 4 999 58 0 0 0 0 "ancient gold coins" 500 1 75 112 0 0 0 0 "silver lamp" 25 1 8 81 0 0 0 0 "shield" 0 0 5 80 0 0 0 0 "chain" 5 3 5 71 -5 3 1 5 "shemlock" 500 1 3 61 0 0 0 0 "silk robes" 50 1 5 23 0 0 0 0 "leather bag" 1 4 2 35 0 0 0 0 "ruby necklace" 100 1 5 119 0 0 0 0 "lantern" 10 5 7 21 100 0 0 0 "boat" 100 1 999 1 0 0 0 0 "Commander" 15 15 20 75 0 100 0 2 1 50 1 9 "Worshiper" 10 9 30 30 23 75 0 0 2 40 1 5 "Cerebus" 14 20 0 50 41 100 0 1 0 60 2 6 ]_`a"Cetus" 9 8 5 30 18 80 0 0 0 40 2 5 "Crab" 10 8 5 10 10 75 0 6 0 50 1 7 "Dragon" 18 10 0 80 43 500 5 6 0 75 2 6 "Mxlar" 9 15 25 20 70 50 0 2 3 50 1 5 "Roc" 12 17 0 25 7 75 0 0 0 60 1 6 "Professor Axom" 10 10 200 40 65 70 0 0 4 40 1 5 "Prisoner #13" 6 7 85 20 74 50 0 0 -1 20 1 3 "Black Warrior" 22 16 0 80 60 80 0 4 5 70 2 5 "Gold Warrior" 14 12 50 85 80 80 0 6 6 65 2 4 "Dog" 6 12 75 40 52 15 0 0 0 30 1 4 "Rock Monster" 10 10 0 100 0 500 0 0 0 50 1 7 "Hobo" 10 12 35 20 35 75 0 0 0 40 1 5  SET UP VAR. TABLE A0:MA:K72:W92:C%M:RO1:R%A:CP40:D$(4):DFM:OFM:NZM:NAM:NMM:A$D$"OPENEAMON.":S$D$"READEAMON.":R21:RM:SM:D%M:LM:ACM:WTM:A%M:M%M INIT l 2CZ$D$"CLOSE":A$"DESC":S$"DESC":NR,NZ,A,NM:CZ$:K128:NANZ4:A$(NA),A%(NA,8),M$(NM),M%(NM,14),SA%(3),S2%(3),SM$(2),BV$(5,2),WA%(5),W$(4),T(3),R%(NR,5),R$(NR) <A$"ARTIFACTS,L"K:A1NZ:S$"ARTIFACTS,R"A:A$(A):A218:A%(A,A2)::A%(A,2)MA%(A,2)ROLL1A F:A$"MONSTERS,L"K:M1NM:S$"MONSTERS,R"bdeM:M$(M):A112:M%(M,A):::CZ$:NC:C$(NC):A1NC:C$(A): KA$"ROOMS,L64":A$"ROOM.NAME,L64":A1NR:S$"ROOMS,R"A:M14:R%(A,M)::M,M,R%(A,5):S$"ROOM.NAME,R"A:R$(A)::CZ$ PRO1:R21:A02:SM$(A)::A05:A202:BV$(A,A2):::A04:W$(A): ZLL4:V%(L):L0v dQ$(34):M%(0,9)1:M%(0,14)3:A$"":S$A$:CZ$A$:M%NM:A%NA:D$"STORE FAST.START" (#23,North,South,East,West,Get,Drop,Look,Examine,Light,Ready,Open,Drink,Attack,Flee,Request,Inventory,Blast,Heal,Speed,Smile,Eat,Save,Resume' 2#growls at,ignores,smiles at <#lunge,tear,claw,swing,chop,swing,shoot,shoot,shoot,swing,swing,swing,stab,lunge,jab,swing,chop,stab F#axe,bow,club,spear,swordI A MKW8ÀROҀCP DDFOFNZ0NAPNMpASR2RSĀLACWT̀CNR$A2@NC8QAX ߕѕ  } rlg_ U J =62 2  22d d,(Kfhijklmnopqr:AAA/:pQPG=#wdM7 )   ۔ ϔ̔ ̀        U2K#K2 P(PU(d) +FAJ<P4#dKdPK2KF2PPK2(<(2K2<(FA2( ӲS  B?݋؋ӋϋˋƋWTҀS -$"%&'(0.12867:=?AFEHICLM  &CR#"$'(-/.019:7;>ABKGEIJMN.D!) (-,<4256:>?AEIKONLQ !)"*(-+324590<>@DKLQPNRRSxb#?)"ԓ$$v`H2! ђ!"^?(%Ƒw]H!'ܐ"gS?%͏"wYA) َ!jN2% ߍɍw[='"Ќ"{bI2 CO|wsolhd]XSOJD@9 0ր#InventoryRequestFleeAttackDrinkOpenReadyLightExamineLookDropGetWestEastSouthNorthResumeSaveEatSmileSpeedHealBlastswordspearclubbowaxestabjabswingshootswingclawchoplungeswingshootchoptearswingstabswingshootswinglungesmiles atignoresgrowls atin a tunnel. (N/E)in an east/west tunnel.in the west barracks. (E)in the east barracks. (W)at the end of the passage. (N/E/W)in a small passage. (N/S)in a rough tunnel. (S/E/W)at a T-intersection; E/W by north.in the south cell. (N)in the cell block room. (N/S/W)in the north cell. (S)in a small storage closet. (N)in a small storage room. (S)in the weaponry room. (N/S/W)in a small corridor. (E/W)in a tunnel corridor. (N/S)in a storage room. (N)in a laboratory. (N/S/W)in a storage room. (E)at the end of a secret hallway. (S/W)in a narrow hallway. (N/E/W)in a small storage room. (S)in a secret east/west passage.at a look-out post. (N)at a T-intersection; N/S by west.in a broken tunnel. (N/E)at a look-out post. (S)in a broken tunnel. (N/S)at a bend in the hallway; S & W.in an east/west hallway.in an east/west hallway.at the end of the hallway. (E)at a T-intersection; E/W by south.in a north/south corridor.in a north/south corridor.in the uniform room. (N)in a long corridor. (N/S/W)on a stone path. (N/S/E/W)in a small clearing atop a cliff. (W)in a small cave. (E)in a small cave. (E)in a tunnel entrance. (E/W)at an intersection atop the cliff.on a north/south cliff path.on a north/south cliff path.outside the Main Hall. (N/S)in a large clearing. (N/S)in a small house. (N)at a T-intersection; N/S by east.on an east/west path.at a bend; south and west.on a rough east/west path.in a large cavern. (N/S/E)at a tunnel entrance. (S/E)at a N/E bend in the path.on a path. (N/S/W)on a landing near a large pool. (N/S)on the north side of a large pool. (N/S)on a path near the river. (E/W)at an old temple on the beach. (W)at a clearing by the river. (N/S)at an old army camp. (S)in a large pool. (N/S/W)in a dark east/west tunnel.at the tunnel entrance. (E/W)sailing the river. (E/W)on the waterfall!sailing the river. (S)sailing the river. (S/W)sailing the river. (S)sailing the river. (S)at a 'Y' section on the river. (S/E)at a narrow part of the river. (N/S)at a narrow part of the river. (S)sailing the river. (S/E)at a bend in the river. (S)sailing the river. (E)at a widening of the river. (N/S/E)sailing the river. (E)at a bend in the river. (E)sailing the river. (S)on the docks. (E/W)HoboRock MonsterDogGold WarriorBlack WarriorPrisoner #13Professor AxomRocMxlarDragonCrabCetusCerebusWorshiperCommanderboatlanternruby necklaceleather bagsilk robesshemlockchainshieldsilver lampancient gold coinsoak chestuniformsclear bottlered bottleblue bottleodd-shaped stoneball and chainsworddaggeraxespearbronze sword"82 22 4 15 64 128 128 "You are standing on rickety wooden docks with the mighty Zyphur River rushing by to the the east. There is a boat tied to the dock which you can use to sail the river. To the west the road leads back to the Main Hall." suvwxyz{|}~"You are on a swiftly flowing river. The current is strong, and you can only go to the south. Steep cliffs prevent you from landing to the east or west." "You are on a swiftly flowing river. The river is bending to the east, and the current prevents you from going any direction but east." "The river has smoothed out somewhat. To the north and south are rocks which you cannot pass through. To the east the river widens." "You are now at a wide part of the river. The current has slowed down, but you cannot go back west. To the north and south on the riverbank you see clearings where you could land." "The river is narrowing. You notice a bend in the river ahead. Because of the current, you can only go east." "The river now bends to the south. You can feel rocks scraping the bottom of the boat, but you don't notice any damage. You can only go south." "As you make the bend, you notice to the east a small clearing before a large cliff with strange paintings adorning the rock walls. To the west is dense forest with nowhere for you to land. you cannot travel north due to the current." "The river is narrowing to a small stream with barely enough water for you to continue. Both east and west are huge, steep cliffs which prevent you from landing." "The river is almost dry here and boat can barely float. You see steep cliffs both east and west. You can go back to the north as the current is very weak." "You are in water that is about waist deep. The river forks here, going both south and east. In the distance to the east you see the river disappearing into a tunnel. To the south you see the river continue between two large cliffs." "The current has picked up slightly. You see very high cliffs with small caverns carved into them both east and west. To the south the river continues between the cliffs." "The current is gradually getting stronger. Stone walls are both east and west." "To the west you see a small landing area and a path leading through the stone cliffs, and to the south the river continues." "The current is picking up here. Ahead the river suddenly drops off the edge of a cliff... A waterfall! You can't land east or west, and the current is too strong for you to go back north." "Ahhhhhhhhhh!!!! You have fallen over the waterfall and died!" "You are on the river. The current is almost non existent here, so you can go either east or west. To the north and south are tall cliffs. To the east is an entrance to a tunnel. " "You are at the entrance to a large tunnel which runs east and west. To the east is darkness. To the west you see daylight." "You are in a tunnel with dark green walls. There is no current, but ahead the tunnel seems to open into a chamber of some sort." "You are in a large chamber. To the north and south are small landing areas and to the west is a dark tunnel." "You are at what was once a military camp. The remains of several campfires litter the ground. You see thick woods in all directions except to the south where you see the river." "You are at a small clearing just south of a swiftly flowing river. You can see a small path that runs south into the dense woods around you." "You are on a small beach near the river. You see around you smooth, steep walls of stone which have ancient paintings on them. You can go only west to the river due to the steep walls." "You are on a narrow path through stone cliffs. To the east you hear water rushing, and can see a river. To the west is a bend that turns to the north." "You are at a small landing bay. To the south you see a large lagoon. To the north you see a small entrance to a tunnel (which is dark). Jagged rocks prevent you from going any other direction." "You are at a small landing base near a rather large lagoon. Across the lagoon you see another landing base (to the north). The only other exit is to the south, into a cavern." "You are on a path, at a T-intersection. To the north is a clearing. To the south the path continues. You see a very crude path heading west." "You are at a bend in the path. The path turns and goes sharply up to the north. To the east the path gets very narrow and you can hear water flowing." "You are at the entrance to a tunnel, which goes to the east. To the south you see a clearing and a large pool of water that extends across the bottom of a large cavern." "You are in a large cavern. The floor is made of marble, and the walls have a very finished look about them. To the east and south you see small corridors." "You are on a rough path in the woods. To the west the path continues. To the east you see a smoother path." "You are in an S/W tunnel that slopes sharply down to the south. To the west you see sunlight." "You are on an E/W path. You see footprints in the mud which resemble those of a bear. The rotting bones of an animal are lying beside the path." "To the north the woods clear and you see an open field. To the south is a small house in the woods. To the east the path continues." "You are in a small stone house. The floors and walls are bare, except for a fireplace to the south. The only exit is to the north." "You are in a large clearing. To the east and west you see dense forest. To the south is a path into the woods. To the north you see the Main Hall." "You are outside the Main Hall. You have made it back! You can enter the hall to the north or return to the clearing south." "You are on a large cliff. A path goes north and south. To the east over the edge of the cliff you see a river. To the north the path slopes sharply down." "To the east over the cliff you can see ariver. To the south you see an intersection in the path." "You are at an intersection atop a large cliff. To the north the path continues. To the east and west you see entrances that go into the side of the cliff. To the south the path slopes down sharply." "You are at the entrance to a small tunnel. The tunnel is very dark, lit only by the sunlight that comes in from the outside (to the west). The tunnel continues to the east." "You are in a small cave lit only by sunlight coming from the east. Dense vegetation is growing here. The only exit is to the east." "You are in a small cave. The only light is from the exit to the east. Dust fills the air in here." "You are on a small clearing atop a cliff that was probably once a guard post. You can see a river to the east, and have a clear view of a waterfall that is to your southeast on the river. The only exit is to the west." "You are on a stone path that slopes down to the south and continues out of sight to the north. To the west you see a cave entrance. To the east you see a clearing atop the cliff." "You are in a N/S corridor. To the west you see the the tunnel entrance. To the south is a small room." "You are in a room with small recesses in the walls all around. You also see several smashed wooden crates. The only exit is to the north." "You are in a rather well built N/S corridor. The walls have strange rectangular shapes with odd flecks of gold and silver embedded in them." "To the south the corridor continues out of sight. You notice strange rectangular designs on the walls." "You are at an intersection. To the west the E/W corridor ends abruptly. To the south you see a corridor with odd designs on the walls. To the east you see a long corridor." "You are at the end of an E/W hallway. To the east you see the hallway extending out of sight." "You are in a plain east/west hallway." "To the east you can see a turn in the hallway." "You are at a bend in the hallway. To the west the hallway continues out of sight. To the south you see another jog in the hallway." "You can see sunlight to the north, coming through a jagged opening in the wall. To the south the tunnel continues" "You are at what was once a look-out post for war troops. From here you can see for miles across fields and mountains. Since you are atop a large mountain, the only exit is to the south." "You are in a broken tunnel. To the north you see a well contructed hallway. To the east is a T-intersection." "You are at a T-intersection in a broken tunnel. To the north you can see light! To the south is a small opening where you see what appears to be sunlight. To the west is a broken tunnel." "You are in what was once a look-out post for an army. You see fields and mountains to the east. You can only go back to the north." "You are in a narrow hallway that is dark and covered with dirt. To the west is the secret door which you came through." "You are in a small storage room off of the main corridor. You see many rotten, decaying crates that have been smashed. The only exit is to the south." "You are in a narrow E/W hallway. To the north is a small room with a rotting wooden door laying on the floor in front of it." "You are at the end of a secret E/W hallway. To the south is a doorway." "You are in a storage room with wooden shelves lining the walls. The floor is smooth rock and the walls are also very well designed. The only exit is to the east." "You are in what appears to be a very old laboratory. Shattered glass lies about. Odd instruments are everywhere, most of them of no value to you. You see small rooms to the west and south. The exit is to the north." "You are in a small storage room. The only exit is to the north" "You are in a N/S corridor. The walls are bare rock, obviously hastily built." "You are in a small E/W corridor. To the east is a T-intersection." "You are in a room that has many racks suitable for storing weapons. You see a door in the north wall. To the south is a small closet." "You are in a small room with a low ceiling. The only exit is south." "You are in a very small room. The floor is covered with a white fungus, and the air is very stale here. The only exit is to the north." "You are in a baren cell. The only exit is to the south." "You are in a room with small cells both north and south. The iron doors to both cells have both rusted away years ago. A corridor is to the west." "You are in a small, barren cell. The only exit is to the north." "You are in a rough tunnel going E/W. To the north is another tunnel." "You are in an E/W tunnel. The walls are bare rock. To the south is a small passage that you can't see into." "You see doors to the south and a broken tunnel is to the north." "You are at the end of the passage. You see doors to the east and west of you." "You are in a room with several hammocks made from animal skins strung up on the walls. The only exit is to the west." "You are in a room with animal skin hammocks strung up on the walls. The only exit is to the east." "You are in an E/W tunnel that slopes up to the west and down to the east." "The tunnel slopes sharply down to the east. You can see light coming from the north." "You see a bronze sword with the word @Ryke@ engraved on the handle." "You see a very small spear with a stone point on the end." "You see a primitive axe." "A small dagger with the crest of the Axom family falls to the ground and gleams in the dim light." "You see a sword that has been worn down by many battles." "You see a ball and chain with the words, @Graymon Tribble II@ engraved on the handle." "You see in the room an odd-shaped stone that looks like a large face. In what would be the mouth you see a small jewel that glows orange in the darkness." "You see a bottle with a blue liquid inside. A label reads, @HARDINESS@." "You see a bottle with a red liquid inside. A label reads, @AGILITY@." "You see a bottle with a clear liquid inside. A label reads, @CHARISMA@." "You see a pile of dirty warrior's uniforms. They are old and moldy, but some have gold medals still attached to them." "You see an old oak chest. On the chest is scrawled the words, @Neither a borrower nor a lender be.@" "You see a large quantity of ancient gold coins that Ingemar Hansen (a coin collector friend of yours) would pay an arm and a leg for." "A small silver lamp is on the ground. It is tarnished, but might be worth something." "You see a good quality shield." "You see a large chain that can be used as a weapon." "You see a small clay bowl with holds a strange herb. You recognize the herb, it's the mystical @shemlock@, which will heal you if you eat it." "You see a bundle of silk robes." "You see an old leather bag." "You see a beautiful ruby necklace with gold chain." "You see a lantern made of tarnished brass. It looks like it will still work, but it probably won't stay lit for very long." "You see an old boat. It is too heavy for you to carry, but you can use it to travel on the river." "As you reach for the jewel, the rock comes alive and attacks you!!" "Aa you approach the dock, an old man stops you and says, @If ye wants a boat, ye'll have to pay. I want 200 gold for each boat.@" "He says, @Nice doin' business, and may the gods bless ye!@" MUCH!@" "As the old man leaves, you see the boat sink before your eyes. You'll have to buy another boat..." "You see a man wearing a commander's uniform standing before you. On his belt you see a large sword." "You see a tall thin man wearing flowing silk robes. He is holding his hands together and slowly bowing. He sees you and a sly smile spreads across his face." "Before you stands a large dog-like creature with 3 heads. It snarls and growls at you, bearing its large, sharp teeth." "Swimming at you in the water you see what appears to be a dolphin with a forked tail and the head of a greyhound." "Walking in the shallow water you see a 3-foot wide crab, its claws snapping nervously. It sees you and quickly scuttles towards you." "Crouching in the back of the small cave is a large fire breathing creature, with a large tail and huge sharp claws. Its reptilian body is covered with red plate-like scales. It raises its head and a grin appears on its face." "A small dwarvish creature is peering at you from the shadows. You recognize it to be an orc from its bowed legs. On its crude leather clothing is the word @MXLAR@." "A large bird with extremely sharp talons swoops down at you. It is a roc, after its afternoon snack." "A grey-haired man is sitting at a stone table. He is your friend, Professor Axom from the Old Academy. He was kidnapped by the infamous Black Warrior." "A frail thin man wearing a prisoner's uniform is lying on the floor. As he slowly gets to his feet, you see a patch on his uniform that reads, @#13@." "You see a large warrior wearing black chainmail. He raises his sword and shouts, @Say good-bye to all of this and hello to oblivion!@" "A large warrior jumps from the shadows. His plate armour is a shade of gold, and his ball and chain glow a bright red." "A medium-sized dog runs at you from the shadows." "You see a creature with a hide of solid rock. It swings at you with its several stoney arms." "You see a thin man in ragged clothes." Ak ߠȱ ߅ ߅ ߠȱ8ܩ`R 8E ߠృȱȱ i祜i ߅Bȱȱ0,6`)_08eiЩ`L` { ޥSLA P45:LL1:(37):E @56:300Q A8:100] B8:300h C8:51 EWTWTA%(A,3)(A%(A,4)1): FM%(0,9)A:M%(0,10)(EAAE)(EAAE)WA%(A%(A,6))A%(A,5)2M%(0,2): ZA$"The "A$(A)" is locked.":65( ["You don't have it and it's not here.":99Q ^A$"You can't "C$(C)" "S$".":65r `"Nobody here by that name!"z c56 d YOU SEE n51:LS120:A%(LS,5)A%(LS,5)1:MA%(LS,5):Mĺ"Your "A$(LS)" has gone out!":LS0:LTNL:99 sM10ĺ"Your "A$(LS)" is almost out!":56:120I uM20ĺ"Your "A$(LS)" grows dim!":56 xSPSPSP1:SPM%(0,2)M%(0,2)2:"Your speed spell has just expired!":AM%(0,9):A070:56 zA03:S2%(A)SA%(A)S2%(A)S2%(A)1.1:S2%(A)SA%(A)S2%(A)SA%(A)" }:LTĺ"It's too dark to see.":56:210_ "You are":" "R$(RO):56:R%(RO,0)R%(RO,0)1:RRO:45v RO16DI1:32000 M%(4,5)20M%(4,5)((1)192):M%(4,5)ROİ3650 M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::160/M%(M,0)M%(M,0)1:RM300:62:"("M$(M)" is here.)":56::160KM$(M)" is here.":52:A1NA:C%A:S,A,R%,A%(C%,4),C%,A%:AC%:C%ANA::210ANZA22ĺ"Your "A$(A)" is here.":52::210A%(A,0)A%(A,0)1:RA100:62:"(You see "A$(A)".)":56::210"You see "A$(A)".":52:Y51:"Your command? ";A$:L0:51:A$""Ę1:A,A$:IDz(A$,1)" "A$(A$,2):215A$""A$CZ$:(37)1:15:1403,15:A$:A$""275:CZ$A$:A2(A$):(A$,A,1)" "ĂV$(A$,A1):S$(A$,A1)0A$S$:F0:S2$"":A1(S$):(S$,A,1)" "Ă:270S2$(S$,A1):S$(S$,A1):Z$(S2$,3):Z$"TO "Z$"ON "Z$"IN "F1:S2$(S2$,4):265Z$(S2$,5):Z$"FROM "Z$"WITH "F1:S2$(S2$,6) FS$A$:S2$""AAA::S,S,V$,C$,C%:CC%:CCNC2909"Valid Commands:"::C1NC:C$(C),:::210"C53000:C44000,5000,6500,6000,19000,17000,20000,22000,7000,8000,25000,10000,11000,12000,14000,15000,21000,18000,18500&"Attack non-enemy?"'" (Y/N)?";S$:S$""295:4920:S$"Y"S$"N"295:L1::#, PICK FOE 6T(1)T(1)(T(1)0):T(1)500:51:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::500JM%(M,14)2Ă:500MM%(M,13)M%(M,1)(1)100M%(M,4)350:M$(M)" flees!":56:NXĺ"But can't find an exit!":56::500$T8510:M%(M,5)R2:3650:490^OFM:DF0:M%(M,14)3400:T(3)M%(0,1)480:K1NM:C%K:S,A,R%,M%(C%,5),C%,M%:C%KNM:380wKC%:M%(K,14)3ĭ(1).25DFK:KNM|:480C%1S,A,R%,M%(C%,5),C%,M%:M%(C%,14)1C%C%1:410DFC%:DFNM480IKDF1NM:C%K:S,A,R%,M%(C%,5),C%,M%:C%KNM:430rKC%:M%(K,14)1ĭ(1).25DFK:KNMx7500T(1)MNMT(1)0520:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::520OFM:M%(M,9)07400: SPECIAL STUFF 100( MOVE y R2R%(RO,C):T(1)ĭNLLTA$"You can't do that with unfriendlies about!":65 R20R2NRĴR%(R2,5)2A%(22,4)RO3500:"You would drown!":99 SPECIAL MOVES  R299ĺ"You successfully ride off":" into the sunset.":DI0:32000B> "You can't go that way!":99M GO  R3RO:ROR2:R%RO:3600:R%(RO,5)2R%(R3,5)2A%(22,4)RO NX0:A14:NXNX(R%(RO,A)0R%(RO,A)NR)::NLR%(RO,5):LTNLLS:100 MONS FOLLOW? 1D%R3:K1NM:C%K:S,A,D%,M%(C%,5),C%,M%:KC%:KKNM::3650T$M%(K,14)3M%(K,5)RO::3650.M%(K,14)1ĭ(1)100M%(K,4)M%(K,5)RO8B SET UP T(X) LT(1)0:T(3)M%(0,1):K1NM:C%K:S,A,R%,M%(C%,5),C%,M%:KC%:KKNM::CVM%(K,14)RL%M%(K,3)(CH102)(M%(K,3)0):M%(K,14)1(RL%(1)100)(RL%(1)100)h`XM%(K,14):T(X)T(X)M%(K,1)::t GET 4900:S$"ALL"4100:HARO:4805:F94:4200:64A1NA:C%A:S,A,R%,A%(C%,4),C%,A%:AC%:C%ANA::300"4200::64h RESULTS OF GET ErA7A%(7,4)0:M%(14,5)RO:R201::45:3650:300|A$(A)" ";:A%(A,3)900A%(A,2)8ĺ"cannot be moved.":52WTA%(A,3)10M%(0,1)ĺ"is too heavy.":52"taken.":A%(A,4)1:WTWTA%(A,3):M%(0,9)1ĭA%(A,2)2A%(A,2)3İ70::A$(A)" readied.":LL1:54$528\ MONS SEARCH fSL(S$):F0:C%0:D%0:S,S,S$,M$,C%:C%ĭSL1ĭ(S$,1)"S"S$(S$,SL1):4710pC%ızD%C%:XC%:M%(X,5)RO4760FF1:F1MX(M$(X))SLMX:S,R:C%D%4730 ARTIF SEARCH 1HA1:WHHA:EMHA:4810;HA1OWHRO:EMRO200SL(S$):F0:C%0:D%0:S,S,S$,A$,C%:C%ıX1NAD%C%:A2A%(C%,4):A2WHA2HAA2EMFF1:AC%:(A$(A))SLXNA::S,R:C%D%Ă:%XNA::F1A$"Which "Q$S$Q$" do you mean?"::65+:$ GET S$ J)LTġ:100}.S$""ĺ:C$(C)" who or what";:S$::L0:491081:A,S$:ID: DROP 4900:S$"ALL"5100:4801:F91:5200:300D%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA:512052005:WT0:M%(0,9)1:64OPAM%(0,9)M%(0,9)1ZWTWTA%(A,3):A%(A,4)RO:A$(A)" dropped.":ALS52:LS0:LTNL::"The "A$(A)" goes out.":54p EXAMINE z4900:4804:F6050:A%(A,4)EMA%(A,4)ROANZĺ"This is your "A$(A)".":648RA100:45:A%(A,0)1:300f4700:Fĺ"You see nothing special.":64vRM300:45DFM:7650:300d LOOK nRO48ĺ"You find a hidden passage to the east!":56RRO:45:300X ATTACK "bM%(0,9)1ĺ"You have no weapon ready!":1009l4900:4700:F96\M%(M,14)1İ294:S$"Y"100zOF0:DFM:7500:HI7360UPWA%(M%(0,9),6):WA%(W)WA%(W)2:A$M$(0)"'s "W$(W1)" ability increased!":AM%(0,9):70:67w EAAE7360:((1)1001)M%(0,10)7360:A(EAAE1)1:AEAEA:M%(0,10)M%(0,10)A:A$M$(0)"'s Armour Expertise increased by "(A)"!":67 M%(DF,14)1300:M%(DF,3)1(M%(DF,14)3)25:M%(DF,14)0:3650:300  MONS P/U WEAP !X(M%(OF,9))1:X0XNZĭA%(X,4)RO7460G!X0:W1NA:C%W:S,A,R%,A%(C%,4),C%,A%:WC%:WWNA::7460h!A%(W,2)2A%(W,2)3Ă:7460!XĭA%(W,7)A%(W,8)A%(X,7)A%(X,8)Ă:7460!XW:!$D%K:XA$M$(OF)" picks up "A$(X)".":8:A%(X,4)OF1:M%(OF,9)X:51!."L DO BATTLE I"QHI0:WM%(OF,9):W07400:A%(0,7)M%(OF,11):A%(0,8)M%(OF,12)"SA$M$(OF)" "BV$(A%(W,6),(1)3)"s at "M$(DF)"...":8:" --- ";:RL%(1)1001:HI0:(RL%5RL%M%(OF,10)M%(DF,7))RL%96HI1"`HI7600:RL%97ĺ"Missed!":56?#e"Fumbled!":52:RL%(1)1001:RL%36Wĺ"...Fumble Recovered.":56#jRL%61A$M$(OF)" drops "A$(W)"!":A%(W,4)RO:M%(OF,9)W1:WTWTA%(W,3)(DF):67#lA%(W,2)3A$"Sparks fly from "A$(W)"!":67,$tRL%957550:"...Weapon Broken!":52:A%(W,4)0:M%(OF,9)1:WTWTA%(W,3)(DF):RL%1051P$y"Broken weapon hits user!":52$~RL%100DA%(W,7):SA%(W,8):DFOF:A1:7635$DA%(W,7)2:SA%(W,8):DFOF:A0:7635$UP(((1)1001)M%(OF,10)):M%(OF,10)M%(OF,10)2UP %DF14RL%20:M%(OF,9)7650:7540H%DA%(W,7):SA%(W,8):A1:RL%5ĺ"A hit! ---":52:7635%"A critical hit!":52:RL%(1)1001:RL%51A0:7635%RL%86S1.5S:7635%RL%96D2D:7635%D3D:7635!&D20:K1D:D2D2(S(1)1)::D2D2AM%(DF,8):D21ĺ"**Armour absorbs damage!":56V&M%(DF,13)M%(DF,13)D2:M%(DF,13)M%(DF,1)7700&M$(DF)" is ";:(M%(DF,13)5M%(DF,1))2(M%(DF,13))7652,7655,7660,7665,7670,7675&"in perfect health.":56&"in good shape.":56&"hurting.":56'"in pain.":56)'"badly injured.":56['"at death's door,":" knocking loudly.":54p' MONSTER DIES 'M$(DF)" is dead!":DFġ:DI1:32000'2M%(DF,5)0:M%(DF,13)0:M%(DF,9)NAM%(DF,9)0M%(DF,9)M%(DF,9)1 (7XDF1:K1NA:A%(K,4)XA%(K,4)RO6(n:KM%(DF,14):T(K)T(K)M%(DF,1):56C(@ FLEE `(JT(1)ĺ"Calm down.":99(TNXĺ"There's no place to run!":99(hS$""8500:S,S,S$,C$,C%:DC%:DD48500:R2R%(RO,D):3040(4!8510:3500)>!R2R%(RO,(1)41):R21R2NR8510:)' INVEN [)'M0:S$""10100:4900:4700:F96:M%(M,14)110100:MMM:15030)t'M$(M)" is carrying:":56:W0:D%M1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA:10130)'W1:" "A$(A);:AM%(M,9)ĺ" [Ready Weapon]";*'ALSĺ" (Providing Light)";2*'51::Wĺ" (Nothing)":56Q*'MĺGO" gold pieces.":56e*'DFM:7650:300s** BLAST *+4900:4700:F96:M%(M,14)1İ294:S$"N"100* +S0:11500:"Direct hit!":56:M1426000:S5:D2:DFM:A0:7635:73602+,W0:SA%(S)D%(1)1001:W(((D%S2%(S))(D%5))(D%95))+,D%100A$"Spell backlash! You temporarily forget how to cast "C$(C)"!"::66+-Wĺ"Nothing happened."::64, -D%(1)1001:D%S2%(S)S2%(S)S2%(S)2:SA%(S)SA%(S)2:A$M$(0)"'s "C$(C)" ability increases!":67-,-S2%(S)S2%(S).8::,. HEAL ,.M0:S$""4700:FS$""96:M%(M,13)10150:S1:11500:M$(M)"'s health improves!":56,.M%(M,13)M%(M,13)310(1):M%(M,13)M%(M,13)(M%(M,13)0):10150,6 SPEED -6SPĺ"Nothing happened.":64-6S2:11500:M%(0,2)M%(0,2)2:SP((1)2510):AM%(0,9):A070:A$"You can feel the new agility flowing through you!":AM%(0,9):A070:66-: SMILE -:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::300.:M$(M)" "SM$(M%(M,14)1)" you.":52::300'.hB READY o.rB4900:4801:F91:A%(A,2)2A%(A,2)3ĺ"That isn't a weapon!":99.B70:A$(A)" readied.":64.PF SAVE .ZF"Save this game?":295:S$"Y"100:D$"STORESAVED.GAME":100.DH RESUME GAME /NH"Resume saved game?":295:S$"N"100(/XH18550n/bHCP:D$"RESTORESAVED.GAME":CZ$"":CP(231):ID(249):216,0:100/vH216,0:"Load error "(222)::(222)6ĺ"There is no saved game.":L99:DI100:32000/HD$"CLOSE":/8J LIGHT -0BJ4910:4801:F91:A%(A,2)5A%(A,5)1ĺ"It won't light.":64Z0jJLT1:LSA:"You've lit the "A$(A)".":64g0 N OPEN 0*N4900:4804:F91:A%(A,2)4A%(A,8)S$"the "A$(A):940HNA%(A,8)1:"Opened.":56:A$(A)" contained:":56:X0.1NA$" ":D%100A:M1NA:C%M:S,A,D%,A%(C%,4),C%,A%:MC%:MMNA:20130R1NA$A$A$(M)", ":X1:A%(M,4)ROo1N:Xĺ" (Nothing.)":641NA$(A$,(A$)2)".":661R EAT 1R4900:4804:F91:A17S$"the "A$(A):941R69:A%(A,4)0:M%(0,13)0:DF0:7650:3002U DRINK <2U4900:4804:F91:A%(A,2)6S$"the "A$(A):94s2V69:A%(A,4)0:KA7:M%(0,K)M%(0,K)1:K3CHCH12VA$"You feel an increase in your "("hardiness.agility. charisma.",(K1)101,10):662a REQUEST 2a4900:A$S$:S$S2$,3aS$""Ą"From whom?";S$:S$""4920:L0::250203a4700:F96:S$A$:WHM1:HAWH:EMWH:4810:FA$M$(M)" doesn't have it.":653aMMM:M%(M,14)315030::MM1:"Okay.":56:4220:AM%(M,9)M%(M,9)13aRA100:A%(A,0)45:A%(A,0)1:3004e BLAST ROCK MONSTER {4eM%(M,13)M%(M,13)(1)61:M%(M,13)M%(M,1)ĺ"The "M$(M)" crumbles to dust!":M%(M,5)0:3650:3004eM$(M)" is ";:M%(M,13)326040,26050,26060:260604e"crumbling.":56:3004e"cracking.":56:3005e"lightly chipped.":56:3005y INIT 5"y216,0:D$(4):(26)"1":(21):::(103)(104)2562338Ĺ768,(103):769,(104):103,34:104,9:2337,0:"RELOCATING...":D$"-MAIN.PGM"6,y34000:D$"RESTOREFAST.START":X(768):K(769):D$"BLOADSEARCH.RTN":D$"-EAMON.UTILS":768,X:769,K66yD$"OPENFRESH.MEAT":D$"READFRESH.MEAT":RE,M$(0),M%(0,1),M%(0,2),CH:A03:SA%(A):S2%(A)SA%(A)::A15:WA%(A)::AE,SE$,GO,BA,AC6@yNANZ:ANZ1NZ4:A$(A),A%(A,6),A%(A,5),A%(A,7),A%(A,8)77JyA$(A)""A$(A)"NONE"NANA1:A%(A,2)2(A%(A,7)A%(A,8)20):A%(A,3)2:A%(A,4)1:WTWT2p7Ty:D$"CLOSE":CP(231):ID(249):ID:IDįP,:D$(4)7^yWNZ1NA:KW:A$A$(W):C%0:S,S,A$,A$,C%7hyAC%:C%ANZ31090:(A$(A))(A$)A$(A)A$(A)"#":310707myS,R:310808ry:M(AC2):M2ACM%(0,8)1:EA5\8|yMM%(0,8)M%(0,8)M:EAEAM10:M3M%(0,8)M%(0,8)2:EAEA30r8yNANZANZ1:708yIDāA1NZ:A,A$(A)::M1NM:A,M$(M)::A1NC:A,C$(A)::A02:A,SM$(A):9yIDāA05:A202:A,BV$(A,A2):::A04:A,W$(A)::A1NR:A,R$(A):>9yA%NA:60:24:D$"OPENEAMON.DESC,L256"O9 { BUY BOAT 9{R202:45:GO200ĺ"YOU CAN'T AFFORD IT.":320009 {"Hit (P) to pay or (L) to leave. ";:S$:S$:S$""4920:S$"P"S$"L"31520:S$"L"32000:*{GOGO200::R203:45:(1).05R204:45:31500&:4{35003:} DONE S: }:59:SPM%(0,2)M%(0,2)2:}DI32040:60:"Now what?"::"1. Resume the saved game":"2. Start over":"3. Give up and accept death.";}:"Enter 1-3: ";A$:K(A$):K1K332000:K118520:D$"CLOSE":K332500::e;(}1:A1NA:A,A$(A)::ID:A14:V%(A)0::A$(0)"NONE":A58:A%(0,A)0:;2}W0:D%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA::32080;<}A%(A,2)2A%(A,2)3WW1:V%(W)A:A%(A,4)0;F}";A$:M(A$):M1MWM(M)Ģ(37):32100u=n}A%(V%(M),4)1:WW1:MW1W432090:V%(M)V%(W1):W432090>,~60:L4:A$"You deliver your goods to Sam Slicker, the local buyer of treasure. He looks them over and pays you...":67:TP0:A1NA:A%(A,4)1Ă:AAA:32320>6~M(A%(A,1)((A%(A,2)0)CH10(A%(A,2)0))):M0ĺM" gold pieces for the "A$(A)".":54:TPTPM>@~:TP(TP):GO(GOTP)(GO0):51:"He pays you ";:TP1ĺ"nothing.":56:32335>J~TP" gold pieces total.":56`?O~M%(9,5)ROGOGO500:A$"You are rewarded 500 gold pieces for the safe return of Professor Axom.":67?T~D$"CLOSE":A$D$"DELETE":D$"OPENFRESH.MEAT":D$"CLOSE":A$"FRESH.MEAT":D$"STORESAVED.GAME":A$"SAVED.GAME":59?~32510@~D$"CLOSE":(26)"1":(21):P@D$"PREFIX/":D$"PREFIX":S$:D$"PREFIX"S$:D$"VERIFYCHARACTERS":216,0@A$"THE.ADVENTURER":S$"CHARACTERS,":DIĺD$"OPEN"A$:D$"CLOSE":D$"DELETE"A$:32900AD$"OPEN"S$"L150":D$"WRITE"S$"R"RE:M$(0):M%(0,1):M%(0,2):CH:A03:SA%(A)::A15:WA%(A)::AEeA&SE$:GO:BA:AC:A14:WV%(A):A$(W):A%(W,6):A%(W,5):A%(W,7):A%(W,8):A0D$"OPEN"A$:D$"WRITE"A$:M$(0):RE:D$"CLOSE"A103,(768):104,(769):(103)(104)2561,0:D$"-MAIN.HALL"AЄ 80 COL? NBڄ:49168,0:"80 COLUMN DISPLAY? ";:Z$:Z$:Z$"Y"Z$"N"34010:Z$"Y"ĺD$"PR#3"::80:0:B䄙40:0:"DO YOU NEED A CAPS-ONLY DISPLAY?":"(Y/N) :";:A$:A$"Y"A$"N"34020:A$:A$"N"15:1:  EAMON ADVENTURE #5, -> CASTLE OF DOOM <-2 K  BY DONALD BROWNQ l  START-UP PROGRAMr  (21):::1000 D$(4):D$"VERIFYFRESH.MEAT":216,0:12)"CASTLE OF DOOM"::12)"BY DONALD BROWN":8c "THE CASTLE OF DOOM IS RUN BY TWO KINDLY OLD LADIES WHO WANT TO GIVE VALIANT":"ADVENTURERS A LITTLE BIT OF EXCITEMENT.": ("YOU WILL BE TRAVELLING IN A ROUND CASTLEJUST CHOCK-FULL OF EVIL MONSTERS AND WONDERFUL TREASURE." 223:"[HIT ANY KEY TO BEGIN]";:49168,0:A$: <D$"-MAIN.PGM"5 (222)6ĺ"ERROR #"(222): :5:"I'M SORRY, BUT YOU MUST ONLY ENTER THIS PROGRAM FROM THE MAIN HALL OF THE EAMON MASTER DISKETTE."CASTLE OF DOOM 6 4.0 UPDATED TO 6.0 STANDARDS 12/94 -99 5 2 4 0 0 1 1 3 0 0 0 0 1 0 0 2 4 0 0 1 1 3 0 0 0 0 1 1 6 0 24 0 0 1 5 7 17 0 0 0 1 6 8 0 23 0 0 1 7 12 9 15 25 0 1 0 18 10 8 0 0 1 17 19 11 9 0 0 1 0 20 0 10 0 0 1 8 13 18 21 0 0 1 12 14 19 0 0 0 1 13 0 20 22 0 0 1 23 21 8 16 0 0 1 24 22 15 0 0 0 1 0 10 0 6 0 0 1 9 0 0 12 0 0 1 10 0 0 13 0 0 1 11 0 0 14 0 0 1 15 0 12 0 0 0 1 16 0 14 0 0 0 1 0 15 7 0 0 0 1 0 16 5 0 0 0 1 26 28 27 29 30 8 1 0 25 0 0 0 0 1 0 0 0 25 0 0 1 25 0 0 0 0 0 1 0 0 25 0 0 0 1 0 0 0 0 0 25 1 32 0 0 0 0 0 1 33 31 0 0 0 0 1 34 32 0 0 0 0 1 35 33 58 0 0 0 1 36 34 0 0 0 0 1 0 35 39 37 0 0 1 0 0 36 38 0 0 1 0 0 37 0 0 0 1 0 0 40 36 0 0 1 41 0 42 39 0 0 1 0 40 0 0 0 0 1 0 0 43 40 0 0 1 44 46 45 42 0 0 1 0 43 0 0 0 0 1 0 0 0 43 0 0 1 43 47 0 0 0 0 1 46 48 0 0 0 0 1 47 49 0 0 0 0 1 48 0 50 52 0 0 1 0 0 51 49 0 0 1 0 0 0 50 0 0 1 0 0 49 53 0 0 1 55 0 52 54 0 0 1 0 0 53 0 0 0 1 56 53 0 0 0 0 1 0 55 0 57 0 0 1 0 0 56 58 0 0 1 0 0 57 34 0 0 1 "on the north side of the castle. (SEW) "on the east side of the castle. on the south side of the castle. on the west side of the castle. "in the entrance to the castle. (NSW) "in a north/south corridor. (NSE) "at the south end of a corridor. (NSW) "in the bottom of the stairwell. "at the west end of a corridor. (SEW) "at a four-way intersection. corridor. "east end of a corridor. (SW) "at the north end of a corridor. (NSEW) "at a T-intersection; N/S by east. or. "at the south end of a corridor. (NEW) "at the east end of a corridor. (NSEW) "at the west end of a corridor. (NSE) "in the main hall of the castle. (SW) "in the emerald room. (NW) "in a small empty room. (NW) "in the kitchen. (NW) "in the library. (NE) "in the mummy room. (NE) "in the tiger room. (ES) "in the Hall of Heroes. (ES) "in the middle stairwell. (NSEWUD) "in the guest bedroom. (S) "in the east side chamber. (W) "in the master bedroom. (N) "in the west side chamber. (E) "on the roof. (D) in a small chamber with an exit north. "in a north/south corridor. "in a north/south corridor. "at a T-intersection; N/S and east. in a north/south corridor. "at a T-intersection; E/W and south. in an east/west corridor. in a small chamber with an exit east. in an east/west corridor. "in an E/W corridor with a room north. "in a filthy chamber. (S) xit south. in an east/west corridor. "at a four-way intersection. "in the vampire's domain. (S) "in the oscar chamber. (W) in a north/south corridor. in a north/south corridor. in a north/south corridor. "at a T-intersection; E/W and north. in an east/west corridor. "in a small chamber with west exit. in an east/west corridor. "at a T-intersection; E/W and north. "in a small chamber. (E) ast exit. in a north/south corridor. "in a bend in the corridor; W and S. in an east/west corridor. in an east/west corridor. rug 100 1 10 17 0 0 0 0 book 1000 1 3 21 0 0 0 0 collar 250 1 2 -8 0 0 0 0 scroll 75 1 5 22 0 0 0 0 emerald 0 1 10 18 0 0 0 0 lamb chop 3 1 2 20 0 0 0 0 "gold chain" 50 1 15 26 0 0 0 0 brown chest 1 1 999 28 0 0 0 0 blue chest 0 1 999 28 0 0 0 0 opal 500 1 5 0 0 0 0 0 necklace 125 1 10 30 0 0 0 0 statue 0 1 10 24 0 0 0 0 stake 3 3 5 38 100 4 1 1 cross 250 1 10 54 0 0 0 0 gold cow 600 1 100 51 0 0 0 0 pearl 50 1 1 41 0 0 0 0 bottle 100 1 3 19 0 0 0 0 empty bottle 2 1 1 0 0 0 0 0 holy water 100 1 3 0 0 0 0 0 "coffin" 0 1 999 44 0 0 0 0 painting 250 1 70 44 0 0 0 0 oscar 0 1 5 45 0 0 0 0 axe 25 2 3 -2 10 1 1 8 battle axe 100 3 3 -3 15 1 2 3 halberd 100 3 3 -4 15 1 1 6 scimitar 100 3 3 -9 30 5 1 6 "spear" 10 2 3 -14 0 4 1 5 "javelin" 100 3 3 -15 0 4 1 5 sword 50 2 3 -22 5 5 1 7 long sword 100 3 3 -23 5 5 1 6 great sword 100 3 3 -24 5 5 1 8 mace 100 3 3 -26 0 3 1 4 bo stick 100 3 3 -27 0 3 1 4 Sting 100 3 3 -28 90 5 1 3 trident 100 3 3 -6 10 4 3 3 tied woman 0 1 999 26 0 0 0 0 dead Huey 0 1 40 0 0 0 0 0 dead Dewey 0 1 40 0 0 0 0 0 dead louie 0 1 40 0 0 0 0 0 dead Charlene 0 1 40 0 0 0 0 0 dead troll 0 1 40 0 0 0 0 0 dead mummy 0 1 40 0 0 0 0 0 dead tiger 0 1 40 0 0 0 0 0 "Grond's body" 0 1 40 0 0 0 0 0 dead succubus 0 1 40 0 0 0 0 0 dead carrion crawler 0 1 40 0 0 0 0 0 dead sphinx 0 1 40 0 0 0 0 0 dead mimic 0 1 40 0 0 0 0 0 dead harpy1 0 1 40 0 0 0 0 0 dead harpy2 0 1 40 0 0 0 0 0 dead rat1 0 1 40 0 0 0 0 0 dead rat2 0 1 40 0 0 0 0 0 dead rat3 0 1 40 0 0 0 0 0 dead rat4 0 1 40 0 0 0 0 0 dead rat5 0 1 40 0 0 0 0 0 dead rat6 0 1 40 0 0 0 0 0 dead orc1 0 1 40 0 0 0 0 0 dead orc2 0 1 40 0 0 0 0 0 dead orc3 0 1 40 0 0 0 0 0 dead vampire 0 1 40 0 0 0 0 0 dead hobgoblin1 0 1 40 0 0 0 0 0 dead hobgoblin2 0 1 40 0 0 0 0 0 dead mad adventurer 0 1 40 0 0 0 0 0 Huey 18 6 90 50 17 23 0 2 23 75 1 8 Dewey 14 16 90 60 17 40 0 2 24 66 2 3 Louie 16 21 90 55 17 37 0 2 25 75 1 6 Charlene 5 20 100 200 19 140 30 6 -1 0 0 0 "Troll" 30 7 0 80 20 210 0 0 35 71 3 3 "Mummy" 5 7 6 67 22 110 0 0 0 40 1 7 Tiger 20 13 15 95 23 300 0 1 0 60 4 3 "Grond" 21 20 0 0 0 0 0 6 26 16 1 6 "Succubus" 10 18 0 5 0 160 30 4 0 78 2 2 "Carrion Crawler" 13 8 0 100 29 300 0 2 0 20 1 10 Sphinx 20 9 46 98 27 300 0 2 0 33 2 5 Mimic 12 9 0 100 0 300 0 0 0 88 1 8 "Harpy1" 12 17 3 25 30 85 0 1 27 64 1 5 "Harpy2" 5 22 3 25 30 85 0 1 28 56 1 5 Rat1 4 23 0 15 38 20 0 0 0 70 1 3 Rat2 2 20 0 15 38 20 0 0 0 60 1 3 Rat3 3 15 0 15 38 20 0 0 0 40 1 3 Rat4 3 10 0 15 38 20 0 0 0 80 1 3 Rat5 3 14 0 15 38 20 0 0 0 33 1 3 Rat6 1 12 0 15 38 20 0 0 0 72 1 3 Orc1 11 8 10 25 41 60 0 1 29 40 1 7 Orc2 12 9 10 25 41 60 0 1 30 43 1 6 Orc3 10 7 10 25 41 60 0 1 31 66 1 8 Vampire 23 14 0 150 0 300 20 0 0 50 5 3 Hobgoblin1 9 6 12 89 51 170 0 1 32 25 1 4 Hobgoblin2 8 10 12 73 51 190 0 1 33 54 1 4 Mad Adventurer 19 13 50 100 54 100 0 0 34 100 1 3  SET UP VAR. TABLE A0:MA:K72:W92:C%M:RO1:R%A:CP40:D$(4):DFM:OFM:NZM:NAM:NMM:A$D$"OPENEAMON.":S$D$"READEAMON.":R21:RM:SM:D%M:LM:ACM:WTM:A%M:M%M INIT l 2CZ$D$"CLOSE":A$"DESC":S$"DESC":NR,NZ,A,NM:CZ$:K128:NANZ4:A$(NA),A%(NA,8),M$(NM),M%(NM,14),SA%(3),S2%(3),SM$(2),BV$(5,2),WA%(5),W$(4),T(3),R%(NR,6),R$(NR) <A$"ARTIFACTS,L"K:A1NZ:S$"ARTIFACTS,R"A:A$(A):A214:A%(A,A2)::A%(A,2)1LL1:A258:A%(A,A2):J F:A$"MONSTERS,L"K:M1NM:S$"MONSTERS,R"M:M$(M):A112:M%(M,A):::CZ$:NC:C$(NC):A1NC:C$(A): KA$"ROOMS,L64":A$"ROOM.NAME,L64":A1NR:S$"ROOMS,R"A:M16:R%(A,M)::S$"ROOM.NAME,R"A:R$(A)::CZ$ PRO1:R21:A02:SM$(A)::A05:A202:BV$(A,A2):::A04:W$(A):. ZLL4:V%(L):L0:M14:M%(M,14)3: dQ$(34):M%(0,9)1:M%(0,14)3:DBNZNM:A$"":S$A$:CZ$A$:M%NM:A%NA:D$"STORE FAST.START"< (#29,North,South,East,West,Up,Down,Get,Drop,Look,Examine,Read,Ready,Open,Drink,Attack,Flee,Give,Request,Inventory,Blast,Heal,Power,Speed,Smile,Eat,Free,Throw,Save,Resume] 2#growls at,ignores,smiles at <#lunge,tear,claw,swing,chop,swing,shoot,shoot,shoot,swing,swing,swing,stab,lunge,jab,swing,chop,stab F#axe,bow,club,spear,swordcnA M KW8ÀROҀCP DmDFOFNZ|NANMXAdSdR2RSĀLACWTC̀CdNRhA2@NChQmDBADmmmmm m m m mmmmmmmmm m wmqmimdmam WmPmHmCm?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcde"You are standing on the east side of the castle. To the east is the wall that circles around the castle (impassable). To the west is the wall of the castle, with no way. North and south will send you around the castle side." "You are on the south side of the castle. You cannot go south or north, since you are between castle and wall. East and west send you around the castle again." "You are on the west side of the castle. There is no break here either in the side of the castle nor the wall around it. North and south will walk you around the side of the castle." "You are in a hallway that served as the grand entrance to the castle. The north is your exit out. East is a blank wall, but there is a door to the west. The corridor you are in continues south, though you cannot see to what." "You are in a north-south corridor. There is a door in the east wall." "You are at the south end of a corridor. There is a door in the south wall, and a door to the west also." "You are at the bottom of a circular stairwell. It is very large, and exits lead off in all four directions (in addition to the climb up)." "You are at the west end of a corridor. There is a door to the west, as well as a door to the south." "You are in the middle of an east/west corridor. There are doors on both sides of the corridor (north and south)." "You are at the east end of a corridor. It is a dead end east, though you can go through the door to the south." "You are at the north end of a corridor. There is a door to the north, doors to the east and west, and the passage goes south." s south." "You are in the middle of a north/south corridor. There is a door in the east wall." " "You are at the south end of a corridor. You cannot continue south, although you may go through the doors to the east or west." "You are at the east end of a corridor. There is a door at the end to the east, as well as side doors going both north and south." "You are at the west end of a corridor. You cannot continue west, but you may go through the doors to the north, south, and east." "You are in what was once obviously the main hall of the castle. It is set up as a quarter of a circle, with exits to the west and south. Ugly scars show where vandals have stolen things, but a quiet majesty still fills the room." OM." "You are in a small room that is set up as a quarter of a circle. Exits go north and west. There is a stand here to hold an emerald, with a sign that says: @COURTESY OF THE BROWN TRAVEL AGENCY@." ." "You are in a small empty room. Doors lead north and west." "You are in the kitchen. A large iron stove is attached to the wall, and the remains of cupboards long since ravaged are on the walls. The room is set up as an arc, with exits north and west." " "You are in a large library. Many books are in shelves along the walls, magically held in place. Being a quarter of a circle, exits are to the north and east." "You are in a room the shape of an arc, with exits north and east. Small scraps of bandages lie on the ground." "You are in a room the shape of a quarter of a circle, with exits to the east and south." "You are in a hall dedicated to the heroes of all times. Glorious exploits are painted onto the walls. The room is in the shape of an arc, with exits east and south." "You are on the stairwell, at a landing. Exits go off on all four directions, as well as the stairs continuing up or down." "You are in what was once the guest bedroom. Beautiful furniture is here (all too heavy to move, unfortunately). The room is a quarter of a circle, with the only exit to the south." "You are in a large chamber to the east. You cannot figure out its past function, but there does seem to be a feeling of power about it. It is designed as a quarter of a circle, with the only exit being to the west." " "You are in the master bedroom. It has been stripped bare, except for the few artifacts you find here. The room is shaped as a quarter of a circle, with the only exit to the north." " "You are in the west side chamber. It is shaped like a quarter of a circle, with the only exit to the east. Absolutely no scraps are to be seen on the ground." "You are on the roof of the castle. The only exit is back down the stairwell you came up on. A strange force surrounds the roof, making it impossible to jump or fall off." "You are in a small chamber with the only exit to the north. The damp feel of the air and the rough edgings to the wall inform you that you are in some caves." "You are in a tight north/south corridor." "You are in a small north/south corridor." "You are in a T-intersection, where a north/south tunnel also has an exit to the east." "You are in a north/south corridor." "You are in a T-intersection, where an east/west corridor also goes south." "You are in an east/west corridor." "You are in a small, dirty chamber with the only exit to the east." "You are in an east/west corridor." "You are in an east/west corridor. A side tunnel goes directly into a room to the north, though you cannot see what lies in there." "You are in a small, filthy little chamber whose only exit is to the south." "You are in an east/west corridor." "You are in a four-way intersection. The exits north and east go into little chambers, south and west go into long corridors. You can see in the dirt a few red drops of some liquid. (Tomato juice? Wine??)" " "You are in an immaculately kept chamber with the only exit to the south. The furnishings tell you that you have entered the lair of a vampire!" " "You are in a small chamber with the only exit to the west. It is absolutely featureless except for a stand for an academy award statue with a sign saying: @IF LOST, RETURN SENDER@." '." "You are in a north/south corridor." "You are in a north/south corridor." "You are in a north/south corridor." "You are in a T-intersection, where an east/west corridor has met up with a north going one." "You are in an east/west corridor." "You are in a small chamber. There is only one exit, which goes west." "You are in an east/west corridor." "You are in a T-intersection; e/w and north." "You are in a small chamber with the only exit lying to the east." "You are in a north/south corridor." "You are in a corridor that takes a sharp bend, so that exits are to the south and the west." " "You are in an east/west corridor." "You are in an east/west corridor." "You see a valuable persian rug here!" "You see an old paperback book with the title @How to Win Friends and Influence People@." "You see a cat's collar with many gems imbedded in it." "You see a fragile old scroll, rolled up and tied with a blue ribbon." "You see a fabulously valuable emerald here, sitting on its stand." "You see a lamb chop here." "You see a gold chain that was obviously wrought by great care (Great Care Chain Company, Chicago Illinois)." "You see a brown chest on the ground." "You see a blue chest sitting on the ground." "You see a bright-red opal." "You see a necklace here. It has many red rubies in it." " "You see a small statue of a hero. It is small enough to be carried, but it looks incredibly life-like." "You see a wooden stake here that could be used as a weapon, but it doesn't seem as if it would do much damage." "You see a small silver cross here." "You see a gorgeous golden idol, in the form of a cow. It looks heavy, but very valuable." "You see a huge egg-shaped pearl." "You see a bottle filled with water. A label on the bottle says, @Acme holy water@." '." "You see the bottle, now empty." "You see a small puddle of holy water." "You see a huge, black coffin." "You see a painting of a bat, with the title @Portrait of my Mother@, and signed by the author (Dracula)." "You see a statue, which on close examination reveals itself to be an academy award. The label states it to be the 52 A.D. award for best special effects." " "You see a standard axe." "You see a sharp battle axe." "You see a halberd (a weapon that looks like a cross between an axe and a spear)." "You see a large curved scimitar." "You see a standard spear." "You see a javelin (a weapon like a spear)." "You see a standard sword." "You see a long sword." "You see a great sword." "You see a standard mace." "You see a bo stick (a weapon of the club variety)." "You see a short sword glowing in the darkness. In majestic letters is written the name of this weapon: @STING@! In smaller letters, you see scratched into the blade, @FRODO LIVES!@" IVES!'" "You see a jeweled trident with three sharp points." "You see a woman tied to a bed post!" harp points." "You see the dead body of Huey the dwarf." "You see the dead body of Dewey the dwarf." "You see the dead body of Louie the dwarf." harlene." "You see the slightly glowing dead body of Charlene." "You see the dead body of the troll." longer undead." ." "You see the remains of the mummy, no longer undead." "You see the dead body of the tiger." S TO STATUE)" "Dead hero will never be seen (reverts to statue)." "You see the crumbling remains of the succubus." "You see the dead body of the carrion crawler." "You see the dead body of the sphinx." "You see the dead body of the mimic." rpy." "You see the dead body of the first harpy." "You see the dead body of the second harpy." "You see the dead body of the first rat." "You see the dead body of the second rat." "You see the dead body of the third rat." "You see the dead body of the fourth rat." "You see the dead body of the fifth rat." "You see the dead body of the sixth rat." "You see the dead body of the first orc." "You see the dead body of the second orc." "You see the dead body of the third orc." n't move." "You see the body of the vampire. It doesn't move." "You see the dead body of the first hobgoblin." N." "You see the dead body of the second hobgoblin." ." "You see the dead body of the poor mad adventurer." "All of a sudden, you stop in mid-air moments before you should hit the ground and float slowly downward." to keep them all, four is the legal limit.@" "With your dying eyes, you see the face of Grond fading away, while your body shrinks and becomes a statue, waiting for the next sucker to come along. "You see a cheery dwarf whose name is Huey. He is armed with an axe." "You see Dewey, Huey's brother." "You see Louie, Huey and Dewey's brother." "You see a mysterious, beautiful girl. Although she never says a word, some inner instinct tells you that her name is @Charlene@. She carries no armour or weaponry that you can see." e." "You see a huge, learing troll. He looks neither clean nor friendly. He uses a nasty-looking trident." "You see a decrepit-looking mummy. He attempts to kill you as quickly as possible, being pressed for time." (Ok, so maybe it was a little corny...)" e corny...)" "You see a gorgeous tiger, who looks like poetry in motion as he leaps at you." "You see a hero appear before you. He attacks you, explaining that if you kill him he must return to the statue state, while if he kills you, you will take his place as the statue while he goes to his reward." "As you see bat-wings sprout from the back of the woman, you realize that she is a succubus, a half-demon created out of pure evil." "You see a carrion crawler, a sort of animated garbage collector. It will attempt to eat anything that does not belong in its domain, living or not!" "You see a huge sphinx, a mythological creature with the body of a lion and the head of a man. Looking him over, you are no longer sure he is mythological." "You see before you another chest-mimic (I did it to you again, didn't I?). It still has three tentacles, but somehow this one looks larger and meaner than the one you met in the Beginner's Cave." "You see a harpy swooping down on you, the infamous cross between a woman and a vulture. It is ugly and dirty." "You see a second harpy, swooping for the attack." "You see a dirty little rat." "You see a second rat." "You see a third rat." "You see a fourth rat." "You see a fifth rat." "You see a sixth rat." "You see a disgusting orc of Tolkein fame." "You see a second disgusting orc." "You see a third orc." "You see the most feared of all of the undead creatures: A vampire! He stands there, slight blood dripping from his long fangs. He looks hungry." "You see a nasty little hobgoblin." "You see a second hobgoblin." "You see a man who wears the colors of a member of the guild of free adventurers, but in his eyes all you can see is complete madness." ISN'T IT FUN TO SCAN THE DESC FILE? Ak ߠȱ ߅ ߅ ߠȱ8ܩ`R 8E ߠృȱȱ i祜i ߅Bȱȱ0,6`)_08eiЩ`L` { ޥSLA P45:LL1:(37):< @56:300H A8:100T B8:300_ C8:51 EWTWTA%(A,3)(A%(A,4)1): FM%(0,9)A:M%(0,10)(EAAE)(EAAE)WA%(A%(A,6))A%(A,5)2M%(0,2): ["That's not here.":99 ^A$"You can't "C$(C)" "S$".":65/ `"Nobody here by that name!"7 c56G d YOU SEE x51:SPSPSP1:SPM%(0,2)M%(0,2)2:"Your speed spell has just expired!":AM%(0,9):A070:56 zA03:S2%(A)SA%(A)S2%(A)S2%(A)1.1:S2%(A)SA%(A)S2%(A)SA%(A)6 :"You are":" "R$(RO):56:R%(RO,0)R%(RO,0)1:RRO:45s M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::160 M%(M,0)M%(M,0)1:RM300:62:"("M$(M)" is here.)":56::160 M$(M)" is here.":52: A1NA:C%A:S,A,R%,A%(C%,4),C%,A%:AC%:C%ANA::210@ ANZĺ"Your "A$(A)" is here.":52::210 A%(A,0)A%(A,0)1:RA100:62:"(You see "A$(A)".)":56::210 "You see "A$(A)".":52: 51:"Your command? ";A$:L0:51:A$""Ę1:A,A$:ID (A$,1)" "A$(A$,2):215,A$""A$CZ$:(37)1:15:1403,15:A$:_A$""275:CZ$A$:A2(A$):(A$,A,1)" "Ă}V$(A$,A1):S$(A$,A1)A$S$:F0:S2$"":A1(S$):(S$,A,1)" "Ă:270S2$(S$,A1):S$(S$,A1):Z$(S2$,3):Z$"TO "Z$"AT "F1:S2$(S2$,4):265/(S2$,5)"FROM "F1:S2$(S2$,6)D FS$A$:S2$""qAAA::S,S,V$,C$,C%:CC%:CCNC290"Valid Commands:"::C1NC:C$(C),;:::210:"C73000:C64000,5000,6500,6000,23000,17000,20000,22000,7000,8000,9000,25000,10000,11000,12000,13000,14000,15000,22500,24000,21000,18000,18500S&"Attack non-enemy?"'" (Y/N)?";S$:S$""295:4920:S$"Y"S$"N"295:L1::, PICK FOE 6T(1)T(1)(T(1)0):T(1)500:51:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::500JM%(M,14)2Ă:500MM%(M,13)M%(M,1)(1)100M%(M,4)350:M$(M)" flees!":56:NXĺ"But can't find an exit!":56::500T8510:M%(M,5)R2:3650:490 ^OFM:DF0:M%(M,14)3400:T(3)M%(0,1)480:K1NM:C%K:S,A,R%,M%(C%,5),C%,M%:C%KNM:3802wKC%:M%(K,14)3ĭ(1).25DFK:KNM=|:480FC%1|S,A,R%,M%(C%,5),C%,M%:M%(C%,14)1C%C%1:410DFC%:DFNM480KDF1NM:C%K:S,A,R%,M%(C%,5),C%,M%:C%KNM:430KC%:M%(K,14)1ĭ(1).25DFK:KNMOF9A$"You feel a mental attack, trying to take over your mind!":67:(1).05A$"It succeeds. You are now a mindless slave to the succubus...":8:DI1:320007500T(1)MNM T(1)0520:M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::520&OFM:M%(M,9)07400:< VAMPIRE STUFF 0A%(60,4)ĭM%(24,1)M%(24,13)M%(24,13)1:M%(24,13)M%(24,5)A%(60,4):A%(60,4)0:M%(24,5)ROĺ"The vampire comes alive!":56:36501:A%(60,4)ĭM%(24,5)ĭ(1).25M%(24,5)44:RO44ĺ"A vampire just came out of the coffin!":56:3650DM%(24,5)ROĭM%(24,5)0R3RO:ROM%(24,5):8510:ROR3:M%(24,5)R2:R2ROĺ"A vampire just walked into the room!":56:3650NM%(24,5)44ĭRO44M%(24,5)0XM1314:M%(M,5)ROĭM%(M,5)30ĭM%(M,5)0M%(M,5)30`b:RO5ĭ(1).10ĭM%(13,5)30M%(14,5)30M%(13,5)RO:M%(14,5)RO:3650i100v MOVE  R2R%(RO,C):T(1)A$"You can't do that with unfriendlies about!":65 R20R2NR3500 SPECIAL MOVES 7 R299ĺ"You successfully ride off":" into the sunset.":DI0:32000Y> "You can't go that way!":99d GO  R3RO:ROR2:R%RO:3600 NX0:A16:NXNX(R%(RO,A)0R%(RO,A)NR)::520 MONS FOLLOW? D%R3:K1NM:C%K:S,A,D%,M%(C%,5),C%,M%:KC%:KKNM::36503$M%(K,14)3M%(K,5)RO::3650`.M%(K,14)1ĭ(1)100M%(K,4)M%(K,5)ROf8zB SET UP T(X) LT(1)0:T(3)M%(0,1):K1NM:C%K:S,A,R%,M%(C%,5),C%,M%:KC%:KKNM::"VM%(K,14)RL%M%(K,3)(CH102)(M%(K,3)0):M%(K,14)1(RL%(1)100)(RL%(1)100)G`XM%(K,14):T(X)T(X)M%(K,1)::S GET 4900:S$"ALL"4100:HARO:4805:F94:ADBANZĺ"Dead bodies are best if left alone.":994200:64A1NA:C%A:S,A,R%,A%(C%,4),C%,A%:AC%:C%ANA::300'ADBANZĂ:64:IGNORE BODIES7"4200::64Nh RESULTS OF GET rA$(A)" ";:A%(A,3)900A%(A,2)8ĺ"cannot be moved.":52|WTA%(A,3)10M%(0,1)ĺ"is too heavy.":52A36ĺ"must be freed.":52XA5ġ:A$"As you touch the emerald, the scene around you shifts, and you find yourself elsewhere.":51:67:R232:3500A22ġ:A$"As you touch the oscar, you can feel the world spin around you. When your head clears, you discover...":51:67:R218:3500A19ĭA%(18,4)1ĺ"must be put in something.":52wA19İ51:"(You put it in the empty bottle.)":A%(19,4)0:A%(18,4)0:A%(17,4)1:52"taken.":A%(A,4)1:WTWTA%(A,3):M%(0,9)1ĭA%(A,2)2A%(A,2)3İ70::A$(A)" readied.":LL1:54A14M%(24,10)M%(24,10)10-A12ġ:A%(A,4)0:M%(8,5)RO:3650:100552I\ MONS SEARCH fSL(S$):F0:C%0:D%0:S,S,S$,M$,C%:C%ĭSL1ĭ(S$,1)"S"S$(S$,SL1):4710pC%ızD%C%:XC%:M%(X,5)RO4760FF1:F1MX(M$(X))SLMX: S,R:C%D%4730& ARTIF SEARCH BHA1:WHHA:EMHA:4810LHA1`WHRO:EMRO200SL(S$):F0:C%0:D%0:S,S,S$,A$,C%:C%ıX1NAD%C%:A2A%(C%,4):A2WHA2HAA2EMFF1:AC%:(A$(A))SLXNA::S,R:C%D%Ă:6XNA::F1A$"Which "Q$S$Q$" do you mean?"::65<K$ GET S$ ~.S$""ĺ:C$(C)" who or what";:S$::L0:491081:A,S$:ID: DROP 4900:S$"ALL"5100:4801:F91:5200:300 D%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA:5120 52006 :WT0:M%(0,9)1:64P PAM%(0,9)M%(0,9)1 ZWTWTA%(A,3):A%(A,4)RO:A$(A)" dropped.":52:A14M%(24,10)M%(24,10)10T!dA6ĭA%(8,4)ROA$"The brown chest reveals itself to be a chest-mimic and goes off into a corner to eat the lamb chop.":67:A%(A,4)0:A%(8,4)0:M%(12,5)RO:M%(12,14)2:3650Z!j!p EXAMINE !z4900:4804:F6050:A%(A,4)EMA%(A,4)RO!ANZĺ"This is your "A$(A)".":64!RA100:45:A%(A,0)1:300"4700:Fĺ"You see nothing special.":64"RM300:452"DFM:7650:300?"d LOOK Q"RRO:45:300`"X ATTACK "bM%(0,9)1ĺ"You have no weapon ready!":100"lTA0:4900:4700:F7300"v4804:F96:ADBANZİ69:"You hack the body to bits!":A%(A,4)0:300+#A%(A,4)1ĺ"You must first drop it.":99b#MA%(A,2):M8M4ĺ"Why would you do that?":99#WM%(0,9):DA%(W,7):SA%(W,8):TA1D2:S5'$X5(M8):K6(M8):D20:A21D:D2D2(1)S1::A%(A,K)A%(A,K)D2:A%(A,K)1A%(A,K)0:A%(A,X)0:"The "A$(A)" shatters!":56:M8300:20040o$A$"Wham!! You "("hitblast",TA31,3TA2)" the "A$(A)"!":66$M%(M,14)1İ294:S$"Y"100$OF0:DFM:7500:HI7360%UPWA%(M%(0,9),6):WA%(W)WA%(W)2:A$M$(0)"'s "W$(W1)" ability increased!":AM%(0,9):70:67%EAAE7360:((1)1001)M%(0,10)7360:A(EAAE1)1:AEAEA:M%(0,10)M%(0,10)A:A$M$(0)"'s Armour Expertise increased by "(A)"!":67%M%(DF,14)1300:M%(DF,3)1(M%(DF,14)3)25:M%(DF,14)0:3650:300 & MONS P/U WEAP ;&X(M%(OF,9))1:X0XNZĭA%(X,4)RO7460}&X0:W1NA:C%W:S,A,R%,A%(C%,4),C%,A%:WC%:WWNA::7460&A%(W,2)2A%(W,2)3Ă:7460&XĭA%(W,7)A%(W,8)A%(X,7)A%(X,8)Ă:7460&XW:%'$D%K:XA$M$(OF)" picks up "A$(X)".":8:A%(X,4)OF1:M%(OF,9)X:51+'.='L DO BATTLE 'QHI0:WM%(OF,9):W07400:A%(0,7)M%(OF,11):A%(0,8)M%(OF,12)'SA$M$(OF)" "BV$(A%(W,6),(1)3)"s at "M$(DF)"...":8:" --- ";:ODDSM%(OF,10):DFĭM%(4,5)ROODOD10:OF9ODOD255(VRL%(1)1001:HI0:(RL%5RL%ODDS)RL%96HI1Y(`HI7600:RL%97ĺ"Missed!":56(e"Fumbled!":52:RL%(1)1001:RL%36Wĺ"...Fumble Recovered.":56(jRL%61A$M$(OF)" drops "A$(W)"!":A%(W,4)RO:M%(OF,9)W1:WTWTA%(W,3)(DF):671)lA%(W,2)3A$"Sparks fly from "A$(W)"!":67)tRL%957550:"...Weapon Broken!":52:A%(W,4)0:M%(OF,9)1:WTWTA%(W,3)(DF):RL%1051)y"Broken weapon hits user!":52)~RL%100DA%(W,7):SA%(W,8):DFOF:A1:7635*DA%(W,7)2:SA%(W,8):DFOF:A0:7635I*UP(((1)1001)M%(OF,10)):M%(OF,10)M%(OF,10)2UP*DF24ĭM%(OF,9)13M%(DF,1)0:D2M%(DF,1):"A hit! ---":52:"Vampire is impaled!":52:M%(OF,9)1:A13:69:A%(A,4)0:KM%(DF,14):T(K)T(K)23:7700+DA%(W,7):SA%(W,8):A1:RL%5ĺ"A hit! ---":52:7635Z+"A critical hit!":52:RL%(1)1001:RL%51A0:7635t+RL%86S1.5S:7635+RL%96D2D:7635+D3D:7635+D20:K1D:D2D2(S(1)1)::D2D2AM%(DF,8):D21ĺ"**Armour absorbs damage!":56,,M%(DF,13)M%(DF,13)D2:M%(DF,13)M%(DF,1)7700,M$(DF)" is ";:(M%(DF,13)5M%(DF,1))2(M%(DF,13))7652,7655,7660,7665,7670,7675,"in perfect health.":56,"in good shape.":56,"hurting.":56,"in pain.":56,"badly injured.":561-"at death's door,":" knocking loudly.":54F- MONSTER DIES -M$(DF)" is dead!":56:DFġ:DI1:R202:OF845:32000-#DF8ĺ"Grond once again becomes a statue.":56:A%(12,4)RO.(M%(DF,5)0:M%(DF,9)NAM%(DF,9)0M%(DF,9)M%(DF,9)1*.2XDF1:K1NA:A%(K,4)XA%(K,4)ROF.F:DF8A%(DFDB,4)ROk.PKM%(DF,14):T(K)T(K)M%(DF,1):x.@ FLEE .JT(1)ĺ"Calm down.":99.OM%(12,5)ROA$"The mimic holds you tightly and you cannot flee!":66 /TNXĺ"There's no place to run!":99K/hS$""8500:S,S,S$,C$,C%:DC%:DD68500:R2R%(RO,D):3040[/4!8510:3500/>!R2R%(RO,(1)61):R21R2NR8510:/(# GIVE /2#4900:K(S$):Kİ4801:Fĺ"You don't have it.":990<#S2$""Ą"To whom?";S$::L0:S$""4920:S2$S$:9020O0F#S$S2$:4700:F96:K9100:GOKĺ"You don't have that much!":990P#GOGOK:XK:A$M$(M)" takes the money...":8:M%(M,14)3M%(M,3)300:M%(M,3)M%(M,14)X100:91400#"Okay.":56:AM%(0,9)M%(0,9)171#69:A%(A,4)M1:M%(M,9)0ĭA%(A,2)2A%(A,2)3M%(M,9)A:M%(M,10)M%(M,10)A%(A,5)m1#M%(M,14)3M%(M,3)100M%(M,14)(30A%(A,1)100)|1#3650:3001' INVEN 1'M0:S$""10100:4900:4700:F96:M%(M,14)110100:MMM:1503062t'M$(M)" is carrying:":56:W0:D%M1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA:10130h2'W1:" "A$(A);:AM%(M,9)ĺ" [Ready Weapon]";2'51::Wĺ" (Nothing)":562'MĺGO" gold pieces.":562'DFM:7650:3002* BLAST 3+4900:4700:TA1:F7030:M%(M,14)1İ294:S$"N"100D3 +S0:11500:"Direct hit!":56:S5:D2:DFM:A0:7635:73603,W0:SA%(S)D%(1)1001:W(((D%S2%(S))(D%5))(D%95))3,D%100A$"Spell backlash! You temporarily forget how to cast "C$(C)"!"::663-Wĺ"Nothing happened."::64g4 -D%(1)1001:D%S2%(S)S2%(S)S2%(S)2:SA%(S)SA%(S)2:A$M$(0)"'s "C$(C)" ability increases!":67~4-S2%(S)S2%(S).8:4. HEAL 4.M0:S$""4700:FS$""96:M%(M,13)10150:S1:11500:M$(M)"'s health improves!":5605.M%(M,13)M%(M,13)310(1):M%(M,13)M%(M,13)(M%(M,13)0):10150>52 POWER M52S3:11500l52B%(1)1001:B%15131005215% CHANCE OF TELEPORTING ALL MONS TO ROOM 62RO3013020:UP0:M1NM:M%(M,5)ĭM%(M,5)31ĭM%(M,5)ROM%(M,5)RO:M$(M)" just teleported in!":56:UP1263:UPĺ"Nothing happened.":300A633650:300R6,3B%3013200~66315% OF ALL COURAGES GOING DOWN BY HALF6@3M1NM:M%(M,4)M%(M,4)2.5:M%(M,5)ROĺM$(M)" seems frightened.":566J3:30063B%46M0:12020:15% OF HEAL SPELL73B%6513400?7320% OF RESTORING NON-POWER SPELL ABILITIES74A$"All of your spell abilities (except for Power) have just gone up to their original levels!":67:S02:S2%(S)SA%(S)::3007X4B%75135007b410% CHANCE OF DEADLY FALLp8l4A$"You suddenly find yourself teleported to a spot in the air one mile over the castle!":67:R201:45:RO1:R2RO:350084B%80A$"The loud sound of a sonic boom echoes through the corridors.":66845% CHANCE OF FRIENDLINESS, 20% CHANCE OF BOOM,94M1NM:M%(M,5)ROĭM%(M,14)3M%(M,14)M%(M,14)1j94:T(1)ĺ"Suddenly, everybody stops fighting!":T(1)0:56s9430096 SPEED 96SPĺ"Nothing happened.":643:6S2:11500:M%(0,2)M%(0,2)2:SP((1)2510):AM%(0,9):A070:A$"You can feel the new agility flowing through you!":AM%(0,9):A070:66A:: SMILE ~::M1NM:C%M:S,A,R%,M%(C%,5),C%,M%:MC%:MMNM::300::M$(M)" "SM$(M%(M,14)1)" you.":52::300:hB READY ;rB4900:4801:F91:A%(A,2)2A%(A,2)3ĺ"That isn't a weapon!":99!;B70:A$(A)" readied.":64.;PF SAVE q;ZF"Save this game?":295:S$"Y"100:D$"STORESAVED.GAME":100;DH RESUME GAME ;NH"Resume saved game?":295:S$"N"100;XH18550NA9ĺ"Something rolls out!":A%(10,4)RO:64r=HNA8ĺ"You never learn, do you?":56:"The chest attacks you!":A%(8,4)0:M%(12,5)RO:3650:64=N OPEN COFFIN =NM%(24,5)A%(59,4)ĺ"It's empty.":64 >NA$"You blew it now, Charley! You just woke a vampire up!":67:M%(24,5)RO:3650:300>R THROW a>R4900:4804:F91:S$S2$:S$""Ą"At whom? ";S$:S$""4920:L0:>R4700:F96:A17İ69:A%(A,4)RO:M$(M)" is not amused.":64>&R69:A%(18,4)A%(A,4):A%(A,4)0:A%(19,4)RO:M6M24ĺ"Nothing happens.":64b?0RA0:D3:S8:DFM:A$"The "M$(M)" gives a horrible shriek as the holy water hits him!":67:7635:300p?U DRINK ?U4900:4804:F91:A17A19ĺ"Are you nuts?":99>@VA$"The gods punish you for your sacriledge by lowering your charisma by one.":CHCH1:67:69:A%(19,4)0:A%(17,4)A%(18,4)A%(17,4):A%(17,4)0G@"V300S@W EAT @W4900:4804:F91:A6ĺ"You've got to be kidding.":99@X69:A%(A,4)0:"You find it delicious.":64@Y READ AY4900:4804:F91:A2A4ĺ"There are no more markings to read.":99gAYA4ĺ"The scroll crumbles to dust as you unroll it.":69:A%(A,4)0:66AYA%(A,5)ĺ"Nothing happens.":99AZCHCH1:"You feel your charisma growing!":A%(A,5)1:64A] FREE B]4900:4804:F91:A36S$"the "A$(A):94MB]"You have freed a "M$(9)"!":56:A%(A,4)0:M%(9,5)RO:3650:100]Ba REQUEST tBa4900:A$S$:S$S2$BaS$""Ą"From whom?";S$:S$""4920:L0::25020Ca4700:F96:S$A$:WHM1:HAWH:EMWH:4810:FA$M$(M)" doesn't have it.":65NCaMMM:M%(M,14)315030::MM1:"Okay.":56:4210:AM%(M,9)M%(M,9)1vCaRA100:A%(A,0)45:A%(A,0)1:300Cy INIT D"y216,0:D$(4):(26)"1":(21):::(103)(104)2562338Ĺ768,(103):769,(104):103,34:104,9:2337,0:"RELOCATING...":D$"-MAIN.PGM"|D,y34000:D$"RESTOREFAST.START":X(768):K(769):D$"BLOADSEARCH.RTN":D$"-EAMON.UTILS":768,X:769,KE6yD$"OPENFRESH.MEAT":D$"READFRESH.MEAT":RE,M$(0),M%(0,1),M%(0,2),CH:A03:SA%(A):S2%(A)SA%(A)::A15:WA%(A)::AE,SE$,GO,BA,ACDE@yNANZ:ANZ1NZ4:A$(A),A%(A,6),A%(A,5),A%(A,7),A%(A,8)EJyA$(A)""A$(A)"NONE"NANA1:A%(A,2)2(A%(A,7)A%(A,8)20):A%(A,3)2:A%(A,4)1:WTWT2ETy:D$"CLOSE":CP(231):ID(249):ID:IDįP,:D$(4)0F^yWNZ1NA:KW:A$A$(W):C%0:S,S,A$,A$,C%:AC%:C%ANZAK::WWW:31090[Fhy(A$(A))(A$)A$(A)A$(A)"#":31070Fry:M(AC2):M2ACM%(0,8)1:EA5F|yMM%(0,8)M%(0,8)M:EAEAM10:M3M%(0,8)M%(0,8)2:EAEA30FyNANZANZ1:702GyIDāA1NZ:A,A$(A)::M1NM:A,M$(M)::A1NC:A,C$(A)::A02:A,SM$(A):GyIDāA05:A202:A,BV$(A,A2):::A04:A,W$(A)::A1NR:A,R$(A):GyA%NA:60:24:31150:3500GyD$"OPENEAMON.DESC,L256":G} DONE G }:59:SPM%(0,2)M%(0,2)2YH}DI32040:60:"Now what?"::"1. Resume the saved game":"2. Start over":"3. Give up and accept death."H}:"Enter 1-3: ";A$:K(A$):K118520:D$"CLOSE":K332500::H(}1:A1NA:A,A$(A)::ID:A14:V%(A)0::A$(0)"NONE":A58:A%(0,A)0:7I2}W0:D%1:A1NA:C%A:S,A,D%,A%(C%,4),C%,A%:AC%:C%ANA::32080hI<}A%(A,2)2A%(A,2)3WW1:V%(W)A:A%(A,4)0nIF}JP}W532300:60:A$"As you enter the Main Hall, Lord William Missilefire approaches and says, "Q$"You have too many weapons -- 4 is the legal limit."Q$:8:59JZ}60:"Your weapons are:":56:A1W:4)A" - "A$(V%(A)):52::51:"Enter # of weapon to sell (1-"W")":52Jd}" >";A$:M(A$):M1MWM(M)Ģ(37):32100Jn}A%(V%(M),4)1:WW1:MW1W432090:V%(M)V%(W1):W432090K,~60:L4:A$"You deliver your goods to Sam Slicker, the local buyer of treasure. He looks them over and pays you...":67:TP0:A1NA:A%(A,4)1Ă:AAA:32320 L6~M(A%(A,1)((A%(A,2)0)CH10(A%(A,2)0))):M0ĺM" gold pieces for the "A$(A)".":54:TPTPMXL@~:TP(TP):GO(GOTP)(GO0):51:"He pays you ";:TP1ĺ"nothing.":32340uLJ~TP" gold pieces total."LT~D$"CLOSE":A$D$"DELETE":D$"OPENFRESH.MEAT":D$"CLOSE":A$"FRESH.MEAT":D$"STORESAVED.GAME":A$"SAVED.GAME":59L~32510M~D$"CLOSE":(26)"1":(21):eMD$"PREFIX/":D$"PREFIX":S$:D$"PREFIX"S$:D$"VERIFYCHARACTERS":216,0MA$"THE.ADVENTURER":S$"CHARACTERS,":DIĺD$"OPEN"A$:D$"CLOSE":D$"DELETE"A$:32900)ND$"OPEN"S$"L150":D$"WRITE"S$"R"RE:M$(0):M%(0,1):M%(0,2):CH:A03:SA%(A)::A15:WA%(A)::AEzN&SE$:GO:BA:AC:A14:WV%(A):A$(W):A%(W,6):A%(W,5):A%(W,7):A%(W,8):N0D$"OPEN"A$:D$"WRITE"A$:M$(0):RE:D$"CLOSE"N103,(768):104,(769):(103)(104)2561,0:D$"-MAIN.HALL"OЄ 80 COL? cOڄ:49168,0:"80 COLUMN DISPLAY? ";:Z$:Z$:Z$"Y"Z$"N"34010:Z$"Y"ĺD$"PR#3"::80:0:O䄙40:0:"DO YOU NEED A CAPS-ONLY DISPLAY?":"(Y/N) :";:A$:A$"Y"A$"N"34020:A$:A$"N"15:1:; EAMON ADVENTURE #6 THE DEATH STAR BY DONALD BROWN E 500D$(4):D$"VERIFYFRESH.MEAT":D$"OPENFRESH.MEAT":D$"READFRESH.MEAT":A,N$:D$"CLOSE":216,01 :"AS YOU LEFT THE MAIN HALL, YOU SUDDENLY":"FELT A QUEER WRENCH IN YOUR STOMACH, AS":"IF YOU HAD BEEN TURNED INSIDE-OUT, THEN" ("RIGHT AGAIN. WHEN THINGS BECAME CLEAR":"AGAIN, YOU FOUND YOURSELF AT THE HELM OF":"A SPACESHIP! YOU REALIZE YOU HAVE GONE":"THROUGH A REALITY SHIFT!":200b 2"YOU ARE IN A PARALLEL UNIVERSE. YOU MUST":"STAY IN THIS UNIVERSE UNTIL YOU FULLFILL":"SOME QUEST. ALTHOUGH YOU HAVE NO ACCESS" <"TO YOUR OLD GEAR, YOUR BODY IS THE SAME.":"HOWEVER, NONE OF YOUR OLD SPELLS WILL":"WORK.":200 F"BY SEARCHING NEW 'MEMORIES', YOU FIND":"OUT YOUR SITUATION, WHICH ISN'T GOOD!":::"YOU ARE ABOARD THE MILLENIUM FALCON,":"WHICH HAS JUST BEEN DRAGGED INTO THE" P"EMPIRE'S EVIL MACHINE OF DESTRUCTION,THE":"DEATH STAR! TO ESCAPE, YOU WILL HAVE TO"X Z"FIND AND DESTROY THE EQUIPMENT IN EITHER":"THE POWER MACHINERY ROOM, OR THE TRACTOR":"BEAM MACHINERY SECTION.":: d"YOU ARE EQUIPPED WITH A LIGHT-SABRE.":200 n:5:"GOOD LUCK, "N$"."::D$"-MAIN.PGM" 49168,0::"(HIT ANY KEY TO CONTINUE)";:A$::0 216,0:A(222):A5A6ĺ:"ERROR #"A" IN "(218)(219)256: :5:"YOU MUST ENTER THIS ADVENTURE FROM THE EAMON MASTER DISKETTE ONLY."THE DEATH STAR 6 6.0 CONVERTED FROM A 4.0 VERSION "in the Millenium Falcon." "in the main hanger deck." "in an E/W corridor with bounce tube" "in an East/West corridor." "in a four-way intersection" "in an East/West corridor" "at the East end of a corridor." "in the Storm Troopers' quarters!" "in a North/South corridor." "at the South end of a corridor." "in the briefing room." "in a North/South corridor." "in a North/South corridor." "at the North end of a corridor." "in the Tie Fighter hanger deck." "in the Tie Fighter." "in the launch tube." "in the middle of bounce tube 1." "in a North/South corridor." "in a T-intersection; N/S and E." "in a East/West corridor." "in a T-intersection; N/S and W." "at the South end of a corridor." "in the garbage compacter." "in a North/South corridor." "in a North/South corridor." "in a S/E bend in the corridor." "at the bottom of bounce tube 2." "in an East/West corridor." "in a T-intersection; E/W and South." "in an East/West corridor." "at a bend in the corridor; N and W." "at the North end of a corridor." "in the cafe." "at the bottom of bounce tube 1." "in the weapon control room." "at the West end of a corridor." "in an East/West corridor." "in an East/West corridor." "in an East/West corridor." "in a T-intersection; N/S and West." "in a North/South corridor." "in a North/South corridor." "at the North end of a corridor." "in the power machinery room." "in a North/South corridor." "in a North/South corridor." "on the bridge near the tractor ledge." "on the tractor beam ledge." "in a North/South corridor." "at the South end of a corridor." "at the top of bounce tube 1." "in the hanger control room." "in an East/West corridor." "in an East/West corridor." "in an East/West corridor." "at a bend in the corridor; N and W." "in a North/South corridor." "in a North/South corridor." "in a North/South corridor." "in a bend in the corridor; S and W." "in an East/West corridor." "in an East/West corridor." "in an East/West corridor." "in an East/West corridor." "in an East/West corridor." "in an East/West corridor." "in the middle of bounce tube 2." "in an East/West corridor." "at the West end of a corridor." "at the top of bounce tube 2." "in the detention control room." "in a North/South corridor." "in a North/South corridor." "in a North/South corridor." "in a North/South corridor." "in a North/South corridor." "at the North end of a corridor." "in detention cell 2" "in detention cell 4." "in detention cell 6." "in detention cell 8" "in detention cell 10" "in detention cell 12." "in detention cell 11." "in detention cell 9." "in detention cell 7" "in detention cell 5" "in detention cell 3." "in detention cell 1" 0 0 0 0 0 2 1 19 0 3 0 1 0 1 0 18 4 2 0 0 1 0 0 5 3 0 0 1 12 9 6 4 0 0 1 0 0 7 5 0 0 1 0 0 8 6 0 0 1 0 0 0 7 0 0 1 5 10 0 0 0 0 1 9 11 0 0 0 0 1 10 0 0 0 0 0 1 13 5 0 0 0 0 1 14 12 0 0 0 0 1 15 13 0 0 0 0 1 0 14 17 0 16 0 1 0 0 0 0 0 15 1 0 0 0 0 0 0 1 3 0 0 0 52 35 1 20 2 0 0 0 0 1 26 19 21 0 0 0 1 0 0 22 20 0 0 1 25 23 0 21 0 0 1 22 24 0 0 0 0 1 -23 0 0 0 0 0 1 30 22 0 0 0 0 1 27 20 0 0 0 0 1 28 26 29 0 0 0 1 0 27 0 0 68 0 1 0 0 30 27 0 0 1 0 25 31 29 0 0 1 0 0 32 30 0 0 1 33 0 0 31 0 0 1 34 32 0 0 0 0 1 0 33 0 0 0 0 1 38 0 0 0 18 0 1 0 0 37 0 0 0 1 0 0 38 36 0 0 1 0 35 39 37 0 0 1 0 0 40 38 0 0 1 0 0 41 39 0 0 1 42 46 0 40 0 0 1 43 41 0 0 0 0 1 44 42 0 0 0 0 1 45 43 0 0 0 0 1 0 44 0 0 0 0 1 41 47 0 0 0 0 1 46 48 0 0 0 0 1 47 50 0 49 0 0 1 0 0 48 0 0 0 1 48 51 0 0 0 0 1 50 0 0 0 0 0 1 54 0 0 0 0 18 1 0 0 54 0 0 0 1 0 52 55 53 0 0 1 0 0 56 54 0 0 1 0 0 57 55 0 0 1 58 0 0 56 0 0 1 59 57 0 0 0 0 1 60 58 0 0 0 0 1 61 59 0 0 0 0 1 0 60 0 62 0 0 1 0 0 61 63 0 0 1 0 0 62 64 0 0 1 0 0 63 65 0 0 1 0 0 64 66 0 0 1 0 0 65 67 0 0 1 68 0 66 69 0 0 1 0 67 0 0 71 28 1 0 0 67 70 0 0 1 0 0 69 0 0 0 1 72 0 0 0 0 68 1 73 71 0 0 0 0 1 74 72 90 79 0 0 1 75 73 89 80 0 24 1 76 74 88 81 0 0 1 77 75 87 82 0 0 1 78 76 86 83 0 0 1 0 77 85 84 0 0 1 0 0 73 0 0 0 1 0 0 74 0 0 0 1 0 0 75 0 0 0 1 0 0 76 0 0 0 1 0 0 77 0 0 0 1 0 0 78 0 0 0 1 0 0 0 78 0 0 1 0 0 0 77 0 0 1 0 0 0 76 0 0 1 0 0 0 75 0 0 1 0 0 0 74 0 0 1 0 0 0 73 0 0 1 "Light Sabre" 0 3 3 -1 45 5 2 10 "Dark Sabre" 0 3 3 -4 40 5 2 10 "power machinery equipment" 0 1 999 45 0 0 0 0 "weapon control equipment" 0 1 999 36 0 0 0 0 "tractor beam equipment" 0 1 999 49 0 0 0 0 "broken power machinery equipment" 0 1 999 0 0 0 0 0 "broken weapon control equipment" 0 1 999 0 0 0 0 0 "broken tractor beam equipment" 0 1 999 0 0 0 0 0 "roast boar" 0 1 5 34 0 0 0 0 "dead Wookie" 0 1 300 0 0 0 0 0 "dead Princess Leia" 0 1 50 0 0 0 0 0 "dead Darth Vader" 0 1 300 0 0 0 0 0 "dead Garbage Monster" 0 1 300 0 0 0 0 0 "destroyed C3PO" 0 1 100 0 0 0 0 0 "destroyed R2D2" 0 1 100 0 0 0 0 0 "dead Kzin" 0 1 300 0 0 0 0 0 "Chewbacca" 25 15 80 200 83 500 0 3 0 80 3 6 "Princess Leia" 15 24 100 150 89 90 0 0 -1 70 1 6 "Darth Vader" 30 20 0 75 68 300 10 2 2 70 2 10 "Garbage Monster" 7 20 0 200 24 300 0 1 0 100 1 3 "C3PO" 10 10 100 70 53 100 0 2 -1 0 1 10 "R2D2" 15 10 100 200 53 100 0 2 0 50 1 10 "Kzin" 23 20 80 200 34 300 0 1 0 70 1 12  #6 THE DEATH STAR%y INIT },yD$(4):A$D$"OPENEAMON.":S$D$"READEAMON.":S2$D$"CLOSE":A0:M2:RO3:NAA:NMA6yA$"DESC":S$"DESC":NR,NZ,A,NM:S2$:K128:NANZN ;yA$(NA1),A%(NA1,8),M$(NM1),M%(NM1,14),SA%(3),S2%(3),SM$(2),BV$(5,2),WA%(5),S%(NR),B%(NR),WN$(3),WO%(3),WT%(3),WS%(3),WD%(3),R%(NR,6),R$(NR),DV%(48) JyA$"ARTIFACTS,L"K:A1NZ:S$"ARTIFACTS,R"A:A$(A):A218:A%(A,A2):: TyA$"MONSTERS,L"K:M1NM:S$"MONSTERS,R"M:M$(M):A112:M%(M,A):::S2$:NC:C$(NC):A1NC:C$(A): YyA$"ROOM.NAME,L64":A1NR:S$"ROOM.NAME,R"A:R$(A)::S2$:A$"ROOMS,L64":A1NR:S$"ROOMS,R"A:M16:R%(A,M):::S2$ yRO1:R21:ND6:A02:SM$(A)::A05:A202:BV$(A,A2):: yA047:DV%(A):L 8|NANA1:NMNM1:WT2:M%(0,8)2:M%(0,9)1:M%(NM,10)25:M%(NM,14)1:M%(NM,9)NA:M%(NM,5)99:G$(7):Q$(34) B|M$(NM)"Storm Trooper":A$(NA)"blaster":A%(NA,5)25:A%(NA,6)2:A%(NA,7)1:A%(NA,8)6:A%(NA,2)2:A%(NA,3)2:A%(NA,4)99 |A$"":S$"":S2$"":M%NM1:A%NA1:D$"STORE FAST.START" |21,north,south,east,west,up,down,get,drop,look,examine,ready,attack,flee,give,inventory,smile,take-off,eat,destroy,save,resume |growls at,ignores,smiles at* |lunges,tears,claws,swings,chops,swings,shoots,fires,blasts away,swings,swings,swings,stabs,lunges,jabs,swings,chops,swingsK | == WALK OF DARTH VADAR == |71,72,73,74,89,89,74,73,72,71,68,28,27,26,20,19,2,1,3,4,5,6,7,8,7,6,5,4,3,18,52,54,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68l nDmARcSRcSRcA@M`RONANMNR4NZKA2@NC(R2ND@WTGmQm̀A= m mmmm mbmEm ;m 0mmmlll lKcM ,,,,,,,2,,dd,-$1"-( M" l l lllll >c̀   PdddPKFSYD55"Z,,dd, PFFd2F  ӲS 5c.c %cB?ccc cccbbbbbbbb bbbbӀ[€[WҀ[  !"&*+,-)./026:;<=DHIJKLMN   !#.)*+,/02349:;<CGHIJKLM %&'()06789=>?@ABCEZYXWVUIJKLMN$%&'(15678>?@ABCEFOPQRSTNMLKJI4DG#DR[lil#Fl-llkk kkkokUk;kkjjjjjjgjHj)jjiiiii#ciJi#'ii hhhhhrhYh"7hhhgggg%ogUg;gggffff#wf]fCf)f#feeeeepeQe8eedddddxd^d?d,dddccccccycecRci1GHIJYYJIHGD4656789:;<=>?@ABCDCIbbbbbbbbbbbbbb vbqbibfb_b[bUbresumesavedestroyeattake-offsmileinventorygivefleeattackreadyexaminelookdropgetdownupwesteastsouthnorthswingsjabsswingsblasts awayswingsclawschopslungesswingsfireschopstearsswingsstabsswingsshootsswingslungessmiles atignoresgrowls atStorm Trooperblasterin detention cell 1in detention cell 3.in detention cell 5in detention cell 7in detention cell 9.in detention cell 11.in detention cell 12.in detention cell 10in detention cell 8in detention cell 6.in detention cell 4.in detention cell 2at the North end of a corridor.in a North/South corridor.in a North/South corridor.in a North/South corridor.in a North/South corridor.in a North/South corridor.in the detention control room.at the top of bounce tube 2.at the West end of a corridor.in an East/West corridor.in the middle of bounce tube 2.in an East/West corridor.in an East/West corridor.in an East/West corridor.in an East/West corridor.in an East/West corridor.in an East/West corridor.in a bend in the corridor; S and W.in a North/South corridor.in a North/South corridor.in a North/South corridor.at a bend in the corridor; N and W.in an East/West corridor.in an East/West corridor.in an East/West corridor.in the hanger control room.at the top of bounce tube 1.at the South end of a corridor.in a North/South corridor.on the tractor beam ledge.on the bridge near the tractor ledge.in a North/South corridor.in a North/South corridor.in the power machinery room.at the North end of a corridor.in a North/South corridor.in a North/South corridor.in a T-intersection; N/S and West.in an East/West corridor.in an East/West corridor.in an East/West corridor.at the West end of a corridor.in the weapon control room.at the bottom of bounce tube 1.in the cafe.at the North end of a corridor.at a bend in the corridor; N and W.in an East/West corridor.in a T-intersection; E/W and South.in an East/West corridor.at the bottom of bounce tube 2.in a S/E bend in the corridor.in a North/South corridor.in a North/South corridor.in the garbage compacter.at the South end of a corridor.in a T-intersection; N/S and W.in a East/West corridor.in a T-intersection; N/S and E.in a North/South corridor.in the middle of bounce tube 1.in the launch tube.in the Tie Fighter.in the Tie Fighter hanger deck.at the North end of a corridor.in a North/South corridor.in a North/South corridor.in the briefing room.at the South end of a corridor.in a North/South corridor.in the Storm Troopers' quarters!at the East end of a corridor.in an East/West corridorin a four-way intersectionin an East/West corridor.in an E/W corridor with bounce tubein the main hanger deck.in the Millenium Falcon.KzinR2D2C3POGarbage MonsterDarth VaderPrincess LeiaChewbaccadead Kzindestroyed R2D2destroyed C3POdead Garbage Monsterdead Darth Vaderdead Princess Leiadead Wookieroast boarbroken tractor beam equipmentbroken weapon control equipmentbroken power machinery equipmenttractor beam equipmentweapon control equipmentpower machinery equipmentDark SabreLight Sabre"90 16 2 7 "You are in the Millenium Falcon. There is a door in the bottom of the ship that is the exit into the Death Star." "You are in the main hanger deck. Exits lead north and east, or you may re-enter the Millenium Falcon by climbing up into it. There are very harsh lights in the area, and the decor is very stark and utilitarian." "You are in a long east/west corridor. To the south is a door labelled 'Bounce Tube 1'." "You are in an east/west corridor. The corridor appears to intersect a north/south corridor to the east." e east." "You are in a four-way intersection. Tunnels go off north, south, east and west." st." "You are in an east/west corridor." "You are at the east end of a corridor. The tunnel stretches back to the west. There is a door in the east wall, with a sign beside it that says @ST QUARTERS@ (Star Trek?)." "As you enter the room, it becomes obvious that the sign meant @Storm Troopers Quarters@. You see a few bunks around. The only exit is back through the door to the west." the west." "You are in a north/south corridor, just south of a four-way intersection." "You are at the south end of a corridor. In the south wall, there is a door. You see a sign there which says, @Briefing Room@." "You are in the briefing room. It has a table and about a dozen chairs around the table. The only exit is back to the north." "You are in a north/south corridor, just north of a four-way intersection." "You are in a north/south corridor." in a north/south corridor." "You are at the north end of a corridor. In the wall to the north is a sign which reads, @Tie Fighter Hanger Deck@." "You are in the Tie Fighter hanger deck. There is a Tie Fighter ready to launch that you can climb up into. You can also go south, or you can climb into a dark hole into the east called @Launch Tube@." "You are inside of the Tie Fighter. You can either climb down, back into the tie fighter hanger deck, or you can attempt to launch the foolish thing." hing." "You are in the launch tube. You had to push your way through a light force-field to get your way in. Too late you learn that the force-field is what holds the air in, and that you are now in a vaccuum. You die." ie." "You are in the middle of bounce tube 1, a spot where gravity has been neutralized. You can either float up, down, or exit to normal corridors by going north." going north." "You are in a north/south corridor, just north of the main hanger deck. It is becoming darker in here." " "You are in a dimly lit T-intersection, where a north/south tunnel goes east." "You are in an east/west corridor." "You are in a T-intersection, where a north/south corridor also heads west." ." "You are at the south end of a corridor. There is a door in the south wall, with a sign that says @Garbage Compacter@." "You are in the garbage compacter. Far above you (too high to climb) there is a hole in the ceiling. There is much garbage around." d." "You are in a north/south corridor." "You are in a north/south corridor." "You are in a bend in the corridor, with exits going south and east. To the north is a door with the sign, @Bounce Tube 2@." "You are at the bottom of a bounce tube (a vertical shaft where gravity has been neutralized). You can either exit to the south, or float up." "You are in an east/west corridor." "Tou are at a T-intersection, where an east/west corridor has an exit going south." th." "You are in an east/west corridor." "You are at a bend in the corridor, with exits going north and west." "You are at the north end of a corridor. There is a door in the north wall with the sign, @Cafe@." "You are in an automated cafe. Since you carry no money, you cannot use any of the machines. There are a few tables in the room. The only exit is through the door to the south." "You are at the bottom of bounce tube 1. There is an exit to the north, or you can float up." "You are in the weaponry control room. Long panels of flashing lights fill the walls. There is a viewport to the west, and the only exit is to the east." "You are at the west end of a corridor. There is a door in the west wall with a sign which says @Weaponry Control Room. Keep Out. This Means You!@." "You are in an east/west corridor. There is a door in the south wall, with a sign which reads @Bounce Tube 1@." "You are in an east/west corridor." "You are in an east/west corridor." "You are in a T-intersection, where a north/south tunnel also leads west. There is a sign on the east wall which points south and says, @Tractor Beam This Way@." is way.'" "You are in a north/south corridor." "You are in a north/south corridor." "You are at the north end of a corridor. There is a door in the north wall, with a sign that reads, @Warning! High Energy Fields@." "You are in the power machinery room. It is very dark here, with strange hummings coming from the very walls. The only exit is to the south." "You are in a north/south corridor." "You are in a north/south corridor." "You are on a small bridge going across a huge chasm. To the west is a small ledge that appears to hold tractor beam equipment. You can go north, south, or west." ." "You are on a small ledge off of a bridge to the east. This is where all of the equipment is that holds your ship in place. The only exit is to the east." " "You are in a north/south corridor." "You are at the south end of a corridor. There is no door in the south wall. Instead, there is a sign saying, @Dead End@." d end'." "You are at the top of bounce tube 1. There is an exit to the north, or you can float down." n." "You are in the hanger control room. There is a window that overlooks the main hanger deck, but it has been polarized and you cannot see through it. The only exit is to the east." he east." "You are in an east/west corridor. To the south is a door with a sign, @Bounce Tube 1@." "You are in an east/west corridor." "You are in an east/west corridor." "You are at a bend in the corridor. Exits lie north and west." "You are in a north/south corridor." "You are in a north/south corridor." "You are in a north/south corridor." "You are at a bend in the corridor. Exits lie south and west." "You are in an east/west corridor." "You are in an east/west corridor." "You are in an east/west corridor." "You are in an east/west corridor." "You are in an east/west corridor." "You are in an east/west corridor. There is a door in the north wall with a sign that reads, @Bounce Tube 2@." "You are in the middle of bounce tube 2. You can either float up or down, or exit through the door to the south." "You are in an east/west corridor." "You are at the west end of a corridor. There are no doors here at all, just back the corridor to the east." "You are at the top of bounce tube 2. There is an exit to the north, or you can float down." n." "You are in the detention control room. There are several strange machines around but you do not know how to use them. To the south of you is the bounce tube, and a long corridor goes north." rth." "You are in a north/south corridor. There are doors on either side of you; the door on the east labelled @1@ and the door on the west labelled @2@." ." "You are in a north/south corridor, with doors to the east and west labelled @3@ and @4@. There is a huge hole in the floor, leading down into Stygian darkness." rkness." "You are in a north/south corridor, with doors to either side of you labelled @5@ and @6@." "You are in a north/south corridor with doors to either side of you labelled @7@ and @8@." "You are in a north/south corridor with doors to either side of you labelled @9@ and @10@." "You are at the north end of a corridor. There is no door to the north, but there are doors to the east and west, labelled @11@ and @12@." "You are in a small detention cell. The only furnishing is a shelf that might act as a bunk. The only exit is to the east." " "You are in a small detention cell, with an exit to the east." "You are in a small detention cell, with the only exit to the east." "You are in a small detention cell with the exit to the east." "You are in a small detention cell with the only exit to the east." "You are in a small detention cell with the only exit to the east." "You are in a small detention cell with the only exit to the west." "You are in a small detention cell with the only exit to the west." "You are in a small detention cell with the only exit to the west." "You are in a small detention cell with the only exit to the west." "You are in a small detention cell with the only exit to the west." "You are in a small detention cell. The only furnishing is a small shelf that might act as a bunk. The only exit is to the west." "You see your father's light sabre." "You see Darth Vader's weapon. Instead of being a light sabre, it is a dark sabre." "You see the equipment that produces the power for this space station, in perfect working order." "You see the equipment that controls the planet-destroying weapon, in perfect working order." ." "You see the equipment that produces the tractor beam, in perfect working order." "You see the machinery that produces the power for the Death Star, utterly destroyed." yed." "You see the control panel for the planet-destroying weapon, in pieces." ces." "You see the equipment that produces the tractor beam, except it doesn't look like it will ever work again." ." "You see a succulant roast boar here." "You see the dead body of the Wookie." "You see the dead body of Princess Leia." "You see the dead body of Darth Vader." "You see the dead body of the Garbage Monster." ." "You see the destroyed body of C3PO." "You see the destroyed body of R2D2." "You see the dead body of the cute little Kzin."